Counter-Strike 2
For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.
Update history
Original Steam formatting is preserved where available.
Counter-Strike 2 Update
Cache
• Fixed various gaps in map.
• Fixed a wallbang spot on B site.
• Added a missing competitive CT spawn point.
• Added additional T spawn points.
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• Reworked CSPlayerCamera:
• Renamed it to CustomPlayerCamera.
• Added GetPlayer, GetMode, SetMode, and SetFollowConfig.
• Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles.
• Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.
• Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.
• Added top-level custom_hud_layout classes driven by client state:
• HUD_BUYMENU_VISIBLE
• HUD_SCOREBOARD_VISIBLE
• custom_hud_layout now always draws on top of the base HUD.
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• Chat is now encrypted in demo files using the same rules as CS:GO :
• Team chat is no longer readable when playing back demo files.
• Global chat is only readable in demo files when played back via the in-game watch UI.
Создатель Counter-Strike объяснил исчезновение классического режима со спасением заложников из-за киберспорта
Counter-Strike 2 Update
• Updated the map selection process to give players more opportunities to play maps they've been learning.
• Map selection process:
• Team 1 picks one map
• Team 2 picks two maps
• Team 1 picks a final map.
• One of the four maps will be randomly selected and the match will begin.
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• Rush is a fast-paced queued 3v3 game mode.
• Players battle through a series of battle arenas to reach the opponent's castle and win the match.
• Battle arenas are randomly selected for each match, so no two matches are the same.
• Control the tower when you eliminate the enemy team (or time expires) to win the round.
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• Players can now reload silently (but slowly) by pressing and holding the reload key.
• Un-scoping a sniper weapon no longer produces a sound.
• Globally increased visual clarity and improved fidelity of bullet impact decals.
• ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
• Chickens now take damage from the Zeus x27.
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• Crosshairs have been updated to be resolution independent.
• A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
• Added new crosshair styles
• Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
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• Updated engine code to the latest version of Source 2.
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Ancient
• Fixed holes in world in Long A Main Hall.
• Adjusted door geometry and grenade clipping inside Jaguar.
Cache
• Some gap fixes and clipping adjustments around the blue doors in Mid.
Mirage
• Reinforced scaffolding by balcony in A site.
Train
• Blocked pixel gap in crates on bombsite A.
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• Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
• Added support for applying stickers to C4.
• The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
• Halftime scoreboard stats should now fully reflect the results of the previous round.
• Fixed a case where players could avoid a kick ban.
• Players can now adjust music volume per game-mode.
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• Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
• Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
• Added "point_deathcam_bounds" entity that constrains the player death camera.
• Added "env_shake_volume" entity that allows camera shake only within a specified volume.
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• Added CSRadarPoint entity.
• Added CSObservablePoint entity.
• Added AddTeamMoney API method.
• Added OnPlayerTeamChanged callback.
• SetDialogVariableString now accepts a localization string.
Rush Hour
Make the most of your limited budget and precious time to clear the objective. Control the tower when you eliminate the enemy team (or time expires) to win the round.
Run the gauntlet of battle arenas to capture the enemy castle and win the match. The battle arenas are randomly selected each time you play, so no two matches are the same.
Keep track of your wins and compete for bragging rights with the Rush friends leaderboard!
Pick, Pick Pick, Pick
We think that if you spend a lot of time developing strategies on a map, you should have a chance to benefit from that investment. So today we're changing the process for getting into a map in Premier--instead of banning down to a single map, teams will vote to pick two maps each. After all four maps are picked, a single map will be randomly selected and the match will begin.
Change You Can See
Today's update also includes several quality of life improvements, starting with blood and bullet impact visiblity. Blood is now much more bloody, and bullet impacts are far more impacty.
But wait, there's more! Crosshairs have gotten a significant upgrade with new shapes and other features, so check out the new Crosshair/Scopes settings and create the custom crosshair of your dreams. Also, Clan Tags are back! Select one of your Steam Groups in your player profile and you'll see your clan tag appear next to your name wherever you play.
Change You Can't See (or Hear)
There are some gameplay adjustments in today's update to add a bit of stealth to your game-time decisions. Reloading can now be performed silently (by holding the reload key), but with a cost--silent reloads take quite a bit longer. And for those of you who love scoping your scoped weapons, you'll now be perfectly silent when you unscope, as nature intended.
Starjunk 95
There's a new Music Kit in town, featuring the sounds of Starjunk 95. Experience music from the grooviest station in the galaxy, available now!
Большое обновление для Counter-Strike 2 принесло в игру новый режим, бесшумную перезарядку и яйца
Counter-Strike 2 adds an intense fast-paced 3v3 'Rush' game mode
Counter-Strike 2 Update
• Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
• The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
• Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
• Various gap fixes and clipping adjustments.
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• Some additional information about the new crosshair system:
• The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.
• Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.
• Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
• Fixed a bug preventing 0 gap width from being respected.
• Added a static square crosshair style
• Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.
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• Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
• Fixed a case where thirdperson player models would animate too fast while silent reloading.
• Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
• Clan tags now appear in death notices.
Counter-Strike 2 Update
• Added a better description of the rules to the loading screen.
• Adjusted rules for determining when to kick players due to team damage.
• Various clipping adjustments.
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• Fixed a case where it was possible to get a slightly faster silent reload by tapping the reload button before holding it.
• Fixed a case where it was possible to use silent reload to fire shotguns faster than normal.
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• Fixed a case where the AK-47 inspect animation sometimes popped.
Counter-Strike 2 Update
• Various gap fixes and clipping adjustments.
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• Fixed some cases where loud reloads would persist while trying to stealth reload.
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• Added sv_clantags_enabled option so custom servers can disable clan tags.
• The eggs of background players in main menu lobbies now rest in nests.
Counter-Strike 2 Update
• Fixed pixel-gaps in various Rush rooms.
• Clipping adjustments in T/CT Castle rooms.
Counter-Strike 2 Update
• Various clipping fixes in Rush maps
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• Fixed visualization of weapon inaccuracy + spread
• Added crosshair outline color option
• Added a new style "Static Quadrant"
• Enabled grenade crosshairs in freeze time for insta-smokes (just hold any grenade attack button)
• Allowed negative gaps for classic dynamic crosshair style
• Changed the classic dynamic crosshair alpha increments to 0.01
• Scope dot scale and color preferences are now included in the new crosshair share code
• Changed the format of the crosshair share code to accommodate newly included crosshair settings
Counter-Strike 2 Update
• Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu
• Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels
• Fixed formatting of titles in commend and report dialogs
• Improved lighting in the Warehouse map
• Updated workshop convars whitelist with the new crosshair settings
• Stability improvements
Counter-Strike 2 Update
• Pet photobook pages now have localized text art.
• Added play menu buttons to manage downloaded Workshop maps.
• Adjusted VK shader cache extension flags.
Игрок в Counter-Strike 2 написал магистерскую диссертацию о том, как выследить и навсегда избавиться от читера
Counter-Strike 2 Update
• Added a ping icon for dropped defuse kits
• Reduced the time for AUG reload by half second
• Fixed the sound event during silent reload for Desert Eagle
• Fixed a case of buzzing soundscape sounds during demo playback
• Clipping fixes for Rush maps
• Localization updates
• Stability updates
Valve ускорила перезарядку AUG в Counter-Strike 2 и исправила ошибки на картах Rush в свежем обновлении
Counter-Strike 2 Update
Demo/Replay viewer improvements:
• Added a progress bar for demo/replay downloads
• Camera controls now use click-and-drag scheme
• Free and chase camera are usable during a paused demo
• Fixed some minor issues when seeking to a different position in the demo file
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• Round backup files now require the game server startup flag "-allow_round_backup_files"
• Updated AUG reload animations for standing and crouch reloads to better match new reload duration
• Allowed radio commands now have an explicit list
• Added toolsskybox_occluder tool material for CS2 Workshop Tools
• Stability improvements for Vulkan renderer
Counter-Strike 2 Update
• Added Instance.Precache
• Returns a CSPrecache object
• Added CSPrecache.IsServerLoading
• Added CSPrecache.IsServerLoaded
• Added CSPrecache.IsClientLoading
• Added CSPrecache.IsClientLoaded
• Added CSPrecache.IsLoadedForAll
• Added CSPrecache.Release
• Added CSHostage
• Added CSHostage.IsBeingPickedUp
• Added CSHostage.IsBeingCarried
• Added CSHostage.IsRescued
• Added CSHostage.GetRescuer
• Added CSHostage.GetPickUpStartTime
• Added CSHostage.GetPickUpFinishTime
• Added CSPlayerPawn.GetHostage
• Added Instance.OnHostagePickUpStart
• Added Instance.OnHostagePickUpAbort
• Added Instance.OnHostagePickUp
• Added Instance.OnHostageDrop
• Added Instance.OnHostageRescue
• Added Instance.OnHostageKill
• Added new top level export Console
• Added Console.GetConvarBoolean
• Added Console.GetConvarNumber
• Added Console.GetConvarString
• Added Console.GetConvarVector
• Added Console.GetConvarQAngle
• Added Console.GetConvarColor
• Added Console.SetConvar
• Console.SetConvar is not restricted by sv_cheats and executes synchronously
• Renamed Instance.Msg to Console.Log
• Moved Instance.ClientCommand, ServerCommand and RegisterCheatCommand to Console
• Added new top level export GameRules
• Added GameRules.StartWarmup
• Added GameRules.EndWarmup
• Added GameRules.GetTeamScore
• Added GameRules.AddTeamScore
• Added GameRules.TerminateRound
• Moved Instance.IsWarmupPeriod, IsFreezePeriod, IsTeamIntroPeriod, GetRoundsPlayed, GetRoundRemainingTime, SetRoundRemainingTime and AddTeamMoney to GameRules
• Moved and renamed methods are still available in their original location, deprecated
• Added top-level custom_hud_layout classes HUD_TEAMMENU_VISIBLE and HUD_CHAT_VISIBLE
• radar_element can now appear on the radar in every game mode, not just Rush
• Added support for GameRules.AddTeamMoney with CSTeamMoneyReason.NONE and an amount
• Fixed a crash in GameRules.AddTeamMoney with CSTeamMoneyReason.NONE
• Fixed CSTeamMoneyReason enum values not matching point_script.d.ts
• Fixed CSWeaponAttackType enum values not matching point_script.d.ts
• Fixed CSRadarPoint.IsVisibleToTeam returning a number instead of a boolean
• Fixed CSObservablePoint.IsObservableForTeam returning a number instead of a boolean
• Logged warnings now include the JS call stack
• Logged warnings now include details about bad argument values
• Logged warnings now count arguments from 0 instead of 1
• Improved auto complete of the map_workshop command
Counter-Strike 2 Update
• Added an option to switch Silent Reload Mode between Hold and Toggle. With toggle enabled, once the silent reload starts you can let go of the reload button. To cancel a silent reload and go back to a fast reload, you can tap the reload button again.
• Fixed various cases where the first sound of a reload was audible irrespective if a user requested a silent reload or not.
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• Fixed a bug where liquid could render as black on AMD video cards
• Fixed some sound and UI bugs when rewinding during demo playback
В файлах Counter-Strike 2 нашли новое оружие - Valve тестирует винтовку LAR
После свежего обновления датамайнеры обнаружили модель LAR – ранее этот прототип фигурировал в файлах под названием M14. Судя по найденным анимациям, это может быть винтовка с рычажной перезарядкой и заряжанием по одному патрону.
Материалы оружия лежат в папке «do_not_ship», то есть до релиза оно явно ещё не готово. Valve официально LAR пока не анонсировала.
В файлах Counter-Strike 2 нашли новое оружие - Valve тестирует винтовку LAR
В файлах CS2 нашли новое оружие – Valve тестирует винтовку LAR После свежего обновления датамайнеры обнаружили модель LAR – ранее этот прототип фигурировал в файлах под названием M14. Судя по найденным анимациям, это может быть винтовка с рычажной перезарядкой и заряжанием по одному патрону. Материалы оружия лежат в папке «do_not_ship», то есть до релиза оно явно ещё не готово. Valve официально LAR пока не анонсировала.
Counter-Strike 2 Update
\[ GAMEPLAY ]
Added an option to switch Silent Reload Mode between Hold and Toggle. With toggle enabled, once the silent reload starts you can let go of the reload button. To cancel a silent reload and go back to a fast reload, you can tap the reload button again.
Fixed various cases where the first sound of a reload was audible irrespective if a user requested a silent reload or not.
\[ MISC ]
Fixed a bug where liquid could render as black on AMD video cards
Fixed some sound and UI bugs when rewinding during demo playback
Counter-Strike 2 Update
\[ MAP SCRIPTING ]
Added Instance.Precache
Returns a CSPrecache object
Added CSPrecache.IsServerLoading
Added CSPrecache.IsServerLoaded
Added CSPrecache.IsClientLoading
Added CSPrecache.IsClientLoaded
Added CSPrecache.IsLoadedForAll
Added CSPrecache.Release
Added CSHostage
Added CSHostage.IsBeingPickedUp
Added CSHostage.IsBeingCarried
Added CSHostage.IsRescued
Added CSHostage.GetRescuer
Added CSHostage.GetPickUpStartTime
Added CSHostage.GetPickUpFinishTime
Added CSPlayerPawn.GetHostage
Added Instance.OnHostagePickUpStart
Added Instance.OnHostagePickUpAbort
Added Instance.OnHostagePickUp
Added Instance.OnHostageDrop
Added Instance.OnHostageRescue
Added Instance.OnHostageKill
Added new top level export Console
Added Console.GetConvarBoolean
Added Console.GetConvarNumber
Added Console.GetConvarString
Added Console.GetConvarVector
Added Console.GetConvarQAngle
Added Console.GetConvarColor
Added Console.SetConvar
Console.SetConvar is not restricted by sv_cheats and executes synchronously
Renamed Instance.Msg to Console.Log
Moved Instance.ClientCommand, ServerCommand and RegisterCheatCommand to Console
Added new top level export GameRules
Added GameRules.StartWarmup
Added GameRules.EndWarmup
Added GameRules.GetTeamScore
Added GameRules.AddTeamScore
Added GameRules.TerminateRound
Moved Instance.IsWarmupPeriod, IsFreezePeriod, IsTeamIntroPeriod, GetRoundsPlayed, GetRoundRemainingTime, SetRoundRemainingTime and AddTeamMoney to GameRules
Moved and renamed methods are still available in their original location, deprecated
Added top-level custom_hud_layout classes HUD_TEAMMENU_VISIBLE and HUD_CHAT_VISIBLE
radar_element can now appear on the radar in every game mode, not just Rush
Added support for GameRules.AddTeamMoney with CSTeamMoneyReason.NONE and an amount
Fixed a crash in GameRules.AddTeamMoney with CSTeamMoneyReason.NONE
Fixed CSTeamMoneyReason enum values not matching point_script.d.ts
Fixed CSWeaponAttackType enum values not matching point_script.d.ts
Fixed CSRadarPoint.IsVisibleToTeam returning a number instead of a boolean
Fixed CSObservablePoint.IsObservableForTeam returning a number instead of a boolean
Logged warnings now include the JS call stack
Logged warnings now include details about bad argument values
Logged warnings now count arguments from 0 instead of 1
Improved auto complete of the map_workshop command
Counter-Strike 2 Update
\[ UI ]
Demo/Replay viewer improvements:
Added a progress bar for demo/replay downloads
Camera controls now use click-and-drag scheme
Free and chase camera are usable during a paused demo
Fixed some minor issues when seeking to a different position in the demo file
\[ MISC ]
Round backup files now require the game server startup flag "-allow_round_backup_files"
Updated AUG reload animations for standing and crouch reloads to better match new reload duration
Allowed radio commands now have an explicit list
Added toolsskybox_occluder tool material for CS2 Workshop Tools
Stability improvements for Vulkan renderer
Valve ускорила перезарядку AUG в Counter-Strike 2 и исправила ошибки на картах Rush в свежем обновлении
Valve выпустила небольшое обновление для Counter-Strike 2 от 9 октября. Патч затронул баланс оружия, звуковые эффекты и геометрию карт, а также принёс несколько технических исправлений. Размер загрузки составил около 539 МБ.
Главное изменение касается AUG: время перезарядки винтовки сократили на полсекунды. Такая корректировка может повлиять на поведение оружия в перестрелках, хотя сама по себе не означает масштабного пересмотра его баланса. Кроме того, разработчики добавили специальный значок для выброшенных наборов сапёра, чтобы их было проще заметить на карте.
Valve также исправила ошибку со звуковым событием при бесшумной перезарядке Desert Eagle. Ещё одно исправление касается просмотра демок: теперь не должны возникать гудящие фоновые звуки. Помимо этого, разработчики продолжили устранять проблемы с геометрией на картах режима Rush, обновили локализацию и внесли улучшения в стабильность игры.
Предыдущий небольшой патч для CS2 вышел 6 октября. Тогда Valve добавила кнопки управления загруженными картами из Мастерской, обновила локализованные элементы фотокниги питомцев и скорректировала параметры кэша шейдеров VK. Новое обновление продолжает серию точечных улучшений без крупных изменений игрового процесса.
Counter-Strike 2 Update
\[ MISC ]
Added a ping icon for dropped defuse kits
Reduced the time for AUG reload by half second
Fixed the sound event during silent reload for Desert Eagle
Fixed a case of buzzing soundscape sounds during demo playback
Clipping fixes for Rush maps
Localization updates
Stability updates
Игрок в Counter-Strike 2 написал магистерскую диссертацию о том, как выследить и навсегда избавиться от читера
Простой студент и заядлый игрок в Counter-Strike 2 под ником magga_ защитил целую магистерскую диссертацию в Норвежском университете естественных и технических наук, предложив новый подход к борьбе с нечестными пользователями. Его работа посвящена системе поведенческой биометрии, которая позволяет вычислять реальную личность игрока по микромоторике рук и связывать баны с человеком, а не с его учетной записью Steam.
Главной уязвимостью современных античитов геймер назвал блокировку конкретных аккаунтов. Получив бан, реальный нарушитель просто покупает или регистрирует новый аккаунт и возвращается на серверы со своими читами. Разработанный алгоритм анализирует обычные записи матчей, которые игра уже сохраняет, и формирует персональный «цифровой отпечаток» на основе индивидуальных привычек ввода:
В соревновательном шутере игроки тысячи раз повторяют одни и те же действия под давлением фактора времени: флики, контр-стрейфы, контроль отдачи и броски гранат. Со временем эти движения переходят на уровень подсознательной мышечной памяти. Вы можете сменить ник, звание, аккаунт, оружие и даже общий стиль игры. Но изменить собственные руки куда сложнее.
— объяснил автор диссертации.
В ходе испытаний на выборке из более чем тысячи игроков система показала свою эффективность:
анализ движений мыши безошибочно определил пользователя во всех 100% случаев;
паттерны нажатий клавиатуры показали точность в 98%;
комбинация двух метрик безошибочно подтвердила все 13 известных исследователю тестовых пар аккаунтов одного и того же человека.
Что еще более интересно, в процессе тестирования система попутно разоблачила скрытых смурфов: несколько совпадений, которые автор сперва посчитал ложным срабатыванием, но при детальной проверке оказались дополнительными твинками игроков из базы данных. По замыслу создателя, данная технология могла бы работать в связке с VAC и системой «Фактора доверия». Это позволило бы античиту распознавать заблокированного игрока сразу же, как только тот садится за новую учетную запись.
Впрочем, исследователь признал и текущие ограничения проекта: метод пока не проходил испытания на миллионной аудитории серверов Valve, а также может давать сбои, если за одним компьютером поочередно играют несколько членов семьи. По этой причине автор рекомендует на первых порах использовать биометрический отпечаток как весомую улику для системы патруля, а не как повод для мгновенного бана. Разработчик надеется, что представители Valve или соревновательных платформ вроде FACEIT обратят внимание на исследование и помогут протестировать технологию в реальных условиях.
Counter-Strike 2 Update
\[ MISC ]
Pet photobook pages now have localized text art.
Added play menu buttons to manage downloaded Workshop maps.
Adjusted VK shader cache extension flags.
Counter-Strike 2 Update
\[ MISC ]
Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu
Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels
Fixed formatting of titles in commend and report dialogs
Improved lighting in the Warehouse map
Updated workshop convars whitelist with the new crosshair settings
Stability improvements