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Call of Duty®

The Call of Duty® experience supports Modern Warfare® 4, Black Ops 7 and Call of Duty®: Warzone™.

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Update history

Original Steam formatting is preserved where available.

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28 Oct 2026 · 17:04Steam NewsVERIFIED

Call of Duty: Modern Warfare 4 and Warzone - Season 1

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Take on New Frontlines: Modern Warfare 4 Season 1 Arrives on November 6!

Season 1: Full Intel

The hunt is on in Season 1 of Call of Duty®: Modern Warfare® 4, arriving hot on the heels of the game’s launch. Highlights include new maps and modes in Multiplayer, while in DMZ, the X01 Black Site opens up along with new enemies, orders, and more. Two new Call of Duty®: Warzone™ maps — Hajin and Zodiac — plus integration with Modern Warfare 4 round out the colossal season of content.

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The Season 1 Roadmap. Includes major updates to Multiplayer, DMZ, and more.

Multiple in-game Events raise the stakes throughout the Season, including the Wager Match Event, Weapon Camo Events, a Squad Up Event, and more. Plus, expand your arsenal with new weapons including the CSG-35 SMG and the Cronen Osprey Assault Rifle. Later in the season, hunt down foes with the JAK 12 Shotgun and the ZLR Talonhawk Melee Weapon.

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Get ready for a massive influx of content when Call of Duty: Modern Warfare 4 Season 1 goes live at 0000 (midnight) ET on November 6 (2100 PT on November 5) on Steam.

Full Intel on Call of Duty: Warzone Coming Nov 2!

Play across two new maps in Call of Duty®: Warzone™ as the Season 1 update brings both Hajin and Zodiac, plus the return of Verdansk and Rebirth Island, additional game modes, gameplay features, and more as Modern Warfare 4 becomes fully integrated with the free-to-play game. Keep your eyes on the Call of Duty blog this Monday, November 2, for a separate post and Roadmap fully covering everything coming to Call of Duty: Warzone in Season 1. This blog focuses on the Season 1 Multiplayer, DMZ, and global game updates.

Modern Warfare 4: Season 1 Multiplayer Content

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MULTIPLAYER CONTENT SUMMARY

More than Six Maps: Brave inclement weather across the war torn Backstab, battle amidst towering rock walls in Canyon, and drop into a reimagined Shoot House. In the Mid-Season, drop into additional new locations: Ministry, Overflow, and additional \[CLASSIFIED] maps. Plus, play Shipment now, newly added in the leadup to Season 1.

Kill Block: Crash: Drop into Kill Block where the map is static, Crash is always front and center, and additional game modes across Core MP are available.

6+ Modes: Kick off Halloween the right way with the pre-season arrival of Infected and Possession. At Season 1 launch, play the fan-favorite Grind mode, plus Drop Zone and Gauntlet 1v1 as part of the Wager Match Event. Expect more Modes arriving, starting at Mid-Season.

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27 Oct 2026 · 18:40Steam NewsVERIFIED

Call of Duty: Modern Warfare 4 - The Best COD in Years

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The people have spoken. Modern Warfare 4 is a "A GENERATIONAL CALL OF DUTY GAME".

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23 Oct 2026 · 19:09Steam NewsVERIFIED

Call of Duty: Modern Warfare 4 is Live Worldwide — Play Now!

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Call of Duty®: Modern Warfare 4 is now live worldwide! In the epic Campaign, Price is on the run, conflict has erupted on the Korean Peninsula, and a catastrophic weapon of war is on the verge of falling into the wrong hands.

Deploy across 20 Multiplayer maps at launch, including 12 new 6v6 maps, 4 Gunfight maps, 3 Ground War maps, and the new Kill Block modular training facility. Experience grounded, precise combat built around fluid movement, player choice, and greater control in every engagement.

In the DMZ extraction mode, operate as an off-the-books asset behind enemy lines, where every deployment into contested territory forces hard choices about which objectives to pursue, what to secure, and when to get out.

Keep reading for all the Modern Warfare 4 launch intel you need, so that you’re fully prepared to kick off an incredible Modern Warfare experience. Here’s what you should know:

Modern Warfare 4 Launch Comms

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What Do I Need to Know About Modern Warfare 4?

Get up to speed on the major Modern Warfare 4 beats:

The Story So Far and Campaign Trailer

All Multiplayer Operators, Weapons, Equipment, and Create-a-Class Features

Multiplayer Maps and Modes

Progression and Prestige

DMZ Deep Dive Part 1: Tour of Duty – Hajin Environments and Threats

DMZ Deep Dive Part 2: How to Play – Forward Operating Base (FOB)

PC Trailer, Tech Updates, and More

Unlock More with the Modern Warfare 4 Vault Edition

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What Extra Content Does the Vault Edition Include?

Purchase the Modern Warfare 4 Vault Edition for even more premium content with an exceptional value, including bonus rewards available only through this edition. Secure the Vault Edition to gain access to all included content, rewards, and edition-specific benefits:

  • Call of Duty: Modern Warfare 4 Digital Edition

  • Hunter Killer Operator Skin: Gain access to the Hunter Killer Operator Skin.

  • Hostile Alliance Operator Pack: Gain access to Operator Skins for Price, Valeria, Ghost, and Blix.

  • Special Forces Operator Pack: Unlock the Special Forces Operator Pack, including Operator Skins representing the United Kingdom, Germany, France, and South Korea, each with voice packs in their local languages.

  • Signature Weapon Collection: Flex your loadout with the Signature Weapon Collection, featuring five different Signature weapons equipped with multiple Attachments including an Apex Attachment, including:

  • “Voltspine” Kastov 762 Assault Rifle Blueprint

  • “La Sombra Venenosa” (“The Poisonous Shadow”) ISO Nightshade SMG Blueprint

  • “Shattered Code” Rezi 12 Shotgun Blueprint

  • “Volt-Edge” Oris 8.6 Marksman Rifle Blueprint

  • “Sombra Besada” (“Shadow’s Kiss”) Combat Knife Blueprint

  • BlackCell* (One Season): Jump start your journey with BlackCell benefits including access to BlackCell content, the current Battle Pass, and up to 20 Tier Skips.

  • DMZ Deployment Bonus: Get a head start in DMZ with the DMZ Deployment Bonus.

Upgrade to the Vault Edition

If you pre-ordered the Digital Standard Edition of Modern Warfare 4, you can upgrade to the Vault Edition at a later date, provided the upgrade is made on the same platform as your original purchase, unlocking the many Vault Edition benefits detailed above.

Note: Upgrade steps may vary by platform. Refer to your platform’s storefront for details.

NEW: Support Veterans with the Call of Duty Endowment (C.O.D.E.) Valor Pack

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Starting today, support veterans with the Call of Duty Endowment (C.O.D.E.) Valor Pack for Call of Duty: Modern Warfare 4. The pack will be available at launch in Multiplayer and DMZ before it releases in Call of Duty: Warzone™ with Season 1. Get the pack now.

Created in collaboration with U.S. Marine Corps veteran and Medal of Honor recipient Kyle Carpenter, the C.O.D.E. Valor Pack brings the story you've seen throughout Forged in Valor into the game. Working closely with the Infinity Ward and Endowment teams, Cpl. Kyle (Ret.) helped shape a pack filled with personal references drawn from his life, service, recovery, and the mindset that continues to drive him forward.

The Valor Pack includes the following in-game items:

  • “Valor” Operator

  • “Relentless” Operator Skin

  • “Forged Resolve” M4 Assault Rifle Blueprint

  • “Still Standing” Rezi 12 Shotgun Blueprint

  • “Worth Fighting For” Combat Knife Melee Blueprint

  • “Nice Try” Weapon Charm

  • “Steel Talon” Weapon Sticker

  • “Forged in Valor” Calling Card

  • “Earned, Not Given” Emblem

  • “Blood, Sweat, & Sand” Loading Screen

  • 1 Hour Double Level XP Token

  • 1 Hour Double Weapon XP Token

"There are two types of courage: the courage to act and the courage to endure." – Kyle Carpenter

From phrases that have guided him through adversity to details inspired by real moments from his military journey, every item reflects the resilience, determination, and optimism that define his story.

Among the items is Kyle's favorite, the "Nice Try" Weapon Charm, a playful nod to the humor, attitude, and resilience that have become part of his story. While the pack honors remarkable acts of courage, it also captures the mantras that continue to drive Kyle forward today.

One hundred percent of Activision’s net proceeds will be donated to the Call of Duty Endowment. For those of you who don’t know, the Endowment helps U.S. and U.K. veterans find high-quality jobs after their service. Since their founding in 2009, they have placed more than 180,000+ veterans into great jobs.

USAA GIVEAWAY FOR U.S. SERVICE MEMBERS AND VETERANS

Once again, USAA has teamed up with the Call of Duty Endowment to offer a free Call of Duty Endowment (C.O.D.E.) Valor Pack for Call of Duty: Modern Warfare 4 and Call of Duty: Warzone, to U.S. military service members and veterans. It’s just one of the ways we can say thanks for your service in our country.

Click here for redemption to be redirected to an XNow account sign-in page to claim your prize.

Eligibility: U.S. active and former military members only. While supplies last. Quantities limited. XNow account required. See the official rules here.

Link Your Discord Account

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We are adding new Discord features to Call of Duty! By linking your account, you will have direct access to your Discord friends and have the ability to send invites directly from the game. As a thank you, players who link their accounts will receive a bonus Calling Card.

For players who linked their Activision and Discord accounts during the Beta: with the launch of Modern Warfare 4, you will need to link your account again to access these functionalities. Your bonus Calling Card will already be in your inventory, and you will also be given 1-hour Double XP and 1 hour Double Weapon XP.

Follow these steps to link (or re-link) your account:

  • Open Account Linking and select Discord.

  • Sign into the Discord account you want to link, and if you agree to link your account, hit authorize.

  • Return to Call of Duty and restart the game for the connection to take effect and the new features to become available.

If you're playing on PC, you can also follow the instructions within the game under the Discord tab in your Social menu.

Purchase Modern Warfare 4 Today!

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Purchase Modern Warfare 4 today and stay tuned to the Call of Duty Blog for all your Modern Warfare 4 intel needs at launch and beyond!

View original source ↗
21 Oct 2026 · 18:06Steam NewsVERIFIED

Modern Warfare 4 Multiplayer Maps and Modes Confirmed

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Multiplayer: Launch Maps

Modern Warfare 4 launches with 12 Core 6v6 maps (plus Shipment arriving shortly after launch on October 27), three large-scale 32v32 Ground War maps, four 2v2 Gunfight maps, and the modular battleground, Kill Block, supporting 3v3 and 10v10 Gunfight.

Here’s a look at all of the maps, including Tac-Map displays for each of the Core 6v6 and Ground War 32v32 maps:

Core 6v6 Maps

Cachette

[img src="{STEAM_CLAN_IMAGE}/42501705/ce5ada6d0fe9254ca29a12af7b711fbec9f0f621.jpg"][/img]Launch Map · 6v6

On the outskirts of a French rail terminal, an abandoned wine warehouse and derelict mechanic’s garage have been converted into a covert armory.

Check out the interactive Tac Map here.

Coal

[img src="{STEAM_CLAN_IMAGE}/42501705/4e9a35c482d83fbeffe74b82d054f2c2fe35f36e.jpg"][/img]Launch Map · 6v6

Fight through the remains of an old Soviet coal processing plant in a remote, mountainous area, complete with a fallen smokestack, ore chutes, and processing buildings feeding into a slurry-filled river and polluted flood plain.

Check out the interactive Tac Map here.

Lithium

[img src="{STEAM_CLAN_IMAGE}/42501705/428b78a8396fe9ee9074edc879eeb439c61d8500.jpg"][/img]Launch Map · 6v6

Deep within a rural Mexican state beneath the Sierra Mountains, Corporación Mexicana de Litio’s Lithium processing refinery has come under attack, transforming the site into an active combat zone.

Check out the interactive Tac Map here.

Lotus

[img src="{STEAM_CLAN_IMAGE}/42501705/d4eec0bc52414a74c4d42967501cb811f527f1fd.jpg"][/img]Launch Map · 6v6

A South Korean fishing village in the aftermath of an amphibious assault, its market, hostel, boathouse, gardens, and residential blocks left scarred by the fight to reclaim it.

Check out the interactive Tac Map here.

Mumbai

[img src="{STEAM_CLAN_IMAGE}/42501705/7c8c4ebe69457272587045fe9ade623ac3248480.jpg"][/img]Launch Map · 6v6

A fugitive’s hideout hidden inside a dense residential district centered around a Victorian market, with a rail line cutting through tightly packed residential blocks.

Check out the interactive Tac Map here.

Munition

[img src="{STEAM_CLAN_IMAGE}/42501705/05f4edd8882ee4ab23c063a9fa1e68a2892fc8fb.jpg"][/img]Launch Map · 6v6

An active North Korean command facility with a large munitions depot, monitoring rooms, a linked skybridge, crane, water tower, and multiple hangars.

Check out the interactive Tac Map here.

Nautical

[img src="{STEAM_CLAN_IMAGE}/42501705/428c3eb3724cb0be2f15975bc7b5dbd1add2fc9c.jpg"][/img]Launch Map · 6v6

At dawn, a South Korean ferry pulls away from a major conflict zone as debris litters the decks and fires burn across the starboard side and bow.

Check out the interactive Tac Map here.

Reactor U92

[img src="{STEAM_CLAN_IMAGE}/42501705/963d464860567fd35cd613111fb69144a086bc9f.jpg"][/img]Launch Map · 6v6

A South Korean reactor complex has gone nuclear. Electrical damage arcs across the large concave command room, while the boiling containment pool appears to be the epicenter of a massive meltdown.

Check out the interactive Tac Map here.

Rooftops

[img src="{STEAM_CLAN_IMAGE}/42501705/d02cc7d116337cf134f3f1dd46dcc8ddfdf9dbbd.jpg"][/img]Launch Map · 6v6

The snow-lined rooftops of New York’s “Hotel Times West” create combat opportunities across a rooftop greenhouse, HVAC platforms, boiler room, patio, skylights, pigeon coop, and laundry room.

Check out the interactive Tac Map here.

Sentry

[img src="{STEAM_CLAN_IMAGE}/42501705/fab6c69e6998ce6ee6bd7b105609d773c1061af9.jpg"][/img]Launch Map · 6v6

An assault on a Russian military base under whiteout conditions sparks firefights across the maintenance garage, generator room, and substation surrounding a central command center and partly destroyed barracks.

Check out the interactive Tac Map here.

Silkworm

[img src="{STEAM_CLAN_IMAGE}/42501705/e7b9a363d9173b3b25a3b5e0d8284c48372edc0d.jpg"][/img]Launch Map · 6v6

Infiltrate a dense, urban South Korean shopping district with alley access around perimeter apartments, as the action centers on a well-stocked convenience store, gaming den, and central subway entrance.

Check out the interactive Tac Map here.

Transit 213

[img src="{STEAM_CLAN_IMAGE}/42501705/3f427988aa6174cad1dcc6c046db9ca03cf6764a.jpg"][/img]Launch Map · 6v6

An overgrown central parking lot in western India packed with brightly colored buses in various states of dereliction, flanked by a repair shop and small gas station and surrounded by construction projects and high-rise tenement blocks.

Check out the interactive Tac Map here.

Shipment

[img src="{STEAM_CLAN_IMAGE}/42501705/007321b1f9ada0e5b26475883c890b859306f811.jpg"][/img]Post-Launch Map · 6v6

Shipment returns! Arriving shortly after launch on October 27, the infamous small map is set on a Russian harbor, hemmed in between the water and the concrete panel buildings making up the urban landscape around it. The map itself is true to form with a classic layout and appearance that players will be right at home with, enhanced by Modern Warfare 4’s visual and gameplay improvements.

Ground War 32v32 Maps

Imjin Farmland

[img src="{STEAM_CLAN_IMAGE}/42501705/548cc5596f9cf48ca78391e975e9a06a65070c72.jpg"][/img]Launch Map · 32v32

Battle across the rural outskirts of Hajin, where open fields, waterways, scattered farms, and the large-scale mill combine with roads and rail lines to create a combat zone suited to long sightlines, vehicle maneuvering, and coordinated assaults on key strongholds.

Wolves Stadium

[img src="{STEAM_CLAN_IMAGE}/42501705/6e69fe588f0d2a2970e5c17b9a2cb770cbc14e76.jpg"][/img]Launch Map · 32v32

Fight through the heart of Hajin in a dense urban environment centered on the Wolves Stadium. Multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides create a highly versatile arena of battle where every route offers multiple ways to advance.

Forest

[img src="{STEAM_CLAN_IMAGE}/42501705/0da9a3802544a7852591e81349f81fe7d685102d.jpg"][/img]Launch Map · 32v32

Positioned between the Imjin Farmlands and Wolves Stadium, Forest challenges Operators to battle over and around a wooded hillside. A network of streets, off-road paths, and the southern train tracks provide room for vehicles to navigate the area, while points of interest like the guard tower at the top of the hill, the gas station, and the barracks mark key objective points that can be used to defend against unseen attackers behind the tree line.

Gunfight 2v2 Maps

Cafe

[img src="{STEAM_CLAN_IMAGE}/42501705/a6d557a51db6c0c7a3fc0823d819681f314164e3.jpg"][/img]Launch Map · 2v2

Deploy to a scenic courtyard in Paris featuring a theater, magazine kiosk, and a central fountain that blocks views down the middle. Climb up to the statue on top for a better view or try your luck on the outer perimeter where there’s sparse cover but longer sightlines.

Library

[img src="{STEAM_CLAN_IMAGE}/42501705/68eef23e20554e30951933bed67f6cfa2e070ce3.jpg"][/img]Launch Map · 2v2

Disturb the peace in this wood paneled state library that packs tactical opportunities into a tight space. Watch for enemies lurking behind bookshelves and rushing through the center. Take the stairs to get up on the center walkway with views over both sides of the map.

NYC

[img src="{STEAM_CLAN_IMAGE}/42501705/1420295e9cf512fd9157c947c16ad7ef4ab176ca.jpg"][/img]Launch Map · 2v2

Pack warm for a wintry night in the thick of downtown. A large stage dominates the center surrounded by stands, equipment, and vendors. Weave between objects on the ground to flank enemies or climb up to one of the many scattered vantage points throughout.

Smuggler

[img src="{STEAM_CLAN_IMAGE}/42501705/c3234a743497b3dd6dd562ac5988e4ead6c478ba.jpg"][/img]Launch Map · 2v2

Take the fight to a rail yard where several train cars are parked on the tracks. Battle in, around, and on top of them with ladders giving access to the roof. For a closer fight, head into the warehouse on either side or move out to the ends where there’s more open space to move around.

Kill Block

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Launch Map · 3v3 / 10v10

The Westbridge Training Facility — AKA Kill Block — is a modular Multiplayer battleground featuring reconfiguring combat layouts. Designed as a live-fire training environment, Kill Block reconfigures between rounds, forcing players to reassess sightlines, routes, and combat spaces. With more than 500 combinations, no two Kill Block deployments play out the same.

Some map sections are entirely new, while others draw inspiration from iconic locations across Modern Warfare history including Crash, Highrise, and Shoot House, appearing in randomized placements each match. Supports 3v3 and 10v10 Gunfight at launch.

Multiplayer: Launch Modes

Play over a dozen Multiplayer modes at launch, including a variety of Standard, Alternate, and Hardcore variants, plus a Mobility Course designed to help you master the Modern Warfare 4 movement system.

NOTE: Hardcore rules include a limited HUD, friendly fire, and reduced health with no regeneration.

The available game modes at launch include:

Respawn Modes

New Mode: Inflation

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Standard Mode · Core · Hardcore

Match time: 10 Minutes · Score Limit: N/A · Party Size: 1-6

Eliminate enemies and collect their bounty of cash, but the more wealth you carry, the greater the target on your back. Players who reach the High Value Target threshold will have their position revealed to friends and foes alike, turning Inflation into a balance of hunting down enemy HVTs while protecting your own.

Eliminated players drop a portion of their cash, with an Overtime that activates in the final minutes setting up bigger cash multipliers for wild late game swings. The team with the most cash at the end wins.

New Mode: Hijack

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Standard Mode · Core · Hardcore

Match time: 4 Minutes per Round · Score Limit: 300 · Party Size: 1-6

Teams fight for control of a single Data Spike that they can carry, throw, and pass to teammates on the way to the enemy Comm Station. Plant the Spike to score points over time and earn a bonus if the upload is completed, requiring a sustained defense of the area after planting to prevent the enemy from aborting the data transfer.

Teams swap sides between rounds and the Data Spike occasionally resets to the center when dropped and not picked up in time, when the spike is thrown out of bounds, or after a successful defuse.

Frontline

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Standard Mode · Core

Match time: 10 Minutes · Score Limit: 100 · Party Size: 1-6

Push the line in this team-based respawn mode where players always deploy from their team’s base. Eliminate enemies to score, with eliminations earned outside of the base counting for more, encouraging teams to push forward and spread out through the map. Players gain a small window of invincibility after spawning and teams change sides once one team earns half of the max score limit. The first team to reach the score limit wins.

Team Deathmatch

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Standard Mode · Core · Hardcore

Match time: 10 Minutes · Score Limit: 100 · Party Size: 1-6

Eliminate enemy players until the score limit is reached to win.

Domination

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Standard Mode · Core · Hardcore

Match time: Unlimited · Score Limit: 200 · Party Size: 1-6

Capture, hold, and defend objectives to earn points. First team to the score limit wins.

Hardpoint

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Standard Mode · Core · Hardcore

Match time: 5 Minutes · Score Limit: 250 · Party Size: 1-6

Capture the rotating Hardpoint and hold it against attack. The first team to reach the score limit wins.

Kill Confirmed

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Standard Mode · Core · Hardcore

Match time: 10 Minutes · Score Limit: 75 · Party Size: 1-6

Recover dog tags to score for your team and deny enemy scores.

Free-For-All

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Standard Mode · Core · Hardcore

Match time: 10 Minutes · Score Limit: 30 · Party Size: 1

Eliminate everyone. The first player to reach the score limit ends the game. The top three players win.

Round-Based Tactical Modes

New Mode: Collateral

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Standard Mode · Core

Match time: 2 Minutes per Round · Score Limit: 6 · Party Size: 1-6

Start with a Pistol and $800 and earn extra cash to spend on better gear between rounds in this exciting new mode blending Search & Destroy mechanics with a Buy Phase system that lets players improve their loadouts as the match progresses. Teams alternate between attacking and defending two bomb sites, and the better you do, the more cash you’ll earn to spend during the pre-round Buy Phase. Get rewarded for planting and defusing bombs, eliminating players — with varying levels of payout for different kinds of kills — and winning the round.

There are no respawns and no custom loadouts. When you die, you lose your loadout and start over, but you keep the cash you’ve earned. The Buy Menu features the following options, including the ability for teams to pitch in for a UAV going into the next round:

Armor and Perks: Armor Vest, Battle Hardened, Lethal Reach, Fast Hands, Ghost

Equipment: Flash Grenade, Molotov Cocktail, Frag Grenade, Stim, Smoke Wall, Riot Shield

Pistols: Krait P68 Silenced Pistol, Mojave .357Revolver, Sang 9mm Akimbo Pistols, .50 GS Power Pistol

Standard Issue: Rezi 12 Shotgun, FiNN Light Machine Gun, Oris 8.6 Marksman Rifle, X-58 Nyx Silenced SMG, Wz. 55 Striga Agile SMG

Tier 1: MAR-9 Marksman Rifle, Kastov 762 High Damage Rifle, Hyeon Burst Assault Rifle, M4 Silenced Rifle, KG-7 Vulcan Sniper Rifle

Team Buy: UAV

When purchasing new weapons, drop some extra cash for an upgrade, adding the displayed attachments to the weapon to further improve its lethality.

Every dollar counts and every decision matters. The first team to take six rounds wins the match.

Search & Destroy

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[img src="{STEAM_CLAN_IMAGE}/42501705/a9adc810a4fbcab5fdf329e7f8da46d50b9d8235.jpg"][/img]

Standard Mode · Core · Hardcore

Match time: 2 Minutes per Round · Score Limit: 6 · Party Size: 1-6

The classic high-stakes, round-based tactical game mode where teams alternate between attacking and defending two bomb sites. There are no respawns here, turning every encounter into a high-tension fight. Win the round by planting or defusing the bomb, or alternately by eliminating the entire enemy team.

Planting and defusing the bomb leaves the acting Operator defenseless for several seconds, so bring backup and plan your objective plays accordingly. The first team to win six rounds wins the match.

Gunfight

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Standard Mode · Core · 2v2 / 3v3 / 10v10

Match time: 50 Seconds per Round · Score Limit: 6 · Party Size: 2, 3 or 10

Eliminate the enemy or secure the Overtime Flag. All Operators begin each round with the same Loadout which changes every two rounds. The first side to reach the round limit wins the match.

Ground War

New Mode: Combat Outpost

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Alternate Mode · Core

Match time: 20 Minutes · Score Limit: 1500 · Party Size: 4, 32v32

Combat Outpost reimagines Domination for Ground War, expanding the familiar three-flag battle into a large-scale conflict across a sprawling battleground. Capture Outposts to earn a steady stream of points while expanding your team's available spawn locations, allowing friendly forces to reinforce the front line and maintain pressure across the map.

The battle doesn't end once an Outpost is secured. Operators can reinforce captured positions to unlock increasingly powerful team rewards, from Local UAV coverage and a JLTV airdrop to a Light Tank delivered straight to your Headquarters. With Capture and Reinforce objectives often overlapping, Combat Outpost rewards teams who can seize territory, defend key positions, and leverage heavy ordinance.

Party Mode

Gun Game

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Alternate Mode · Core

Match time: 10 Minutes · Score Limit: 15 · Party Size: 1

Eliminate players with your weapons to advance to the next weapon. First to eliminate with each weapon wins.

Proving Grounds

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Launch

Master the Modern Warfare 4 movement system in the Proving Grounds, a dedicated training course that will guide you through movement Tutorials and timed Courses. Strive for an S Rating in every Course and take those skills into Multiplayer, turning you into a formidable force before you’ve even played your first match.

Pre-Season 1 Modes

Plus, look out for two extra Multiplayer modes arriving just in time for Halloween in the leadup to Season 1, including:

Possession (Pre-Season 1)

New Mode

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For the Halloween season, Possession is a fast, visceral party mode moshpit. Eliminate enemy players to possess them, transmigrating to their location and stealing their Loadout. Eliminate enemies to fly across the map to get on the Hardpoint, or to clear a Search and Destroy bombsite. But beware, you’ll always possess an eliminated enemy, so check your targets before committing to the kill.

Infected (Pre-Season 1)

Returning Mode

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It’s Survivors vs. the Infected in this team-based party mode where one player is randomly assigned to the Infected team at the start of the match. Every time the Infected player eliminates a Survivor, that player joins the swarm of the Infected. If you’re Infected, eliminate as many as you can to bolster your ranks. If you’re a Survivor, hold out as long as you can against the hordes of Infected.

Pre-order Modern Warfare 4 Today

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Stay tuned to the latest official Modern Warfare 4 information by checking the Call of Duty Blog through launch and beyond.

Pre-orders are available now on Steam.

View original source ↗
20 Oct 2026 · 22:41Steam NewsVERIFIED

DMZ Early Access Deployment to Hajin Is Live

All Operators, this is Watcher. The wait is over. Hajin is now an active Exclusion Zone. Your mission is clear: deploy, complete your objectives, and make it out alive.

DMZ Early Access is live now.

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We’re grateful for the community’s response to Modern Warfare 4 and for the PC players who joined us on Steam for the Campaign launch. If you’ve played, please leave a Steam review and share your feedback. We look forward to hearing from you.

View original source ↗
19 Oct 2026 · 18:06Steam NewsVERIFIED

Modern Warfare 4 Progression and Prestige

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Modern Warfare 4 Progression Details

Ready for a Modern Warfare 4 Operator career across Multiplayer and DMZ? For most of your Modern Warfare 4 progression needs, head to the Career Menu where you can find intel on the following:

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Progression:

  • Multiplayer Level Unlocks

  • DMZ Level Unlocks

  • Prestige Levels

  • Prestige Master Levels

Challenges:

  • Camos

  • Calling Cards

  • Armory

Profile:

  • Emblem

  • Calling Card

  • Clan Tag

  • Prestige Icon

  • Prestige Color

Showcase:

  • Operator

  • Calling Cards

  • Wallpaper

Note: Some of these menus won’t be accessible until you’re able to Prestige or when you’re further into your MW4 Career.

[img src="{STEAM_CLAN_IMAGE}/42501705/26ad73633d9638baac0498bd805937cc2fd3664d.jpg"][/img]In each of these sections of the Career menu, you’ll find:

  • Progression: View your progress and the associated rewards across four different progression tracks.

  • Challenges: View and track your progress across various Weapon Camos and Calling Card Mastery Sets.

  • Profile: Customize your Player Profile for other players to see choosing from the assortment of customization options you’ve unlocked.

  • Showcase: Select an unlocked Operator, up to three Calling Cards, and a Wallpaper to add to your Showcase for other players to see.

Progression: Level Unlocks

Career / Progression / MP Level Unlocks

Earn XP to progress through 55 Levels, unlocking Weapons, Equipment, Perks, Killstreaks, and more.

A Note on DMZ

In Modern Warfare 4, DMZ features its own distinct Level Unlock progression track that is separate from the Level 1-55 Multiplayer progression system. As players earn DMZ XP by completing Story Missions, Dynamic Operations, Side Ops, and other activities, they will progress through 70 levels, unlocking DMZ-specific rewards along the way including new Gear and Stations, Station Upgrades, 3D Printer Recipes, Operator Skins, Consumables, Fire Support (Killstreaks), Survival Kits, and more.

XP earned while playing DMZ also contributes to your overall 1-55 Player Progression, but XP earned in Multiplayer or Call of Duty®: Warzone™ does not contribute to your DMZ Level.

For more information on DMZ progression, check out our in-depth article, How to Play DMZ, Part 2: Tour of Duty — Forward Operating Base, as well as the complete DMZ Progression Appendix at the end of this blog.

Leveling Up: From Private to Commander

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The first step in your Modern Warfare 4 journey begins with a simple goal: climb through the military designations from Private I (Level 1) to Commander (Level 55) by earning XP across Multiplayer, DMZ, and starting in Season 1, Call of Duty: Warzone.

Earn XP by playing matches and eliminating enemies, playing the objective, and completing challenges. Each level unlocks foundational rewards that expand your Loadout options with new gear and tactical options so you can further home in on the content that works best for your style of play.

As you progress through the military ranks, you’ll unlock the following types of content:

Multiplayer Player Level Unlocks

  • Unlocks: Expect one or more unlocks every time you level up, from Level 1-55

  • Loadouts: Default and Custom

  • Weapons: Primary and Secondary Weapons

  • Equipment: Lethals and Tacticals

  • Field Upgrades

  • Perks

  • Killstreaks

Call of Duty: Warzone Integration Note: Modern Warfare 4 Level Unlocks will become accessible in Call of Duty: Warzone when Season 1 releases shortly after launch.

DMZ Player Level Unlocks

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  • Unlocks: Expect one or more unlocks every time you level up, from Level 1-70

  • Station Unlocks: Access new Stations within the FOB

  • Station Upgrades: Unlock additional capabilities across various Stations within the FOB. Further Station upgrades can be accessed via the 3D Printer.

  • Recipes: Craft new items at the 3D Printer

  • Operator Skins

  • Items: Unlock the following Items:

  • Consumables

  • Survival Kits

  • Fire Support (Killstreaks)

  • 3D Printer Materials

  • Gear

Level Unlocks Appendix: For a complete list of every piece of content you’ll unlock while leveling up, see the Multiplayer and DMZ Level Unlocks Appendices at the end of this article.

Prestige

Career / Progression / Prestige

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Modern Warfare 4 offers 10 levels of Prestige and 1,000 Prestige Master levels. For the first time in a Call of Duty game, players can now choose from two distinct Prestige paths: Classic Prestige and Regular Prestige.

Classic and Regular Prestige

Whether you prefer the traditional reset-and-rebuild structure of Classic Prestige or a more flexible progression path that preserves unlocked content, both systems deliver long-term rewards, progression milestones, and new ways to level up across Multiplayer and beyond.

  • Classic Prestige delivers the traditional Prestige experience, resetting level unlocks and Create-a-Class progress in exchange for a 20% XP boost, one Permanent Unlock Token, and bonus cosmetic rewards.

  • Regular Prestige allows players to restart progression from Level 1 while keeping all level unlocks and Create-a-Class content intact, offering a more flexible progression path.

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Upon completing Level 55, you are given the option to choose your Prestige path. Each time you complete a new Prestige Level, you are given the option again to select either the Classic or Regular Track when entering the next Prestige Level.

A majority of the Prestige rewards are shared by both Prestige paths, though players on the Classic Track will earn bonus rewards.

Permanent Unlocks

Players who select the Classic Prestige Track will earn one Permanent Unlock Token that allows you to permanently unlock a single Level Unlock item of your choice from the available Loadout items.

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For example, a player enters Prestige 1, having earned a Permanent Unlock Token for selecting the Classic Track. Because their rank is reset to 1, they will have to reach Level 48 again to re-unlock the Throwing Knife. Or they can choose to spend their Permanent Unlock Token on the Throwing Knife, keeping it accessible to them throughout the remainder of their entire leveling journey, even if (and when) they enter Classic Prestige again in the future.

Note: When choosing which progression item to spend a Permanent Unlock Token on, consider prioritizing Perks, Field Upgrades, Killstreaks, and Equipment over Weapons. Whenever you acquire a Weapon Blueprint from the Store or in a seasonal Battle Pass, the base version of the weapon will become permanently available throughout your entire leveling journey.

Modern Warfare 4 Prestige 1 Revealed

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In Modern Warfare 4, each Prestige Level features content inspired by a different Infinity Ward title. See the Loading Screen reward in each Prestige Level progression track to see that Prestige Level’s point of reference.

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Prestige 1 kicks things off where it all began with rewards inspired by the original Call of Duty (2003):

Sandstorm

Operator Skin for Army SF Airborne

Unlocked at Prestige 1 Instant Reward

Call of Duty (2003)

Loading Screen

Unlocked at Prestige 1 Level 10

Prestige 1

Emblem

Unlocked at Prestige 1 Level 20

Engage!

Weapon Charm

Unlocked at Prestige 1 Level 30

Men of Service

Large Decal

Unlocked at Prestige 1 Level 40

The Vet / The Vet Prime

Weapon Blueprint for the Mosin-Nagant Marksman Rifle

Regular Track: “The Vet” | Classic Track: “The Vet Prime”

Unlocked at Prestige 1 Level 50

Modern Warfare 4 Prestige 2-10

For those committed to the grind with the goal of entering Prestige Master, you’ll first need to climb through all ten Prestige Levels, each one offering a new reward every ten levels. The following notes highlights from each Prestige Level, including the title that inspires each and the final rewards earned in both the Regular and Classic Tracks:

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Prestige 2: Call of Duty 2 (2005)

Weapon Blueprints for the PPSh-41 SMG

Regular Track: “Calm Resolve” | Classic Track: “Trench Fiend”

Prestige 3: Call of Duty 4: Modern Warfare (2007)

Operator Skins for SAS

Regular Track: “Watchtower” | Classic Track: “Watchtower Prime”

Prestige 4: Call of Duty: Modern Warfare 2 (2009)

Weapon Blueprints for the Finn LMG

Regular Track: “Terminal” | Classic Track: “Torn Up”

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Prestige 5: Call of Duty: Modern Warfare 3 (2011)

Operator Skins for Army SF Airborne

Regular Track: “Razor One” | Classic Track: “Razor One Prime”

Prestige 6: Call of Duty: Ghosts (2013)

Weapon Blueprints for the Axion Assault Rifle

Regular Track: “Ghosts Legend” | Classic Track: “Ghosts Legend Prime”

Prestige 7: Call of Duty: Infinite Warfare (2016)

Operator Skins for Army SF Airborne

Regular Track: “Warfighter” | Classic Track: “Warfighter Prime”

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Prestige 8: Call of Duty: Modern Warfare (2019)

Weapon Blueprints for the M4 Assault Rifle

Regular Track: “141” | Classic Track: “141 Prime”

Prestige 9: Call of Duty: Modern Warfare II (2022)

Operator Skins for Reece

Regular Track: “Sable” | Classic Track: “Sable Prime”

Prestige 10: Call of Duty: Modern Warfare 4

Weapon Blueprints for the Sang 9mm Pistol

Regular Track: “Boksu” | Classic Track: “Boksu Prime”

Prestige Master

Career / Progression / Prestige Master

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For the hardened vets who manage to progress through all 10 Prestige Levels, the ultimate challenge awaits: Prestige Master. From here on out, your Level will reach beyond 55 all the way to Level 1,000. Earn Prestige Master rewards every five to ten Levels up to Level 99 and then unlock additional rewards every 25 Levels until you reach Level 1,000 and become a Prestige Legend.

Expect the Prestige Master rewards you can expect to earn along the way to include the following:

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Prestige Master Instant Reward

Prestige Master Highlight: “Paragon” Operator Skin | Park

Other rewards in the Level 56-99 Prestige Master track include:

  • Prestige Master Instant Reward: Orange Level Color

  • Prestige Master Level 60: “Best of the Best” Loading Screen

  • Prestige Master Level 65: “Prestige Master 56” Emblem

  • Prestige Master Level 70: “Pinnacle” Weapon Charm

  • Prestige Master Level 80: “Containment Breach” Weapon Sticker

  • Prestige Master Level 90: “Master Renegade” Han 86 Assault Rifle Blueprint

Prestige Master Level Colors

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Upon entering Prestige Master at Level 56, players will earn their first Level Color customization option, starting with Orange, allowing you to customize your Level Color for other players to see in-game.

Reach Level 100 to acquire the Navy option, with more Level Color options unlocking every 25 Prestige Master Levels, including multi-color and animated color options.

Prestige Master Icons

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Beginning at Prestige Master Level 100, and every 100 Levels thereafter on the way to Prestige Legend, players will unlock additional sets of legacy Prestige icons from past Call of Duty games across the entire franchise, including the new Modern Warfare 4 Prestige icons. Equipping one of these Legacy Prestige Icons replaces your current Prestige Master icon.

The ultimate rewards for reaching Prestige Legend? Those are \[CLASSIFIED].

Weapon Camos

Create a Class / Edit Custom Class / Camo Select

Unlock Camos that can be equipped to your Loadout Weapons in Gunsmith.

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In Modern Warfare 4, Weapon Camo progress begins with the basics: level up your weapon. Whether you’re playing Multiplayer or DMZ (and starting at Season 1, Call of Duty: Warzone), you’ll begin working your way toward unlocking the initial Military Camos. By tying these Camos to your Weapon Level, you are rewarded no matter what your playstyle.

Tip: Get an early start on the Weapon Camo grind with the release of DMZ Early Access on October 20 for digital pre-orders and pre-purchases! Level up your weapons and earn Attachments and Camos that will be available in Multiplayer at the game’s official launch on October 23.

Military Camos

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Every weapon begins its Camo journey with the Military Camos. There are eight Military Camos in all, each one unlocked sequentially at escalating Weapon Level milestones. Because the Military Camos are tied to Weapon Level, they must be individually unlocked on each weapon. The required Weapon Level to unlock the different Military Camos varies between each weapon, taking its Max maximum Weapon Level into account.

Each weapon has individual unlock access to the same eight Military Camos, numbered 1 through 8 (Military Camo 1, Military Camo 2, etc.). As long as you’re using the weapon, you benefit from unlocking Military Camos, granting greater flexibility in how you approach the early Camo grind.

For example:

Han 86 Assault Rifle Military Camo Unlock Criteria. This occurs no matter which game mode you are playing (Multiplayer or DMZ), and you accrue Military Camos as you level up the weapon between 1 and 72. Other weapons have different unlock levels.

  • Military Camo 1: Reach Weapon Level 10.

  • Military Camo 2: Reach Weapon Level 18.

  • Military Camo 3: Reach Weapon Level 25.

  • Military Camo 4: Reach Weapon Level 34.

  • Military Camo 5: Reach Weapon Level 42.

  • Military Camo 6: Reach Weapon Level 50.

  • Military Camo 7: Reach Weapon Level 57.

  • Military Camo 8: Reach Weapon Level 65.

Special Camos

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Each weapon additionally features three Special Weapon Camos that are unique to every weapon, and once completed, join a universal pool of Camos accessible to all other weapons. Reach the required Weapon Level to gain access to the Special Camo Challenges, tasking you with combat-specific objectives like landing a certain number of double kills, mounted kills, longshots, headshots, and other gameplay challenges.

Modern Warfare 4 features a single Weapon Camo grind that is shared across all modes, and the Special Camo Challenges will automatically adjust to the specific mode you are playing. Because non-player targets count in DMZ, Special Camo Challenges typically require a higher kill count in that extraction mode compared to Multiplayer or Call of Duty: Warzone. Once you complete the challenge in any mode, the Special Camo will be available in all modes. Play the mode of your choosing and get rewarded.

Two examples:

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Han 86 Assault Rifle Special Camo Unlock Criteria:

Smoke: Get player kills while the weapon is Mounted. Challenge unlocked at Weapon Level 25.

  • 20 Kills for Multiplayer.

  • 75 Kills for DMZ.

Stormwave: Get player kills while using a silencer. Challenge unlocked at Weapon Level 46.

  • 50 Kills for Multiplayer.

  • 125 Enemy Kills in DMZ.

Red: Get player kills with a specific criteria, depending on the mode.. Challenge unlocked at Weapon Level 72 (Max Weapon Level for the Han 86).

  • 3 Player Kills without dying for Multiplayer.

  • 3 Enemy Kills without taking damage 50 times for DMZ.

Sang 9mm Pistol Special Camo Unlock Criteria:

Autumn: Get player kills while Aiming Down Sights. Challenge unlocked at Weapon Level 13.

  • 25 in Multiplayer.

  • 75 Enemy Kills in DMZ.

Snakeskin: Get player kills with a specific criterion. Challenge unlocked at Weapon Level 25:

  • 3 Kills without Dying 5 times in Multiplayer.

  • 3 Enemy Kills without taking damage 15 times in DMZ.

Space Time: Get player kills using Akimbo. Challenge unlocked at Weapon Level 38 (Max Weapon Level for the Sang 9mm).

  • 50 Player Kills while using Akimbo in Multiplayer.

  • 125 Enemy Kills while using Akimbo in DMZ.

The specific number of eliminations required in each of the above challenges will change based on the mode you are playing. As you unlock Special Camos, your Shared Camo pool will grow, encouraging players to level up a variety of weapons.

Completionist Camos

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Once you have unlocked all eight Military Camos and three Special Camos for a weapon, you gain access to the Completionist Camos. As with Special Camos, Completionist Camos all feature Camo Challenges that the player must fully complete before unlocking the Camo.

Gold Completionist Camo

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Complete all Military and Special Camo Challenges to unlock. Then:

  • Execute 15 eliminations in a single Multiplayer match.

  • Or 100 eliminations in a DMZ match.

Platinum Completionist Camo

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Complete all Gold Camo Challenges in the same weapon class to unlock this challenge. For example, with Assault Rifles, you must have completed 8 Gold Camo Challenges using Assault Rifles before starting on Platinum. All Platinum Camo Challenges are unique per weapon class, as follows:

  • Assault Rifles: Get Headshots

  • SMGs: Get Kills from Behind

  • Shotguns: Get Hipfire Kills.

  • LMGs: Get Play Kills without Dying

  • Marksman Rifles: Get Player Kills while Prone

  • Sniper Rifles: Get Player Kills while Prone

  • Pistols: Get Player Kills from Behind

  • Launchers: Get Player Kills without Taking Damage

  • Melee: Get Kills without Dying

For example, to unlock the Platinum Camo for the Han 86 Assault Rifle, you would complete all 8 Gold Camo Challenges for all Assault Rifles (including the Han 86), then complete the Platinum Camo Challenge, wholly or partly in Multiplayer or DMZ:

  • Multiplayer: Get 50 Headshots against Players.

  • DMZ: Get 100 Headshots against Enemies.

Harmonic Break Completionist Camo

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Complete all the Platinum Camo Challenges before access to the Harmonic Break Camo Challenges is granted. All Like Platinum, all Harmonic Break Camo Challenges are unique per weapon class, as follows:

  • Assault Rifles: Get Double Kills

  • SMGs: Get Hipfire Kills

  • Shotguns: Get Player Kills without Reloading

  • LMGs: Get Player Kills without Releasing the Trigger

  • Marksman Rifles: Get One Shot Kills

  • Sniper Rifles: Get One Shot Kills

  • Pistols: Get Hipfire Kills

  • Launchers: Get Player Kills

  • Melee: Get Player Kills from Behind

For example, to unlock the Harmonic Break Camo for the Han 86 Assault Rifle, you would complete all Platinum Camo Challenges for 33 weapons (including the Han 86), then complete the Harmonic Break Camo Challenge, wholly or partly in Multiplayer or DMZ:

  • Multiplayer: Get 25 Double Kills against Players.

  • DMZ: Get 50 Double Kills against Enemies.

Divergence Completionist Camo

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The Divergence Weapon Camo is awarded for completing 33 Harmonic Break Challenges. Unlocking this Completionist Camo gives players access to the Mastery 1 Camo Challenges.

Mode Mastery Camos

For the dedicated weapon specialists who complete all Military, Special, and Completionist Weapon Camo Challenges, the Camo Grind enters its final stage with Mastery Camos. Mastery Camos are game mode specific, with three Multiplayer, three DMZ, and starting in Season 1, three Call of Duty: Warzone Mastery Camo Challenges.

Here’s a more detailed look at each Mastery Camo in Multiplayer and DMZ:

Multiplayer Mastery Camos

Mastery 1: Mercurial Drift Mastery Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/6f1bc4a3ef3db30f5aae6b3266552d1c92d4831e.jpg"][/img]

Complete all Harmonic Break Camo Challenges to unlock. Gain access to the Mastery 1 Camo Challenge by acquiring the Divergence Completionist Weapon Camo.

  • Then get 10 Kills in a match 250 times.

Mastery 2: Polyatomic Reforged Mastery Camo

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Gain access to the Mastery 2 Camo Challenge by completing the Mercurial Drift Camo Challenge.

  • Then get 3 kills without taking Damage 300 times.

Mastery 3: Orion Reforged Mastery Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/637e9760b38eb61754ae7b3b121ba6b79842d11a.jpg"][/img]

Complete the Polyatomic Reforged Camo Challenge to gain access.

  • Then get 5 Kills without dying 500 times.

DMZ Mastery Camos

Mastery 1: Chiral Mastery Camo

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Complete all Harmonic Break Camo Challenges to unlock. Gain access to the Mastery 1 Camo Challenge by acquiring the Divergence Completionist Weapon Camo.

  • Then get 2,500 Tier 3+ enemy kills.

Mastery 2: Ripple Tide Mastery Camo

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Gain access to the Mastery 2 Camo Challenge by completing the Chiral Mastery Camo Challenge.

  • Then Exfil 2 LT dog tags in a single deployment 50 times.

Mastery 3: Helio Mastery Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/d58a036a0eaae8b83eeafb2e7bbdff6ef407143c.jpg"][/img]

Complete the Ripple Tide Mastery Camo Challenge to gain access.

  • Then get 25,000 Kills using Legendary Weapons on a Max Level Operator.

Call of Duty: Warzone Mastery Camos

Mastery 1: Parallax Mastery Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/9e6208aa292d35842aced042ced73d7527265c4b.jpg"][/img]\[\[CLASSIFIED]]

Mastery 2: Damascus Reforged Mastery Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/9ca7d8418ff382190857ebaf6aeb75593ed2c3ea.jpg"][/img]\[\[CLASSIFIED]]

Mastery 3: Empyros Mastery Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/e1f92e749a2324d47800ca767c6c21dce10d76c4.jpg"][/img]\[\[CLASSIFIED]]

Note: Get more intel on Call of Duty: Warzone Mastery Camos when the classified info above gets revealed in Season 1.

Weapon Prestige and Weapon Prestige Camos

Create a Class / Edit Custom Class

[img src="{STEAM_CLAN_IMAGE}/42501705/cb6238e776d39c49d3bef8efc3d597f5639df2b0.jpg"][/img]

Every weapon class in Modern Warfare 4 includes an optional Weapon Prestige journey that becomes available after reaching a weapon’s Max Level. There are four Prestige Weapon Camos to earn throughout your weapon Prestige journey, though all are facets of the evolving Weapon Camo called “Pyroclast.”

Weapon Leveling

[img src="{STEAM_CLAN_IMAGE}/42501705/d3968b8191c65d88293a45a6f419c3a79b48f0c7.jpg"][/img]

The first part of progression involves leveling up your weapons as normal:

  • Start Leveling: Use the weapon in Multiplayer and DMZ to earn Weapon XP and level up the weapon.

  • Unlock Attachments: Unlock a new Attachment for the weapon every time it gains a level, giving you more options in Gunsmith.

  • Reach Maximum Weapon Level: Once your weapon reaches Max Level, you are given the option to enter into Weapon Prestige.

Weapon Prestige 1

Once you reach Max Level with your weapon, you can choose to enter Weapon Prestige. When entering Weapon Prestige, the following occurs:

[img src="{STEAM_CLAN_IMAGE}/42501705/ca4028635603a15d54c0c90caa97151c23e5e65f.jpg"][/img]

  • Level and Attachment Reset: Reset your Weapon Level back to 1 and relock all attachments except for Apex Attachments and Weapon Blueprint Attachments.

  • New Icon: A new Weapon Prestige icon will appear in Gunsmith and on the Killcam.

  • Prestiging a weapon does not relock Shared Attachments on other weapons.

  • Weapon Customization (Blueprints, Camos, Reticles, Accessories, Decals, and Stickers) are maintained and not reset when Prestiging your Weapon.

Pyroclast Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/8dabce0870d488ea167de23376ab900b370b3d05.jpg"][/img]

Unlock Criteria: Reach Weapon Prestige 1 Level 1.

Pyroclast Terminus Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/400a41bc939c9fb123a46253154ca5a399b8a9e7.jpg"][/img]

Unlock Criteria: Reach Weapon Prestige 1 Max Level.

Weapon Prestige Master

Once you’ve reached Max Level again in Weapon Prestige 1, you will automatically enter into Master Prestige. The Weapon Level does not reset to 1 and you keep all earned attachments. Instead, you will continue to gain Weapon Levels earning up to two Prestige Master Camos. Entering Weapon Prestige Master also unlocks a new Weapon Prestige Master icon in Gunsmith and viewable in the Killcam.

Pyroclast Scatter Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/d7e071666372a3f070f0761e2d855fc01e9b185f.jpg"][/img]

Unlock Criteria: Reach Weapon Prestige Master Level 150.

Pyroclast Cascade Camo

[img src="{STEAM_CLAN_IMAGE}/42501705/98c6aa762b837698e4147d95612547baa51abe10.jpg"][/img]

Unlock Criteria: Reach Weapon Prestige Master Level 250.

The Modern Warfare 4 Weapon Prestige system offers deep progression with every weapon, rewarding your efforts along the way as you gain total mastery over your favorite armaments. To speed up the process, activate earned Double Weapon XP Tokens throughout the weapon leveling process.

Reticle Challenges

Create a Class > Edit Custom Class > Gunsmith > Appearance > Reticle Select

Modern Warfare 4 features multiple styles of Optic Attachments, including the Mini Reflex, Reflex, Holo, 4x Scope, Marksman Scope, and Rifle Scope, with thermal and non-thermal options for Holo, 4x Scope, Marksman Scope, and Rifle Scope Optics. Each Optic Attachment you equip features multiple unlockable Reticles, including color variations. Here’s how the process works:

[img src="{STEAM_CLAN_IMAGE}/42501705/6813d1d0eff4581134614732dc6157da675bd480.jpg"][/img]

  • Step 1: Gain access to Reticle Challenges by first equipping an unlocked Optic Attachment to your Weapon. Optics are unlocked at certain Weapon Level milestones. Check a weapon’s Progression tab in Gunsmith for more intel.

  • Step 2: Once you’ve equipped an Optic, head to the “Appearance > Reticle” section of the Gunsmith menu to view the unlockable Reticles for the equipped Optic.

  • Step 3: Earn the required number of eliminations while aiming down sights to unlock the next Reticle.

Some Reticles include multiple color variants of the same design. All associated color variants will unlock at the same time.

Progress is universal across all modes, whether you’re playing Multiplayer, DMZ, or starting in Season 1, Call of Duty: Warzone. Once you’ve unlocked a Reticle on a specific Optic, it will be available on that Optic in all modes. Reticle unlock progress is specific to each individual Optic Attachment, but because the vast majority of Optics are Shared Attachments, you will be able to continue making Reticle unlock progress on all compatible weapons.

Daily Challenges

Career > Challenges

[img src="{STEAM_CLAN_IMAGE}/42501705/77d209298dd9ceaade0bde01315624547a8f4254.jpg"][/img]Complete Daily Challenges in Multiplayer to earn XP payouts that will help you move more quickly through the Player Level track. Complete all three Daily Challenges to earn a hefty XP bonus. At the start of Season 1, complete an additional set of Daily Challenges in Call of Duty: Warzone.

Reroll: Once per day, players can reroll one of the three available Daily Challenges. A new Daily Challenge will be chosen to replace it, giving you some control over your playstyle for the day.

Calling Card Challenges

Career / Challenges / Calling Cards

[img src="{STEAM_CLAN_IMAGE}/42501705/65b9e7b4126e277b79949732de7f82d6680f5ed7.jpg"][/img]

Earn hundreds of Calling Cards to show off your prowess across game modes and in different combat situations. At launch, Calling Card Challenges are sorted into the following categories:

Regular Calling Card Challenges

Multiplayer Mastery: Objective, War, Capture Zone, Bomb, Cash, Dog Tag

DMZ Mastery: Combat, Mission, Exfil, Loot, Exploration, FOB

Shared Mode Mastery: Combat, Loadout, Collection, Mobility Course

Elite Calling Card Challenges

Elite Multiplayer Mastery: Ground Zero, Winner, Melee, Executions

Elite DMZ Mastery: Final Showdown, High-Value Escort, King Slayer, Exterminator

Elite Campaign Mastery: Veteran Completer, Realism Completer, YOLO Completer

Calling Card Categories, Sets, and Cards

Each of the different Mastery categories features its own collection of Mastery Sets to complete. For example, Multiplayer Mastery features six Mastery Sets, one of which is the Objective Mastery Set. Within the Objective Mastery Set, there are six Calling Card challenges: four Tiered Challenges and two non-tiered Challenges.

[img src="{STEAM_CLAN_IMAGE}/42501705/d8eff742f4ae12cd3a446ca69b77f4f046667dfe.jpg"][/img]A showcase of Multiplayer Calling Cards.

Tiered vs. Non-Tiered Challenges

In Tiered Challenges, players must complete the same task over an escalating number of times. For example, win 20/60/150/300 Multiplayer Matches to unlock all four Calling Cards in the Victorious! Tiered Challenge of the Objective Mastery Set. The different Calling Cards in a Tiered Challenge share the same general design but are presented with different colors and styles.

Check Your Progress

Check the right side of the screen for progress details while searching through the various Calling Card Mastery Sets and Challenges. When selecting a Mastery Set, you will see your progress for all related Sets or Challenges required to complete that Mastery Set. When selecting a specific Calling Card Challenge within a Mastery Set, you will see your current progress for that Challenge.

Tracked & Near Complete

Head to the Tracked & Near Complete tab in the Calling Card Challenges menu for a quick overview of your progress across up to nine tracked Challenges as well as insight into Challenges you are close to completing. When browsing through different Challenges, simply press the displayed button to Add to Tracked.

[img src="{STEAM_CLAN_IMAGE}/42501705/8293cdb9237a1a834deae23773858c85bc299f65.jpg"][/img]A showcase of DMZ Calling Cards.

Complete Them All for Mastery

Complete all the Challenges within a Mastery Set to unlock an animated Mastery Calling Card. Complete all Mastery Sets within a category, i.e. Multiplayer Mastery, to earn an additional animated Mastery Calling Card. Complete all categories to be awarded with an even rarer animated Mastery Calling Card.

DMZ Beta (Modern Warfare II) Rewards

Available for anyone who played the Modern Warfare II DMZ Beta, and accessible starting October 20, during the MW4 DMZ Early Access, expect the following rewards (assuming you are using the same Activision Account):

[img src="{STEAM_CLAN_IMAGE}/42501705/6c22157c4e28f50bc1f9b0bb4726a52b4ce0bece.jpg"][/img]

DMZ Beta “Participation” Set

  • Emblem: “Beta On Record”

  • Calling Card: “Beta Squad”

To unlock these, you must have played the MWII DMZ Beta.

DMZ Beta “50 Hours Played” Set

  • Emblem: “DMZ Beta 50 Hours”

  • Calling Card: “DMZ Beta 50 Hours”

To unlock these, you must have played the MWII DMZ Beta for at least 50 hours.

DMZ Beta “Serpentine Camo Unlocked” Set

  • Emblem: “Beta Serpent” (Animated)

  • Calling Card: “DMZ Slither” (Animated)

To unlock these, you must have unlocked the Serpentine Weapon Camo in the MWII DMZ Beta.

Appendix: Level Unlocks

Multiplayer Progression Table

[img src="{STEAM_CLAN_IMAGE}/42501705/09453891bebc55df055572f32a8117760082f8be.jpg"][/img]

Earn XP to progress through the Player Level unlocks, earning new weapons, Equipment, Perks, Field Upgrades, Killstreaks, and Custom Loadouts.

[table equalcells="1" colwidth="71,123,128,"][th colwidth="71"]

LEVEL

[/th][th colwidth="123"]

UNLOCK

[/th][th colwidth="128"]

UNLOCK TYPE

[/th]

DESCRIPTION

[td colwidth="71"]

1

[/td][td colwidth="123"]

[/td][td colwidth="128"]

[/td]

[td colwidth="71"]

2

[/td][td colwidth="123"]

Demolition

[/td][td colwidth="128"]

Default Loadout

[/td]

This heavy damage Loadout holds down lanes and protects your team from Killstreaks.

[td colwidth="71"]

3

[/td][td colwidth="123"]

Sniper

[/td][td colwidth="128"]

Default Loadout

[/td]

Long range Loadout lets you move around with confidence to find the best overwatch position.

[td colwidth="71"]

4

[/td][td colwidth="123"]

Create a Class

[/td][td colwidth="128"]

Feature

[/td]

Player customizable Loadouts that allow you to select Weapons and Equipment.

[td colwidth="71"]

5

[/td][td colwidth="123"]

VEL 46

[/td][td colwidth="128"]

SMG

[/td]

SMG Chambered in 4.6x30mm, the VEL 46 excels in fast-paced combat, pairing exceptional maneuverability with smooth, predictable recoil.

[td colwidth="71"]

6

[/td][td colwidth="123"]

Bomb Glider

[/td][td colwidth="128"]

Killstreak

[/td]

Hand-held glider with an explosive payload.

[td colwidth="71"]

[/td][td colwidth="123"]

Munitions Box

[/td][td colwidth="128"]

Field Upgrade

[/td]

Deploy a box of ammo and equipment for you and your teammates.

[td colwidth="71"]

7

[/td][td colwidth="123"]

Drill Charge

[/td][td colwidth="128"]

Equipment

[/td]

Thermal lance that burrows through surfaces before releasing an explosive round.

[td colwidth="71"]

[/td][td colwidth="123"]

Krait P68

[/td][td colwidth="128"]

Pistol

[/td]

Designed for police and military use, the semi-automatic Krait P68 pairs .45-caliber rounds with controllable fire rate and recoil reliability in the field. Subsonic rounds hide enemy skulls on kills.

[td colwidth="71"]

8

[/td][td colwidth="123"]

SAM Airburst

[/td][td colwidth="128"]

Field Upgrade

[/td]

Portable missile turret that incinerates aerial threats.

[td colwidth="71"]

[/td][td colwidth="123"]

High Alert

[/td][td colwidth="128"]

Perk

[/td]

Vision pulses when spotted by an enemy player outside of view.

[td colwidth="71"]

9

[/td][td colwidth="123"]

Type 73

[/td][td colwidth="128"]

LMG

[/td]

With a long service history, the Type 73 is a Korean-made LMG inspired by Soviet designs and chambered in 7.62x54r. While heavy and slower to handle, its hard-hitting rounds and sustained automatic fire make it a powerful weapon at medium and long range.

[td colwidth="71"]

[/td][td colwidth="123"]

Care Package

[/td][td colwidth="128"]

Killstreak

[/td]

Call in a random killstreak care package to your location.

[td colwidth="71"]

10

[/td][td colwidth="123"]

Snapshot Grenade

[/td][td colwidth="128"]

Equipment

[/td]

Provides a momentary glimpse of enemies within the immediate area for your team.

[td colwidth="71"]

11

[/td][td colwidth="123"]

Oris 8.6

[/td][td colwidth="128"]

Marksman Rifle

[/td]

A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements. Subsonic rounds hide enemy skulls on kills.

[td colwidth="71"]

[/td][td colwidth="123"]

Riot Shield

[/td][td colwidth="128"]

Field Upgrade

[/td]

Destructible shield that can be planted to provide cover for your team.

[td colwidth="71"]

12

[/td][td colwidth="123"]

Impact Warhead

[/td][td colwidth="128"]

Killstreak

[/td]

Explosive payload that drills through multiple floors.

[td colwidth="71"]

[/td][td colwidth="123"]

Battle Hardened

[/td][td colwidth="128"]

Perk

[/td]

Reduce the effect of enemy Tacticals.

[td colwidth="71"]

13

[/td][td colwidth="123"]

Proximity Mine

[/td][td colwidth="128"]

Equipment

[/td]

Proximity-triggered explosive that launches and detonates in the air. Can also stick to vehicles that pass over it before exploding.

[td colwidth="71"]

14

[/td][td colwidth="123"]

M4

[/td][td colwidth="128"]

Assault Rifle

[/td]

Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements.

[td colwidth="71"]

[/td][td colwidth="123"]

Trophy System

[/td][td colwidth="128"]

Field Upgrade

[/td]

Deployable defense system that destroys up to three airborne projectiles. Larger targets will take multiple shots to counter.

[td colwidth="71"]

15

[/td][td colwidth="123"]

Concussion Grenade

[/td][td colwidth="128"]

Equipment

[/td]

Disorients enemies, resulting in reduced reaction speeds and blurred vision.

[td colwidth="71"]

16

[/td][td colwidth="123"]

Wheelson

[/td][td colwidth="128"]

Killstreak

[/td]

AI controlled vehicle that hunts down nearby targets or guards the area around the owner.

[td colwidth="71"]

[/td][td colwidth="123"]

Bomb Squad

[/td][td colwidth="128"]

Perk

[/td]

Perk Take reduced damage from non-Killstreak explosives. Reset fuse timers when picking up live grenades. Immune to Knockdown.

[td colwidth="71"]

17

[/td][td colwidth="123"]

Zip Gun

[/td][td colwidth="128"]

Equipment

[/td]

3D printed, single-use pistol that can be quickly deployed to take out close ranged targets.

[td colwidth="71"]

18

[/td][td colwidth="123"]

WZ.55 Striga

[/td][td colwidth="128"]

SMG

[/td]

Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a low rate of fire. Subsonic rounds hide enemy skulls on kills.

[td colwidth="71"]

19

[/td][td colwidth="123"]

Seeker Drone

[/td][td colwidth="128"]

Field Upgrade

[/td]

Deployable drone that seeks out nearby enemies to snapshot them.

[td colwidth="71"]

20

[/td][td colwidth="123"]

Fast Hands

[/td][td colwidth="128"]

Perk

[/td]

Reload, use Equipment, and swap weapons faster.

[td colwidth="71"]

[/td][td colwidth="123"]

Crossfire

[/td][td colwidth="128"]

Killstreak

[/td]

Call in dual airstrikes to annihilate enemies from both directions.

[td colwidth="71"]

21

[/td][td colwidth="123"]

Hyeon Burst

[/td][td colwidth="128"]

Assault Rifle

[/td]

A versatile North Korean prototype rifle running 6.8mm with a hard-hitting burst mode that puts fast, decisive rounds on target.

[td colwidth="71"]

22

[/td][td colwidth="123"]

Trip Wire

[/td][td colwidth="128"]

Equipment

[/td]

Thrown explosive trap that deploys a detonation wire upon landing. Multiple Trip Wires can link together, creating a connected network of explosives.

[td colwidth="71"]

23

[/td][td colwidth="123"]

Heartbeat Sensor

[/td][td colwidth="128"]

Equipment

[/td]

Battery-powered tablet that displays nearby enemy locations.

[td colwidth="71"]

[/td][td colwidth="123"]

RPG-8

[/td][td colwidth="128"]

Launcher

[/td]

A man-portable, anti-vehicle launcher that fires unguided, rocket-propelled grenades. Missile activates at 9 meters but will detonate on contact with vehicles at any range.

[td colwidth="71"]

24

[/td][td colwidth="123"]

Missile Salvo

[/td][td colwidth="128"]

Killstreak

[/td]

Aerial missile platform that fires lock-on missiles.

[td colwidth="71"]

[/td][td colwidth="123"]

Ghost

[/td][td colwidth="128"]

Perk

[/td]

Undetectable by Enemy Callouts, UAVs, Portable Radars, and Heartbeat Sensors.

[td colwidth="71"]

25

[/td][td colwidth="123"]

Inflatable Decoy

[/td][td colwidth="128"]

Field Upgrade

[/td]

Proximity activated decoy dummy. Upon activation, the reinforced fiber target is violently deployed to confuse and distract. Also supports manual activation.

[td colwidth="71"]

[/td][td colwidth="123"]

Astaroth .57

[/td][td colwidth="128"]

Sniper Rifle

[/td]

A weapon of immense destructive force, this single-shot behemoth launches devastating 14.5mm rounds at supersonic velocities. One clean hit is all it takes to end the fight.

[td colwidth="71"]

26

[/td][td colwidth="123"]

Thermite

[/td][td colwidth="128"]

Equipment

[/td]

Sticky incendiary device that deals heavy damage to vehicles and armored targets.

[td colwidth="71"]

[/td][td colwidth="123"]

Combat Drone

[/td][td colwidth="128"]

Killstreak

[/td]

Remote controlled anti-personnel drone.

[td colwidth="71"]

27

[/td][td colwidth="123"]

Patriot XMR

[/td][td colwidth="128"]

Assault Rifle

[/td]

A full-auto rifle that delivers high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced.

[td colwidth="71"]

28

[/td][td colwidth="123"]

Molotov Cocktail

[/td][td colwidth="128"]

Equipment

[/td]

Improvised incendiary device that explodes on impact, leaving flammable pools in the area.

[td colwidth="71"]

[/td][td colwidth="123"]

Scavenger

[/td][td colwidth="128"]

Perk

[/td]

Enemies drop a retrievable ammo cache on death. Launcher ammo is not included.

[td colwidth="71"]

29

[/td][td colwidth="123"]

Shock Stick

[/td][td colwidth="128"]

Equipment

[/td]

Electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire.

[td colwidth="71"]

[/td][td colwidth="123"]

Smoke Wall

[/td][td colwidth="128"]

Field Upgrade

[/td]

Hand-held rocket that emits a long trail of heavy smoke coverage.

[td colwidth="71"]

30

[/td][td colwidth="123"]

PPSh-41

[/td][td colwidth="128"]

SMG

[/td]

A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close arrange with its best-in-class rate of fire and generous ammo capacity.

[td colwidth="71"]

[/td][td colwidth="123"]

Ninja

[/td][td colwidth="128"]

Perk

[/td]

Your footsteps are quieter, with significantly reduced range.

[td colwidth="71"]

31

[/td][td colwidth="123"]

Counter UAV

[/td][td colwidth="128"]

Killstreak

[/td]

A drone that scrambles all enemy minimaps.

[td colwidth="71"]

[/td][td colwidth="123"]

Resupply

[/td][td colwidth="128"]

Perk

[/td]

Equipment recharges over time and maximum capacity is increased by 1. Field Upgrade earn rate increased.

[td colwidth="71"]

32

[/td][td colwidth="123"]

Warlord

[/td][td colwidth="128"]

Shotgun

[/td]

A pump-action 12-gauge bruiser that feeds from dual tubes, delivering close-range firepower with every hit. The high ammo capacity makes it slow to reload.

[td colwidth="71"]

[/td][td colwidth="123"]

Tracker

[/td][td colwidth="128"]

Perk

[/td]

Enemies leave behind a footprint trail and their Death markers become visible. Kill markers are hidden.

[td colwidth="71"]

33

[/td][td colwidth="123"]

Recon Drone

[/td][td colwidth="128"]

Field Upgrade

[/td]

Remote-controlled drone that has manual and auto marking capabilities.

[td colwidth="71"]

34

[/td][td colwidth="123"]

Kastov 762

[/td][td colwidth="128"]

Assault Rifle

[/td]

A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target.

[td colwidth="71"]

35

[/td][td colwidth="123"]

Deathstalker

[/td][td colwidth="128"]

Killstreak

[/td]

Remote controlled helicopter with twin mounted turrets that overheat.

[td colwidth="71"]

36

[/td][td colwidth="123"]

Cold-Blooded

[/td][td colwidth="128"]

Perk

[/td]

Undetectable by AI Targeting Systems, Thermal Optics, Recon Drones, Spotter Scopes, Snapshot Grenades, and High Alert.

[td colwidth="71"]

[/td][td colwidth="123"]

Mosin-Nagant

[/td][td colwidth="128"]

Marksman Rifle

[/td]

A relic of a bygone era that remains deadly in modern combat. The Mosin-Nagant combines rugged reliability with hard-hitting long-range performance.

[td colwidth="71"]

37

[/td][td colwidth="123"]

Claymore

[/td][td colwidth="128"]

Equipment

[/td]

Proximity-activated explosive mine.

[td colwidth="71"]

38

[/td][td colwidth="123"]

Railgun Sentry

[/td][td colwidth="128"]

Killstreak

[/td]

Electromagnetic cannon that fires tungsten flechette rounds at hypersonic velocity. Deployable as an autonomous sentry.

[td colwidth="71"]

39

[/td][td colwidth="123"]

Oden

[/td][td colwidth="128"]

Assault Rifle

[/td]

Chambered for hard-hitting 12.7x55mm ammunition, this bullpup platform balances brutal impact with a lower cyclic rate.

[td colwidth="71"]

40

[/td][td colwidth="123"]

Birdseye

[/td][td colwidth="128"]

Perk

[/td]

Zoomed out minimap. UAV and Radar pings reveal the enemy’s direction.

[td colwidth="71"]

[/td][td colwidth="123"]

Advanced UAV

[/td][td colwidth="128"]

Killstreak

[/td]

Orbital UAV that reveals the enemy’s direction on the minimap in real time. Immune to lock-on capabilities.

[td colwidth="71"]

41

[/td][td colwidth="123"]

.50 GS

[/td][td colwidth="128"]

Pistol

[/td]

A powerhouse in any operator's hands, this 50-caliber sidearm is a heavy-hitter when the recoil is controlled.

[td colwidth="71"]

[/td][td colwidth="123"]

Razor Wire Trap

[/td][td colwidth="128"]

Field Upgrade

[/td]

Proximity activated mine that ensnares enemies in a mesh of barbed wire.

[td colwidth="71"]

42

[/td][td colwidth="123"]

Decoy Grenade

[/td][td colwidth="128"]

Equipment

[/td]

Counter-intel grenade that stimulates gunfire, movement, and radar signatures to confuse the enemy.

[td colwidth="71"]

43

[/td][td colwidth="123"]

JOKR

[/td][td colwidth="128"]

Launcher

[/td]

Lock on, fire, and relocate. The JOKR launches a high-explosive payload that strikes enemy vehicles from above where armor is weakest.

[td colwidth="71"]

[/td][td colwidth="123"]

C4

[/td][td colwidth="128"]

Equipment

[/td]

Large explosive that sticks to surfaces and can be detonated remotely.

[td colwidth="71"]

44

[/td][td colwidth="123"]

APOC-338

[/td][td colwidth="128"]

LMG

[/td]

Chambered in powerful .338 rounds, the belt-fed APOC-338 delivers devastating firepower at the cost of a slower cyclic rate and punishing recoil.

[td colwidth="71"]

45

[/td][td colwidth="123"]

Tactical Insertion

[/td][td colwidth="128"]

Field Upgrade

[/td]

Mark a location to act as your next spawn point.

[td colwidth="71"]

[/td][td colwidth="123"]

Argonaut

[/td][td colwidth="128"]

Killstreak

[/td]

Equip heavy assault armor with a pump action cluster grenade launcher and burst fire sidearm.

[td colwidth="71"]

46

[/td][td colwidth="123"]

X-58 Nyx

[/td][td colwidth="128"]

SMG

[/td]

Backed by illicit funding, the unique X-58 Nyx is an advanced 5.8x21mm SMG designed for covert operations. Featuring an integrated suppressor with a titanium-core battle system, it offers superior sound reduction and dependable close-to-mid-range performance.

[td colwidth="71"]

47

[/td][td colwidth="123"]

Stim

[/td][td colwidth="128"]

Equipment

[/td]

Military stimulant that immediately starts health regeneration and refreshes Tactical Sprint. Mitigates flash and stun effects.

[td colwidth="71"]

48

[/td][td colwidth="123"]

Mojave .357

[/td][td colwidth="128"]

Pistol

[/td]

Chambered in .357, this timeless revolver delivers devastating stopping power at close range.

[td colwidth="71"]

[/td][td colwidth="123"]

Kill Chain

[/td][td colwidth="128"]

Perk

[/td]

Kills from Killstreaks award half streak points.

[td colwidth="71"]

49

[/td][td colwidth="123"]

Throwing Knife

[/td][td colwidth="128"]

Equipment

[/td]

Retrievable throwing knife that’s lethal on impact.

[td colwidth="71"]

50

[/td][td colwidth="123"]

Signal 50

[/td][td colwidth="128"]

Sniper Rifle

[/td]

Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts.

[td colwidth="71"]

51

[/td][td colwidth="123"]

Gunship

[/td][td colwidth="128"]

Killstreak

[/td]

Heavy assault gunship equipped with 105mm, 40mm, and 25mm cannons.

[td colwidth="71"]

52

[/td][td colwidth="123"]

Axion

[/td][td colwidth="128"]

Assault Rifle

[/td]

Built around subsonic .300 BLK rounds, the Axion is a hard-hitting rifle with a slower rate of fire that rewards accuracy with formidable stopping power at most ranges. Subsonic rounds hide enemy skulls on kills.

[td colwidth="71"]

53

[/td][td colwidth="123"]

Screamer Mine

[/td][td colwidth="128"]

Equipment

[/td]

Proximity-triggered mine that suppresses and marks all enemies in range.

[td colwidth="71"]

54

[/td][td colwidth="123"]

PM-40 Anvil

[/td][td colwidth="128"]

Launcher

[/td]

Launcher Built for area denial and room-clearing, this pump-action 43mm grenade launcher hits hard at close and medium range.

[td colwidth="71"]

55

[/td][td colwidth="123"]

Cronen Squall

[/td][td colwidth="128"]

Assault Rifle

[/td]

Chambered in 6.8 Wrath, this open-bolt, bullpup marksman rifle combines long-range accuracy and controllable recoil with punishing damage output.

[td colwidth="71"]

[/td][td colwidth="123"]

Air Lockdown

[/td][td colwidth="128"]

Killstreak

[/td]

Call in a series of bombing runs with additional anti-aerial coverage while active.

View original source ↗
19 Oct 2026 · 18:04Steam NewsVERIFIED

Modern Warfare 4 Operators, Weapons, Equipment, and Multiplayer Loadout Intel

[img src="{STEAM_CLAN_IMAGE}/42501705/450b82d24ea7b2e01de35485a58c422b8805c813.jpg"][/img]

Modern Warfare 4 Operators

Operator Access and Unlock Criteria

There are 33 Operators to choose from at launch, available both in Multiplayer and DMZ.

In Call of Duty®: Modern Warfare® 4, players can now assign an individual Operator to each loadout. Head to Create-a-Class in the Multiplayer menu and select the Operator field at the top of a loadout to choose from dozens of available Operators. Some Operators are immediately available for use, while others require an in-game challenge or are offered as pre-order or Vault Edition incentives.

Operators

[img src="{STEAM_CLAN_IMAGE}/42501705/dcb1ab7d707bca453b81363957af977eb8dc53b4.jpg"][/img]

Min-Hee

Faction: South Korean Quick Reaction Force

Unlocked: Available Immediately

CTSFO

Faction: South Korean Quick Reaction Force

Unlocked: Available Immediately

Mil-Sim KSK Arctic

Faction: South Korean Quick Reaction Force

Unlocked: Available Immediately

UCTF

Faction: South Korean Quick Reaction Force

Unlocked: Available Immediately

Army SF Airborne

Faction: South Korean Quick Reaction Force

Unlocked: Available Immediately

Hunter Killer

Faction: South Korean Quick Reaction Force

Unlocked: Via Modern Warfare 4 Digital Standard or Vault Edition Pre-Order

[img src="{STEAM_CLAN_IMAGE}/42501705/01791e74a4f5f9506fde63e34ded464f51bcc6a1.jpg"][/img]

Ghost

Faction: South Korean Quick Reaction Force

Unlocked: Via Modern Warfare 4 Vault Edition

Blix

Faction: South Korean Quick Reaction Force

Unlocked: Via Modern Warfare 4 Vault Edition

Valeria

Faction: Valeria’s Strike Cell

Unlocked: Via Modern Warfare 4 Vault Edition

Price

Faction: South Korean Quick Reaction Force

Unlocked: Via Modern Warfare 4 Vault Edition

SAS

Faction: South Korean Quick Reaction Force

Unlocked: Via Modern Warfare 4 Vault Edition

South Korean SF

Faction: South Korean Quick Reaction Force

Unlocked: Via Modern Warfare 4 Vault Edition

COM FST

Faction: South Korean Quick Reaction Force

Unlocked: Via Modern Warfare 4 Vault Edition

KSK Amphibious

Faction: South Korean Quick Reaction Force

Unlocked: Via Modern Warfare 4 Vault Edition

[img src="{STEAM_CLAN_IMAGE}/42501705/a130994c19014573a3f353037ef15d99c83ae70e.jpg"][/img]

Cho

Faction: South Korean Quick Reaction Force

Unlocked via Campaign: Complete “Mayhem” Mission

Dallas

Faction: Shadow Company

Unlocked via Campaign: Complete “Hired Gun” Mission

Luca

Faction: Valeria’s Strike Cell

Unlocked via Campaign: Complete “Traffic” Mission

Oh-Ji

Faction: Valeria’s Strike Cell

Unlocked via Campaign: Complete “Assassins” Mission

Kal

Faction: South Korean Quick Reaction Force

Unlocked via Campaign: Complete “Defection” Mission

Dunn

Faction: JSOF

Unlocked via Campaign: Complete “Counter Attack” Mission

West

Faction: JSOF

Unlocked via Campaign: Complete “Losing Ground” Mission

Park

Faction: South Korean Quick Reaction Force

Unlocked via Campaign: Complete “Decapitation” Mission

[img src="{STEAM_CLAN_IMAGE}/42501705/f86ff5244631e62bff80eb8bdc6a5dafa87afcea.jpg"][/img]

Reece

Faction: Shadow Company

Unlocked via DMZ: Reach DMZ Player Level 4

Coffey

Faction: JSOF

Unlocked via DMZ: Reach DMZ Player Level 9

Simone

Faction: Shadow Company

Unlocked via DMZ: Reach DMZ Player Level 15

Hector

Faction: Valeria’s Strike Cell

Unlocked via DMZ: Reach DMZ Player Level 19

[img src="{STEAM_CLAN_IMAGE}/42501705/6721e8ba9ea8f57143cb2baf90fc154b0e95a704.jpg"][/img]

Blackwell

Faction: JSOF

Unlocked via Multiplayer: Get 3 Operator kills without dying 10 times

Jae

Faction: South Korean Quick Reaction Force

Unlocked via Multiplayer: Get 50 Operator Hipfire kills

Velikan

Faction: Shadow Company

Unlocked via Multiplayer: Get 15 Operator Double Kills or better

Valen

Faction: Valeria’s Strike Cell

Unlocked via Multiplayer: Get 20 Operator Longshot kills

Zimo

Faction: South Korean Quick Reaction Force

Unlocked via Multiplayer: Get 50 Operator Headshot kills

Kyle

Faction: South Korean Quick Reaction Force

Unlocked: Via the Call of Duty Endowment Valor Pack

Ju Kwon

Faction: South Korean Quick Reaction Force

Unlocked: \[CLASSIFIED]

Weapons Detail: Primary, Secondary, and Melee Weapons

[img src="{STEAM_CLAN_IMAGE}/42501705/ec30d6ceac765be4f07ca5ddf00d7798ea585585.jpg"][/img]Available Across: Multiplayer, DMZ, Call of Duty®: Warzone™*

On October 23, Modern Warfare 4 launches with 33 weapons. Get a complete list of every weapon including detailed weapon stats and unlock criteria.

In Multiplayer, Create-a-Class customization unlocks at Player Level 4; before that point, choose from a variety of premade Default Loadouts to deploy with.

In DMZ, any weapon or Attachment you’ve unlocked or leveled up in Multiplayer or DMZ can be accessed in the Forward Operating Base Gunsmith station and equipped providing you have the DMZ Cash funds to purchase it. Weapons can also be acquired by looting during a deployment, constructed with a Weapon Manual found in Hajin, or purchased from the FOB Vendor.

(*Call of Duty: Warzone™ content integration arrives in Season 1 later this year.)

Weapons Overview

[img src="{STEAM_CLAN_IMAGE}/42501705/f8e277133a8efa59c6bdf422b3783d000e8aaffd.jpg"][/img]

Primary Weapons (24):

Your main damage-dealing armament. Primary Weapons each come with individual Attachments that are unlocked as you level up the weapon. In Modern Warfare 4, each Attachment is unlocked only once, meaning that once unlocked, the same Attachment will be available across all weapons that use it.

Access Gunsmith to adjust each Primary Weapon with Attachments suited to your playstyle, to change its Appearance, and check its Progression.

In Multiplayer, equip the “Overkill” Perk if you plan to use another Primary Weapon in your loadout, taking the place of your Secondary Weapon.

In DMZ, you are free to carry two Primary, two Secondary, or one of each type of weapon into a DMZ match, and additional weapons if you have a specific Weapon Backpack type.

Expect the following Primary Weapon classes:

  • Assault Rifles (8)

  • Submachine Guns (SMGs) (5)

  • Shotguns (2)

  • LMGs (3)

  • Marksman Rifles (3)

  • Sniper Rifles (3)

Secondary Weapons (8):

Swap to this back-up weapon when your Primary Weapon runs out of ammo or needs reloading. Equip Pistols to face enemy Operators or a Launcher to take out vehicles, Killstreaks, and Operators. Gunsmith is available for Pistols, while Launchers can only change their Appearance (Camos, Decals, and Stickers). There are two types of Secondary Weapons:

  • Pistols (4)

  • Launchers (4)

Melee Weapons (1):

For use in close-quarter battles at melee range. Unsheathe your Melee Weapon by pressing and holding the melee button. In Multiplayer, equip the “Lethal Reach” Perk to automatically use your Melee Weapon attack when performing a weapon butt by pressing the melee button. Melee Weapons only change their Appearance (Camos). The following Melee Weapon will be available at launch:

  • FSS Carbon Edge 1095 (Knife)

Player Levels: Weapon Unlock Criteria and Weapon Prestige

[img src="{STEAM_CLAN_IMAGE}/42501705/5d37f72f5b88406f3eb7667aee0fea9c59dd02c3.jpg"][/img]

Access the Multiplayer side menu and select your player profile at the top, then select Progression to view the in-game content you will unlock as you level up across Multiplayer and DMZ. Once you fully unlock all levels for a weapon, you can Prestige it.

Enter weapon prestige to earn exclusive camos. This will relock all of your attachments and reset your weapon level back to zero. Expect more information in the Progression and Prestige Blog.

For now, check the following tables that display the levels at which each weapon becomes available:

[table equalcells="1" colwidth=""]

Main Player Levels (1-55): Assault Rifle Weapon Unlock Criteria

Level 4: Han 86

Level 14: M4

Level 21: Hyeon Burst

Level 27: Patriot XMR

Level 34: Kastov 762

Level 39: Oden

Level 52: Axion

Level 55: Cronen Squall

View original source ↗
16 Oct 2026 · 18:00Steam NewsVERIFIED

Modern Warfare 4: Campaign Early Access Now Live

[img src="{STEAM_CLAN_IMAGE}/42501705/1fa0981c19417d38e53fc6b2d5a5f362f1543d08.jpg"][/img]

Campaign Early Access is officially live in Call of Duty®: Modern Warfare® 4! The epic narrative plays out across sixteen action-packed missions. Play the role of Private Park Hyun Jun as he and his squad fight back against a full-scale invasion across the Korean Peninsula, while the operator-turned outlaw John Price sets off on a hunt for the one pulling the strings.

Experience the gripping Campaign now so you’re fully prepared to jump into DMZ for early access starting October 20 and for when Modern Warfare 4 launches in full on October 23!

How to Play the Campaign Now

[img src="{STEAM_CLAN_IMAGE}/42501705/3cde7aab499c5cbbf32569c423fe8d8c2472cc7b.jpg"][/img]

All players who digitally pre-order or pre-purchase Modern Warfare 4 can access the game’s entire Campaign. This benefit applies to the Standard Digital Edition or Vault Edition of the game on Steam.

Campaign Early Access is available all the way up until the official launch date for Modern Warfare 4 on October 23.

Prepare for Launch with Completion Rewards

[img src="{STEAM_CLAN_IMAGE}/42501705/5e261c8ae39ebf03ce83004554c800410bb80cc0.jpg"][/img]

The Modern Warfare 4 Campaign includes completion rewards as players progress through the various missions, all of which will be available for use in Multiplayer and DMZ upon the full game launch.

Earn the following rewards in order:

• “Cho” Base Operator

• “No More Rules” Calling Card

• Double XP Token

• “Dallas” Base Operator

• “Ready Line” Loading Screen

• “Luca” Base Operator

• “Gone Dark” Emblem

• “Oh-Ji” Base Operator

• Double XP Token

• “Kal” Base Operator

• Double Weapon XP Token

• “Dunn” Base Operator

• Double Weapon XP Token

• “West” Base Operator

• Double XP Token

• “Park” Base Operator

Catch Up on the Story So Far

[img src="{STEAM_CLAN_IMAGE}/42501705/a8d713b56575005b7c5c04d2ce6ccd4d39d59295.jpg"][/img]

Get up to speed on the major narrative elements in play with our Story So Far recap, detailing the escalating series of events that have set the stage for Modern Warfare 4, including the invasion of Urzikstan, the beginnings of Task Force 141, and the catastrophic confrontation between Captain Price and General Shepherd.

For more intel, see the official Modern Warfare 4 Campaign trailer below:

[previewyoutube="yLFRQaQT0qM;full"][/previewyoutube]

Pre-order Modern Warfare 4 Today

[img src="{STEAM_CLAN_IMAGE}/42501705/f9166a0015560b7b34416f2ba99959d9ca0417c6.jpg"][/img]

Stay tuned to the latest official Modern Warfare 4 information by checking the Call of Duty Blog through launch and beyond.

Pre-orders are available now on Steam.

View original source ↗
9 Oct 2026 · 17:50Steam NewsVERIFIED

DMZ Deep Dive, Part 2: DMZ Early Access Confirmed

[img src="{STEAM_CLAN_IMAGE}/42501705/335762ec7cc40c8f1041504bc6a614edc6ad50d6.jpg"][/img]

Breaking News: Modern Warfare 4: DMZ Early Access Confirmed!

This is Warfare Without Limits. Experience the gripping story of Modern Warfare 4, as well as DMZ, Call of Duty’s action extraction shooter, before the October 23 launch. Campaign and DMZ Early Access are confirmed. Here’s the intel:

How Do I Access the Modern Warfare 4 Campaign and DMZ Early?

Starting on Friday, October 16, players who have digitally pre-ordered or pre-purchased Call of Duty®: Modern Warfare® 4 get Early Access to the game’s Campaign.

Then, starting on Tuesday October 20, players who have digitally pre-ordered or pre-purchased Call of Duty®: Modern Warfare® 4 can gain Early Access to all of DMZ.*

This benefit applies to those pre-ordering or pre-purchasing the Standard Digital Edition or Vault Edition of the game on Steam. See this blog for pre-order benefits.

[previewyoutube="SV5vKAAkQkQ;full"][/previewyoutube]

*Campaign and DMZ Early Access start dates differ. Actual play time subject to possible outages and applicable time zone differences. Actual platform availability and start dates subject to change.

WELCOME TO DMZ

This is Call of Duty’s definitive extraction shooter experience, featuring persistent progression and open-world combat environment. You’re free to explore, engage AI forces and rival Operators, loot valuable items, craft gear, and complete objectives— all while keeping your eye on the final exfil, extracting with your rewards at the end of each deployment. How you approach each deployment, within a squad or acting alone, is entirely up to you.

[img src="{STEAM_CLAN_IMAGE}/42501705/fbb2b156cfa462836f7fdda8d2f28f9e511eefe5.jpg"][/img]

You’re here to learn everything there is to know about Modern Warfare 4’s DMZ. The intel has been separated into two blogs.

Part 1: Tour of Duty – Hajin Environments and Threats, Full Intel Guide

Think you’re ready to deploy into war-torn Hajin? Consult the Tour of Duty – Hajin blog for a full rundown of its points of interest, key buildings, vehicles, enemy threats, and trackable statistics. Click here to read this blog.

Part 2: Tour of Duty – Forward Operating Base (FOB) Full Intel Guide

A tour of the FOB stations, with information on 3D Printer crafting, Bounties, Weapon acquisition, Stashes and Loadouts, Active Duty Operators, DMZ Operator Prestiging, Permanent Prestige Traits, and DMZ Player Progression to Level 70. You’re reading this now!

Welcome to the Forward Operating Base.

Forward Operating Base (FOB): Overview

Available Immediately / Accessed from the DMZ Main Menu

[img src="{STEAM_CLAN_IMAGE}/42501705/1c554cf376a4e7e6281ad6415c55e5ef6e858acd.jpg"][/img]

The Forward Operating Base (FOB) is your home between DMZ deployments. This navigable encampment allows you to offload your loot, gear up, receive your next Orders, before you head back into Hajin. The FOB is also home to DMZ’s permanent progression, including customizing your Active Duty Operators.

As you conduct further deployments into the Exclusion Zone, the FOB unlocks and upgrades into a fully established base.

[img src="{STEAM_CLAN_IMAGE}/42501705/0204878e6d8824256b446cc2aa417bbb7795483b.jpg"][/img]

Throughout the FOB, there are various stations, and they can be critical to your survival when deployed in the Exclusion Zone. Some stations are unlocked through playing DMZ and can then be upgraded using the 3D Printer station. These stations allow you to track down dangerous Lieutenants, build out your perfect weapon, swap out your Active Duty Operator, craft powerful gear, and more.

[img src="{STEAM_CLAN_IMAGE}/42501705/4b72782d83a01c3daded6d266ca46cad8e99e5fe.jpg"][/img]

Here are the Stations that your FOB is comprised of, starting with those you should access first:

  • Operators (Active Duty): Manage your available Operators, check their status, upgrade their Traits, and select one ready for deployment.

  • DMZ Orders: DMZ Orders are your guiding Mission Directives in DMZ. These assist with getting you onboarded, telling the story of DMZ and challenging you to master the exclusion zone.

  • Stash/Loadout: The Stash allows you to store a variety of loot types from Weapons to Gear to 3D Printer Ingredients and more! Every time you extract, make sure to offload items you'll need in future deployments. Equip weapons and gear in your Loadout, ready for the next infil.

  • Firing Range: Test your weapons (especially your optics) and sharpen your aim in this wooded grove, with targets positioned from close to more than 100 meters away.

  • Survival Kits: These are themed packs of loot items that can be opened and then used to gear up or used to craft.

  • Bounty Leaderboard: Track the most successful PvP bounty hunters and killers across the Exclusion Zone.

[img src="{STEAM_CLAN_IMAGE}/42501705/a4c0db9193266db39dfaa400898050446c6a5c9f.jpg"][/img]

Continue your successful deployments across Hajin, and you’re soon able to expand your FOB, and unlock additional stations:

  • 3D Printer (Unlocks at DMZ Player Level 2): This uses a mix of Printer Resources and 3D Printer Ingredients to craft a variety of gear. The 3D Printer is also used to upgrade various stations in the FOB provided you have the required loot items.

  • Boss Board (Unlocks after you complete your second DMZ Order): Purchase intel on Lieutenants, then locate and prepare to hunt down Hajin’s most powerful adversaries. Additional information is also available for Commanders.

  • Vendor (Unlocks at DMZ Player Level 5): The Vendor has a variety of weapons and other items for sale using DMZ Cash. The vendor’s wares rotate day to day so get this gear while it’s available!

  • Gunsmith (Unlocks at DMZ Player Level 10): Use in-game DMZ Cash to purchase attachments for looted weapons and to build brand new weapons from scratch. The attachments you can build are related to the level of the weapon and the shared attachments unlocked for that weapon. To increase the weapons you can build in Gunsmith you need to find and extract Weapon Manuals.

  • Dog Tag Case (Unlocks at DMZ Player Level 20): Display Dog Tags collected from defeated Operators and favorite the ones you don’t want to lose.

The last stations are immediately available, and detail your full DMZ Player Progression, as well as confirming your deployment into Hajin:

  • DMZ Progression: DMZ has its own dedicated Progression Track which awards key Printer Recipes, Unlocks FOB stations, and awards various other content all the way up to level 70!

  • Deploy: A threshold of razor wire leading to a heavy-lift military transport helicopter where you’ll begin each DMZ deployment.

Operators Station: Active Duty

Available Immediately / Accessed within the FOB, or the left side blade menu.

[img src="{STEAM_CLAN_IMAGE}/42501705/c45dae9eac1f28399714527d3cf5dbe372c97adb.jpg"][/img]

The Operators Station is where you can view, manage, and select your Active Duty Operators. In DMZ, Operators are generally a cosmetic preference, individual characters who grow stronger as you survive deployments and award them Traits. You earn DMZ Player Level XP with them.

Each Operator comes with a set of Dog Tags. As an Active Duty Operator progresses, the quality of these Dog Tags improves, and Trait Points are awarded. Trait Points can be spent across three Trait Trees, allowing you to specialize in different playstyles. Ultimately, your Active Duty Operator can earn permanent Prestige Traits that are tied to each individual Operator.

[img src="{STEAM_CLAN_IMAGE}/42501705/a02d84bc0928aae17d5becca963a8d8b253d2720.jpg"][/img]

Recruiting an Operator

Firstly, recruit an Operator to an open slot. The Operator you pick for a slot is locked to that slot until they are dismissed by you in favor of a replacement.

  • Example: If you select Reece as an Operator, you cannot change to another Operator. You also cannot choose Reece again in another Active Duty slot.

  • Operator Skins: You can change Reece’s Operator Skin in this menu.

  • You begin with two available Active Duty Operator slots and can unlock another slot by progressing your DMZ level.

Players with the Modern Warfare 4 Vault Edition have access to an additional Active Duty slot and start with three instead of two.

Understanding the Active Duty Basics

Keep these Active Duty basics in mind:

  • Manage multiple Operators: Maintain multiple Active Duty Operators, giving you different builds to choose from.

  • Earn Trait Points: Successfully earn DMZ XP with an Operator to upgrade their Dog Tags, receiving a Trait Point each time you level up your Dog Tags. Traits are used to improve that specific Operator in various ways.

  • Choose your Traits: Spend Trait Points across three different playstyle Trait Trees; Warfighter, Scout, and Survivalist.

  • Create specialized Operators: A single Operator can earn up to 18 Trait Points.

  • Use your Active Duty slots and Trait selections to build Operators around different playstyles.

[img src="{STEAM_CLAN_IMAGE}/42501705/4d27b0dc96a97b0996492108731dad62be6d7abc.jpg"][/img]

MIA Operators

If an Operator is eliminated during a deployment, they become MIA (Missing in Action) and cannot deploy again until they are recovered.

  • Recover an MIA Operator: Spend DMZ Cash to bring an MIA Operator back while preserving all of their Traits. Access the Operators station and pay DMZ Cash from your in-game Bank to rescue them.

  • Progression and Cost: The cost to recover an Operator is determined by their Trait Points. The more Traits, the more expensive their return.

  • Reequip: Recovered Operators return without their gear, so equip a new Loadout before deploying again.

  • Dismiss and start over: Instead of recovery, you can dismiss an MIA Operator and start fresh with a new Operator.

Operator Dog Tag

Each Operator has a Dog Tag available to inspect in your Loadout, that represents the progression of the Operator wearing it. It can be removed if the Operator dies during a deployment and is recovered if an MIA Operator is brought back to Active Duty. The higher the quality (or Level) of the Dog Tag, the higher the progression of the Operator. This Dog Tag also shows the Bounty status of the Operator, and the enemy Operator kill count.

As you progress and earn XP within DMZ, your Dog Tag’s Level progresses, allowing you to unlock Traits:

Progression (18 Levels):

  • Steel (I, II, III)

  • Bronze (I, II, III)

  • Silver (I, II, III)

  • Gold (I, II, III)

  • Damascus (I, II, III)

  • Onyx (I, II, III)

The Level of your Dog Tag is worth noting, as rival Operators can defeat you in combat, and loot your belongings, including your Dog Tag, to display in their Dog Tag Case (see later in this Blog).

Earn XP to increase your Dog Tag Level, receiving a Trait Point every time you reach a new Dog Tag Level. This is the key to accessing Traits.

An Operator’s level (indicated by their Dog Tag quality) and a player’s overall DMZ level are independent. An Operator is considered fully leveled up when the Onyx III is reached, and 18 Trait Points have been earned. At this point, you can Prestige the Operator (see below).

The Three Trait Trees

[img src="{STEAM_CLAN_IMAGE}/42501705/16ad32f27557bc32ade50e4a7c7a140014d61511.jpg"][/img]

These are accessed from the quick navigation left-blade menu for your currently equipped Operator and is also accessible via the Operator menu. Any Trait Tree Points you earn after successfully earning a Dog Tag level up after an exfil as that Operator are accessible here. You can have multiple Operators active (as many as you have slots) with each individually earning Trait Points. Spend Trait Points to acquire Traits from one of three Trees:

  • Warfighter

  • Scout

  • Survivalist

There are 66 Traits available in DMZ, spread equally across the three Trees. Not all of them can be accessed by your Operator, as you can only have a maximum of 18 Trait Points before you fully level up your Operator and reach Onyx III Dog Tag status. Here’s how this works:

  • Every successful exfil awards you DMZ XP, and the level of your Dog Tag is affected by this. Acquire enough and you level up your Dog Tag, earning one Trait Point each time. If you’ve done particularly well during a deployment, you may level up your Dog Tag more than once.

  • When you’ve acquired your first Trait Point, study the three Trait Trees closely. Each Tree has a total of 22 different Traits you can access.

  • Each Trait Tree consists of the following:

  • Seven Major Traits (always visible, arranged in groups of two aside from the initial Trait pick).

  • 15 Minor Traits (randomized, only visible if you’ve unlocked the previous Main Trait below the Minor group and arranged in groups of three).

  • Plan ahead to pick your preferred Main Trait, and then the available Minor Traits that complement your overall goals or playstyle along the way. Choose to unlock more Traits from an existing Trait Tree, or Traits from a different tree.

  • Spend your first Trait point on the initial Major Trait for that tree. The remaining Traits are in branches of two (Major) and three (Minor).

  • Unlock one of the Traits from a previous branch to reach the next branch. Then choose a single Trait from that branch.

  • Continue until you’ve either completed unlocking a Tree (unlocking a maximum of nine Traits, one per branch) or unlocked a variety of branches from multiple Trees, as shown in the adjacent Trait menu screenshot.

  • Once you pick a Trait, it is locked in and can’t be substituted.

  • Therefore, with 18 Trait Points before you maximize your Operator level (and no more Trait Points are awarded), you can elect to max out two of the three Trait Trees or open all three to varying degrees of completion.

  • Remember: The more Traits you have, the more expensive your Operator is to rescue if they are downed during a deployment.

[img src="{STEAM_CLAN_IMAGE}/42501705/20863df32fe99346cc6cc8892005973123ed3cc6.jpg"][/img]

Example Traits

There’s a great deal of variety of Traits to uncover as you progress your Operator, especially as these can (eventually) become permanently unlocked if you decide to Prestige in DMZ. Here are examples of the seven Main (visible) Traits for each of the three Trait Trees:

Main Warfighter Traits

  • Adrenaline Burst: Killing an enemy resets tactical sprint.

  • Equipment Professional: Slowly recharges equipped Lethals and Tacticals after use.

  • Combat Resistance: Reduces damage from explosives and the effects of enemy Tacticals.

  • Viper Sense: Conceals you from thermal optics and AI targeting systems.

  • Quick Fix: Reduces health regeneration delay when an enemy operator or hostile is killed.

  • Possum: Allows a Self Revive into Last Stand from death, restoring health to maximum, once per match.

  • Adaptive Restock: Enemy hostile drop one additional item.

Main Scout Traits

  • Investor: Slightly increases cash amount extracted.

  • Hostile Looter: Enemy hostiles sometimes drop an Uncommon printer ingredient, with a very small chance for a Rare printer ingredient.

  • Container Looter: Chance to get extra piece of loot in containers.

  • Thermal Padding: Hides from UAVs and downgrades Advanced UAVs to UAV detection.

  • UAV Upgrade: Increases the range and duration of UAVs. Also upgrades them to Advanced UAVs.

  • Overwatch: UAV towers you activate never expire.

  • Field Crafting: Allows crafting items directly out of Common printer resources while deployed.

Main Survivalist Traits

  • Air Superiority: Extends the duration of UAV towers and SAM sites.

  • Faster Revive: Increases Revive speeds.

  • Consumable Duration: Increases the duration of consumables.

  • Impact Smokes: Releases smoke when downed.

  • Free Revive: Automatically repairs your first Wound.

  • Numb the Pain: Applies Painkillers and Smelling Salts effects on revives.

  • Die Hard: Approaching an exfil while in Last Stand calls the exfil automatically. Also grants infinite bleed out time while in Last Stand.

Operators Station: DMZ Operator Prestige

Available after an Active Duty Operator earns 18 Trait Points / Accessed at the Operators station or Traits side menu

[img src="{STEAM_CLAN_IMAGE}/42501705/dd4b3ba3e1af8f428d0a2b0e8c43a7bc5aefa6a8.jpg"][/img]

Once an Active Duty Operator earns 18 Trait Points, you can Prestige the Operator as long as they aren’t MIA and require rescuing. DMZ Operator Prestige is separate from the standard Level 1–55 Player Progression, the 1-70 DMZ Player Progression and other MW4 Prestige systems. It is tied to a specific Operator.

DMZ Operator Prestige is optional, the requirements to Prestige can be a challenge, but the reward is worth it: With each Operator Prestige, a special random Prestige Trait is equipped permanently to that Operator. Operators can earn up to three Prestige Traits.

Here are the requirements for your Operator to Prestige for the first time:

  • Requirement 1: Maximum Operator Level: You must have earned a total of 18 Trait Points with the Operator. The Trait Points don’t need to be spent, though it is recommended you do so.

  • Requirement 2: Equip Gear of Specific Rarity: Acquire and equip high Rarity Loadout equipment to the Operator’s Loadout and Backpack. For the first Prestige, you need:

  • Two Weapons (Rare Rarity or higher, each with three Attachment slots)

  • Plate Carrier (Rare Rarity or higher)

  • Backpack (Rare Rarity or higher)

  • Printer Ingredients (4 total, Rare Rarity or higher)

  • Remember to remove any items you don’t want to sacrifice from your Backpack or Loadout too; these are lost when you Prestige.

  • Requirement 3: Required Cash: You must have sufficient DMZ Cash funds, deducted from your in-game DMZ Cash Bank.

Meet all three requirements, and once you place your Gear in your Loadout and select Prestige in DMZ, all the required Gear is removed, the payment of in-game Funds occurs, and your Operator’s Traits are removed and reset.

Then, a random, Permanent Prestige Trait is granted to your Operator.

[img src="{STEAM_CLAN_IMAGE}/42501705/382c24895624689a75c5ec1669e8514ff2ac0b37.jpg"][/img]

Permanent Prestige Operator Traits

Here’s what you need to know about Permanent Prestige Traits:

  • The Operator (and only that Active Duty Operator) gains the Prestige Trait.

  • This is randomly selected from the available Trait pool.

  • Permanent Prestige Traits are just that: They remain tied to the Operator, even if you dismiss them, assign them to a different Active Duty slot, or change their Operator skin.

At this point, you can continue developing your Operator, working towards a specialized soldier, supremely skilled in various acts of modern warfare.

DMZ Prestige: Levels 2 and 3

After Prestiging, you earn Trait Tree Points over again as before. If your Active Duty Operator reaches maximum level again (18 Trait Tree Points) you can Prestige for a second time.

The requirements increase depending on the Operator Prestige level:

  • DMZ First Prestige:

  • Two Weapons with three Attachment Slots.

  • One Plate Carrier (Rare Rarity)

  • One Backpack (Rare Rarity)

  • Four 3D Printer Ingredients (Rare Rarity)

  • 200,000 DMZ Cash

  • DMZ Second Prestige:

  • Two Weapons with four Attachment Slots.

  • One Plate Carrier (Epic Rarity)

  • One Backpack (Epic Rarity)

  • Four 3D Printer Ingredients (Epic Rarity)

  • 300,000 DMZ Cash

  • DMZ Third Prestige (and every Prestige thereafter):

  • Two Weapons with four Attachment Slots.

  • One Plate Carrier (Legendary Rarity)

  • One Backpack (Legendary Rarity)

  • Four 3D Printer Ingredients (Legendary Rarity)

  • 500,000 DMZ Cash

  • Each time you Prestige, you receive an additional, random Permanent Prestige Trait.

Your Operator can have a maximum of three Permanent Prestige Traits.

Beyond Prestige Level 3

Once you’ve received your third Permanent Prestige Trait, the third set of prestige requirements remain in place for every subsequent Prestige.

You can continue to Prestige almost indefinitely. However, instead of receiving a new Prestige Trait, the following occurs at Level 4 (or higher):

  • You receive another Permanent Trait, different from the three you already have.

  • Discard one of your three existing Permanent Traits and replace it with the one you received.

  • Or keep all three of your current Permanent Traits and discard the newly offered one.

Continue to Prestige your Operator, begin to hone your Trait talents once again, and build a roster of elite, tier one specialists, each honed to your favorite playstyles, and ready to take on Hajin’s toughest deployments.

\[CLASSIFIED] Additional Prestige Rewards

Aside from Permanent Traits tied to an Operator, Prestiging multiple Operators earns additional Calling Cards and \[CLASSIFIED] rewards.

DMZ Orders Station

Available Immediately / Accessed within the FOB / Orders Available in the Top Corner of your FOB HUD.

[img src="{STEAM_CLAN_IMAGE}/42501705/e185e412db7cdef52b7a41c0e203accb0b433fe1.jpg"][/img]

Visit the DMZ Orders station to view your current objectives — organized in Pages — and the rewards available for completing them. DMZ Orders are your guiding mission directives throughout DMZ, training you, helping you upgrade your Operator and FOB, deliver narrative intel, and offer challenges. Learn these fundamentals to help you succeed in future deployments.

Completing DMZ Orders will earn you resources, loot and cash to complete objectives. Rewards will get you geared up for future deployments as you upgrade your FOB. Orders are always available and are a great way to progress through DMZ.

Stash/Loadout Station

Available Immediately / Accessed within the FOB, or the left side blade menu.

[img src="{STEAM_CLAN_IMAGE}/42501705/23a57833a504201a87ea7b9342efff4c9dae2242.jpg"][/img]

The Stash/Loadout station is separated into two areas:

Stash allows you to offload loot after a successful deployment, where it is shared by all your Active Duty Operators. It also allows you to gear up before entering back into Hajin. Items in the Stash remain in the FOB.

Backpack: Items and equipment, as well as spaces for weapons and Secure Slots once you upgrade your Backpack, are stored here. These are accessible during deployment, and anything not placed in a Secure Slot is lost if you fail to Exfil.

[img src="{STEAM_CLAN_IMAGE}/42501705/94c7404145a3181636fa55b628bce67d04f16395.jpg"][/img]

The Loadout is the equipment your Operator carries and actively uses in a deployment and returns with after a successful exfil.

Keep these Stash and Loadout basics in mind:

  • Build your Loadout: Select weapons and items from your Stash to equip your Operator before deploying.

  • Store items and weapons: Remove any unwanted Loadout items and place them in the Stash. Any 3D printed items are also stored in the Stash. Your Stash initially holds up to 40 items and 12 weapons, with weapons counted separately from general items. In DMZ you can save Weapons, Gear, Consumables, 3D Printer Ingredients, Keys, and even valuables you don’t want to sell.

  • Manage your inventory: Successful deployments can quickly fill your Backpack, so it’s wise to offload your loot into the Stash. Review what you want to keep, sell, discard (in the rare event you run out of Stash room and your Bank is capped at maximum saved funds), or use for crafting. The Stash always shows items by Type, then Rarity. There are options to sort by Rarity and then Type, or you can Merge loot stacks to keep your Stash organized.

  • Crafting Resources: There are four types of Resources — Synthetics, Electronics, Chemicals, and Metals — that you automatically break down during looting. The totals of these materials are shown in the bottom left corner of the Stash Menu, and don’t take up Stash slots. Use them at the 3D Printer station.

  • 3D Printer Ingredients: Other items collected during a deployment that don’t automatically break down are known as 3D Printer Ingredients and are stored in your Backpack during a deployment. After a successful exfil, move these to your Stash to free up Backpack space, and use the 3D Printer Ingredients to craft new gear, and to upgrade stations in the FOB in the 3D Printer Upgrade menu. Use them wisely.

TIP: All DMZ Cash, Resources, 3D Printer Ingredients, and other content you acquire in DMZ, is shared by all your Active Duty Operators. Think about gathering loot using an Operator skilled in finding valuable items thanks to their Traits and bring these back for other Operators you are utilizing.

Initial Deployment: Basic Pack and Loadout

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Basic Pack

Without a proper Backpack equipped, you begin with the Basic Pack, with eight available slots. Each item has a defined stack size, meaning you can carry multiples of smaller items in a single slot. All backpacks include a specific pouch for Resources to collect; this way you don’t have to manage your Chemicals, Electronics, Metals, or Synthetics (all of which are automatically broken down from items you loot during a deployment and used along with 3D Printer Ingredients to craft items at the 3D Printer). Additional types of Backpacks add to the number and type of item slots.

Loadout

This details the weapons and gear you have immediate access to and are carrying with you into Hajin.

  • DMZ Cash: This is always empty prior to deployment as it shows the available funds found during a deployment. These are added to your Bank after a successful exfil.

  • Armor: This is always empty prior to deployment. Once you infil, your Armor Slot is automatically filled with plates. The only way to bring in more Armor Plates is by choosing Traits that expand the Armor Slot capacity, and/or by bringing in the Armor Box Field Upgrade.

  • Dog Tag: Your Dog Tag, Bounty, and Operator Kills ratings.

  • Headgear: Items worn on the head, such as Gas Masks or NVGs.

  • Self-Revive: A specific slot for Self-Revive Kits.

  • Weapons Slot 1: Your main Primary or Secondary Weapon.

  • Plate Carrier: Your equipped Armor Vest.

  • Weapons Slot 2: Your additional Primary or Secondary Weapon.

  • Tactical, Lethal, Backpack, Field Upgrade, Fire Support (Killstreak): Instantly accessible equipment goes here. Store extra in your Backpack.

  • Mission Item: This is always empty prior to deployment. When focused on a Story Mission or Dynamic Op, any important items are automatically added to this slot. This way you and your squad don’t have to make room for critical mission items.

  • Parachute: Whether you have a parachute equipped.

  • Melee Weapon: Allows you to equip melee weapon variants, such as the “Sombra Besada” Combat Knife Blueprint from the Vault Edition’s Signature Weapons Collection.

FOB Firing Range

Available Immediately / Accessed within the FOB

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Bring any ranged weapon in your Loadout to the Firing Range, a wooded grove nestled between the Gunsmith and Vendor Stations and test out your build.

  • The Firing Range offers multiple walls to crouch or drop into a prone stance, as well as to mount to.

  • Targets (both circular and bottle-shaped) are available at multiple ranges, from less than 10 meters to over 100.

How Do You Use Survival Kits During Deployment?

Available Immediately / Accessed within the FOB

Survival Kits contains a selection of supplies for use during deployments. Kits focused on medical support, armor, equipment, restocking, or general preparation.

Interact with a Survival Kit to unpack it and add all the contents to your Stash. Unopened kits remain stored within the Survival Kits station menu, where they can stack indefinitely until you are ready to use them.

There are several types of Survival Kits, each with a variety of contents. Examples include Deployment Kits (essential supplies), Triage Kits (medical), Armor Kits (protective items), Equipment Kits, and SERE Kits for high-risk recoveries.

  • Acquire Survival Kits as rewards for DMZ Player Leveling, by completing DMZ Orders and Missions, and as Event rewards.

Survival Kit Example: Deployment Kit

Vault Edition Reward: Players with the Modern Warfare 4 Vault Edition will gain access to the Vault Edition Deployment Kit containing:

  • Weapon Insurance Contracts (x2)

  • Operator Rescue Beacons (x2)

  • Fulton Drop Marker (x2)

  • Medium Backpacks (x2)

  • 2-Plate Carriers (x2)

Bounty Leaderboard: PvP Hunters and Killers

Available Immediately / Accessed at a physical Station within the FOB

[img src="{STEAM_CLAN_IMAGE}/42501705/2415ac4ddb1dd4e908864c8843dc16b11c3ac825.jpg"][/img]

Once you’ve learned the basics about surviving in the Hajin Exclusion Zone, you can focus on your continued Operator progress. During deployments, you may find yourself in a situation where a rival Operator presents a clear and present danger to your ongoing activities. You can elect to engage and be as active or as passive when engaging other human Operators as you wish.

Killers: Operators who hunt down and kill rival players will eventually earn a Bounty and are unofficially known as “Killers”. A Killer player’s Bounty (valued in DMZ Cash) continues to increase as more rival Operators are slain. Take down four Operators across deployments, and you become Wanted.

Note: When a Wanted Operator comes within proximity, nearby Operators are automatically alerted to their presence.

Hunters: Another optional role is that of “Hunter”, allowing you to track down and remove notorious Killers within Hajin. During Deployment, visit a Bounty Station, and use funds from your FOB Bank to locate Wanted Operators in your deployment. Then hunt them down for considerable DMZ Cash rewards. To collect the reward, you must kill the Operator and extract with their Dog Tag.

Within the FOB is the Bounty Leaderboard Station, showing the Top 50 Most Wanted Operators, and the Top 50 Bounty Hunters:

  • The Top 50 Most Wanted Players: Updated weekly, this shows a player’s status (Wanted or Eliminated) and the Bounty on their heads.

  • The Top 50 Bounty Hunters shows their status (Bounties claimed, and DMZ Cash earned for Killer player takedowns).

  • You can view players Globally, or those on your Friends list.

PvP Killer: Most Wanted System

Here’s how the Wanted System operates:

  • When an Operator kills another player, they immediately earn a Bounty, listed on their own Dog Tag, visible within your Loadout. The number of human Operators you’ve slain is tracked on your Dog Tag.

  • As the Operator continues to slay other human Operators, the Killer’s Bounty level rises. When four players are slain, as described above, the Operator becomes Wanted.

  • There are various Bounty thresholds that increase the value in slaying the killer; the “Wanted” state.

  • There are multiple “Wanted” states as the killer increases their takedowns.

  • The biggest Bounties are known as “Most Wanted”. Most Wanted players are severe threats and displayed on the Bounty Leaderboards station in the FOB.

  • If an Operator dies, their Bounty and Wanted status is lost.

PvP Killer: Earning a Bounty

  • Engage in PvP activities, and your Bounty level increases. This is a long-term system that tracks players across multiple deployments. Various factors are tracked into increasing your Bounty level, including who fired first, if you were outnumbered, and other factors. Keep taking down rival Operators, and you’ll start to appear on the Wanted Board. To increase your Wanted rating, you need to gain notoriety and continue to engage other players.

PvP Killer: Losing a Bounty

Once your Operator has a Bounty, your notoriety is difficult to expunge. Try the following:

Exfil from a deployment without your Dog Tag, losing it to another player taking and extracting with it (after slaying you, whether you are subsequently revived or not).

  • You are killed during a deployment and fail to Exfil.

  • Use DMZ Cash funds to pay your own Bounty off at a Bounty Station within Hajin.

PvP Hunter: Claiming a Bounty

There is DMZ Cash for extracting with a bountied player’s Dog Tag.

  • The amount received is relative to the Bounty Level of the target Operator. If a Bounty is at maximum Wanted level, expect an additional increase in the reward.

  • The more players a Bounty target eliminates, the larger the DMZ Cash reward. Slay a Bounty target, and your cut of the Bounty in DMZ Cash will be added to your Bank after exfil.

[img src="{STEAM_CLAN_IMAGE}/42501705/83eff8d7554b0176f4c62f69e9c34c4ab39a852a.jpg"][/img]

PvP Hunter and Killer Gameplay: Hunting Down Bounties

During deployment, you can open your Tac Map and locate a Bounty Station within Hajin, and use DMZ Cash to Buy Intel helping to pinpoint any Wanted players on the map. The higher the Killer’s Wanted Level, the more DMZ Cash you need to pay for this intel.

Note: This is in addition to a list of Wanted Operators on the current deployment, which is freely available once you access the Bounty Station, whether you pay for specific Bounty Intel or not.

Killer Visibility

With intel gained, the Bounty target’s whereabouts is indicated on your Tac-Map:

  • Expect a circle on the Tac Map around the general area where the Wanted player is. This shrinks and updates more rapidly, the more Wanted the player is.

  • At the highest Wanted level, a Killer’s general vicinity is likely visible to all Operatives within Hajin, not just those who have bought Bounty Station intel.

How Does 3D Printer Crafting Work in DMZ?

Unlocks at DMZ Level 2 / Accessed within the FOB, or the left side blade menu.

[img src="{STEAM_CLAN_IMAGE}/42501705/343df901ba35a1e1e2342449f9bb3299d7727e0d.jpg"][/img]

The 3D Printer is used to craft Gear and special 3D Printer Ingredients and is also used to upgrade other stations within the FOB, using items found across the Exclusion Zone.

Note: As soon as the 3D Printer unlocks, you can start to craft different items and upgrades. Most require a Recipe, some are single-use items (like medical supplies) while others remain on you until removed or upgraded (like Backpacks and Armor Vests) or used (like Tacticals and Field Upgrades).

[img src="{STEAM_CLAN_IMAGE}/42501705/8d9855b2f5ac33ba6fc7d81d510aed0f58c23456.jpg"][/img]

Not everything is available to craft right away. As you progress, you unlock new crafting options and upgrades for the 3D Printer and even the FOB itself. To produce equipment to improve your Loadout, survive in Hajin, and to upgrade your FOB, there are three types of items you need. These are:

  • Recipes

  • Resources

  • 3D Printer Ingredients

Recipes: The 3D Printer menu shows all your available Recipes. These are the foundation of DMZ crafting. To start with, the majority of 3D Printer Recipes are locked. Your main objective is to unlock new Recipes. Here’s how:

  • Progressing your DMZ player level.

  • Completing DMZ Orders.

  • Looting and successfully extracting with the Recipe, after which it is automatically added to your 3D Printer menu.

TIP: Recipes are always consumed at exfil and automatically added to your 3D Printer as an unlocked Recipe. They also always pay out 5,000 DMZ Cash. The same is true for Weapon Manuals (see Gunsmith, below).

[img src="{STEAM_CLAN_IMAGE}/42501705/6078cdad9579c57acfda70bd875905cb159a2462.jpg"][/img]

Resources and 3D Printer Ingredients: With a few new Recipes available, highlight the item you want to craft in the 3D Printer menu to see all the Resources and 3D Printer Ingredients required to craft it.

Resources are the four basic elements you can find: Synthetics, Electronics, Chemicals, and Metals. When you loot throughout Hajin, resources you find are immediately broken down into these four types and shown in the bottom-left corner of the 3D Printer menu.

3D Printer Ingredients are items found in specific areas of the map and are extracted intact. All are valuable as an ingredient to make a new Item. Examples of 3D Printer Ingredients include Binding Catalyst, Biomaterials, Detonators, and Control Units.

Resources and 3D Printer Ingredients: Collectively, these two sets of items are used in DMZ crafting.

  • Track your Stash: The 3D Printer shows how many of each ingredient you already have. The number changes to green when you have enough to craft a highlighted item.

  • Craft multiple items: If you have enough resources and ingredients, select how many copies of the item you want to craft at once.

  • Choose where crafted items go: Send completed items to your Stash for later or equip them directly to your Operator.

  • With Upgrades to the 3D Printer, you can craft 3D Printer Ingredients (from Resources and other 3D Printer Ingredients) as well as regular items like Plate Carriers and Backpacks, providing you have the Recipes.

As you progress through DMZ, the 3D Printer becomes increasingly important. Upgrade your printer to continue unlocking more types of gear to craft.

Initial Unlocks: Your First Crafting Session

After unlocking the 3D Printer at DMZ Player Level 2, immediately familiarize yourself with the items you can print, and why they are helpful.

[img src="{STEAM_CLAN_IMAGE}/42501705/9f03722adeb597d9bf21c0cc3f67fc8b8445dff6.jpg"][/img]

3D Printer Crafting Information

Every single item you can 3D print has a stat screen with the following important details:

  • Name and Rarity

  • Description

  • The two or three sets of Resources and/or 3D Printer Ingredients needed, along with the number required:

  • Example: The Medkit requires three sets; 30 Chemicals (Resource), 1 Binding Catalyst (Ingredient) and 5 Biomaterials (Ingredient)

  • Print to Operator (Backpack or Loadout) or Stash

  • Track/Untrack: You can “pin” any Recipe or Ingredient to Track them.

  • Tracked elements appear with a pin icon in the Tracked category of the 3D Printer menu so you can quickly check the most important items you’re searching for.

  • Tracked ingredients also have the pin icon next to them when you loot them during your deployment.

  • 3D Printer Ingredient Locations: If you’re unsure of the general loot locations to find a certain ingredient, check for a recommendation of where to explore. Does not apply to Resources, as these are more commonly found across Hajin.

Your First 3D Printer Recipes

At DMZ Player Level 2, the first set of Recipes unlock. Make sure to find ingredients and start to print the following:

Consumables

Bandage

[img src="{STEAM_CLAN_IMAGE}/42501705/6d3c552f2453f695b012c170a907751586848cde.jpg"][/img]

Temporarily restores max health when wounded.

Synthetics 15

Chemicals 15

Medkit

[img src="{STEAM_CLAN_IMAGE}/42501705/f965fd9fbada9132f6826e1ad356c3499498daa2.jpg"][/img]

Repairs your wounds, restoring full health and allows you to use the tourniquet to get back up to your feet from Last Stand.

Chemicals 30

Binding Catalyst (Rare Loot) 1

Biomaterials (Uncommon Loot) 5

Plate Carriers

1-Plate Armor Vest

[img src="{STEAM_CLAN_IMAGE}/42501705/58858c2976af57c8b58314511cb3454d6d1394f7.jpg"][/img]

An armor plate carrier with slots for a single armor plate.

Synthetics 25

Metals 25

2-Plate Armor Vest

[img src="{STEAM_CLAN_IMAGE}/42501705/bba8bcdc9ffd5e50f03c405ad44db8a175784942.jpg"][/img]

A more durable armor plate carrier with slots for 2 armor plates.

Synthetics 50

Reactive Metals (Uncommon Loot) 5

Backpacks

Small Backpack

[img src="{STEAM_CLAN_IMAGE}/42501705/ef02111e8646e5fbd4a9eb84aa92e844841bde98.jpg"][/img]

A backpack with extra item slots.

Synthetics 25

Metals 25

Medium Backpack

[img src="{STEAM_CLAN_IMAGE}/42501705/02c8b4bfc5bf445930323515e2c8a2ef25fd7fc7.jpg"][/img]

Upgraded backpack with extra item slots, and Secure slots, insuring you don’t lose an item if you fail to exfil.

Synthetics 50

Rigid Synthetics (Uncommon Loot) 5

Upgraded Unlocks: Unique, Single-Use Crafting Sessions

Select the Upgrades category to check out craftable enhancements to the entire FOB available at the 3D Printer Station. These FOB upgrades are permanent, and each of them requires multiple prints to fully complete, and include:

  • Bank Upgrades

  • Stash Item Capacity Upgrades.

  • MIA Recovery Discounts

  • Stash Weapon Capacity Upgrades

  • Increasingly Rare Ingredient Printing

Crafting Gear

The left side of your 3D Printer menu contains all of the categories of equipment, items, and gear you can craft, with some content requiring your 3D Printer to be upgraded, unlocked via DMZ Player Level Progression.

[img src="{STEAM_CLAN_IMAGE}/42501705/e26aac341d14dd75369587d9b3a61589a1ac6917.jpg"][/img]

Here’s what you can build, and why:

  • Upgrades: Use DMZ Cash, Ingredients, and Valuables once you’ve progressed enough to unlock extra Dog Tag Case storage, Gunsmith discounts, and additional Vendor purchase options. You can also upgrade your 3D Printer resources to craft Uncommon or Epic rarity Components, such as Rigid Synthetics and Alloyed Plating.

  • Consumables: Craft single-use items to heal, boost performance, survive radiation, and breach secured doors.

  • Plate Carriers: Increase your armor capacity and protection in the field. Note that some Plate Carriers (Vests) have additional Plate capacity, are more durable and protect from one-shots, or use enhanced plates for extra tempered protection.

  • Backpacks: Expand your carrying capacity for weapons, gear, and supplies both in the field, and in the Stash/Loadout Menu. Note that some Backpacks have slots for additional weapons and secure slots that protect the items in them from being lost if you fail to exfil.

  • Tacticals: Deploy utility equipment to disrupt enemies, heal, and gain an advantage.

  • Lethals: Craft offensive equipment to eliminate threats and clear positions.

  • Field Upgrades: Deploy tactical equipment that supports ongoing utility during an operation.

  • Fire Support: Call in powerful Killstreaks to help turn the tide of an engagement.

  • Gear: Craft facial gear to mitigate gas or darkness, as well as parachutes.

  • Ingredients: Craft specific ingredients which previously had to be looted and extracted.

Note: Tracked Items: Any Recipes or Ingredients you have a particular interest in can be tagged and are tracked, so you can quickly check which Recipes you’re particularly in need of finding.

TIP: Most of the items you store in your Stash and/or use in the 3D Printer have category icons shown in the bottom-left corner of their slot image. This quickly allows you to understand which items are which, and how they are best used. These icons mostly correspond with the category menu icons along the left side of the Stash/Loadout screen, except for valuables (indicated by a gem icon) that can be immediately sold for DMZ Cash but are also used for FOB Upgrades at the 3D Printer.

Boss Board: Lieutenants and Commanders

Unlocks after you complete your second DMZ Order / Accessed at a physical Station within the FOB

[img src="{STEAM_CLAN_IMAGE}/42501705/e57cfb8e339f4275e1e1e37011f7777fc683a285.jpg"][/img]

Visit the Boss Board for recon on the toughest opponents inside Hajin. Gain valuable intel (for a price) on Lieutenants, and free information regarding Commanders, before you decide to hunt either Boss type down for sizable DMZ Cash rewards.

The following is available at the Boss Board, regarding the two different Boss types:

Lieutenants

Find and kill Lieutenants for valuable rewards. Purchase intel to hunt a specific Lieutenant. Extract with a Lieutenant’s Dog Tag Case for additional rewards, and for an even greater challenge, earn unique rewards for completing these challenges multiple times.

[img src="{STEAM_CLAN_IMAGE}/42501705/d3fd2f0b9b79337ca9c95fa02e9241a119e5ab48.jpg"][/img]

Lieutenants are battle-hardened military operatives, each with a profile indicating a success in high-casualty engagements, and a distinct method of dealing with adversaries. These high-value targets carry a unique loadout, are sometimes spotted with a small cabal of loyal troops, making their takedowns problematic and much more tactically focused.

Does Hajin have a Lieutenant (or multiple) active during your deployment? It’s time to find out:

  • To help locate Lieutenants, complete a specific set of challenges in prior deployments to gain access to available intel on the Lieutenant.

  • Once you unlock the ability to purchase Intel at the Boss board, pay for it using DMZ Cash, and then deploy and hunt the target Lieutenant down.

  • Each Lieutenant’s iconic weapon as a rare change to drop after the kill. Lieutenants can also drop a special key to their own personal locked location.

  • Purchased Lieutenant intel is good for one deployment, so make it count.

  • Side Ops: Another excellent way to locate Lieutenants across Hajin is to climb a Lieutenant Hunt tower located on your Tac-Map. Access an Upload Station at the top, and the tower marks the closest Lieutenant to you and your squad.

  • Lieutenant Loot: Dog Tag Case: Aside from a substantial DMZ Cash bonus after a confirmed kill, and a distinct weapon, it is important to focus on the Lieutenant Dog Tag Case a Lieutenant always drops after being dispatched.

  • Pick this up, and your position is broadcast, alerting rival squads. An immediate exfil is critical. Exfil with a Lieutenant’s Dog Tag Case to progress the Boss Board, whether the Dog Tag Case was acquired by killing the Lieutenant or taken from another player.

  • Expect additional \[CLASSIFIED] rewards for players who focus on slaying Lieutenants.

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Commanders

Commanders are always present in the Exclusion Zone and soffer rare rewards for those skilled enough to eliminate them. Intel cannot be purchased for Commanders.

Commanders are present across Hajin, and you must be situationally aware of them. These are heavily armored and dangerous foes.

  • Commanders are marked on your Tac Map when they are close by. Your Team Leader also warns you of their proximity, so pay attention.

  • Expect a DMZ Cash reward the first time you take down a specific Commander, as well as valuable 3D Printer Ingredients for killing a Commander and extracting.

  • Expect additional \[CLASSIFIED] rewards for slaying multiple Commanders.

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Commanders include the following:

  • Colossus: A seven-foot tall, heavily armored soldier built for the conditions in Hajin, equipped with a Minigun firing depleted uranium rounds.

  • Deathstalker: There are four types of enemy drones active in Hajin. This is a helicopter-sized Autonomous drone adversary mounted with dual machinegun turrets.

  • Tank: A North Korean battle tank on high alert, patrolling Hajin.

Vendor

Unlocks at DMZ Level 5 / Accessed within the FOB, or the left side blade menu.

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The Vendor is a rapid way to purchase weapons and equipment, especially useful when you want to get back into the action quickly, fill gaps in your Loadout, or haven’t unlocked printable options yet. If you have the cash, the vendor has you covered.

As your DMZ Level increases, you’ll gain access to higher-level gear from the Vendor. The Vendor offers the chance to purchase better equipment and build a stronger kit. You can choose to print additional upgrades to the Vendor (via the 3D Printer) which add even more options available for purchase. Vendor offerings refresh periodically so spend your DMZ Cash accordingly.

How is the Gunsmith Used in DMZ?

Unlocks at DMZ Level 10 / Accessed within the FOB, or the left side blade menu.

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The Gunsmith is where you build and customize weapons for your DMZ Loadout, both functionally and cosmetically. The Gunsmith works similarly to Multiplayer: level up specific weapons to unlock attachments along their progression tracks, weapon progression counts across both MP and DMZ. Any compatible attachments you’ve already unlocked through Multiplayer or other means are also available to use in DMZ.

The major difference In DMZ is that Gunsmith weapons are purchased and built using in-game DMZ Cash.

  • The Attachments available to buy for your weapon are unlocked by leveling the chosen weapon, and the Weapon level is shared between Multiplayer and DMZ modes.

  • In the Gunsmith, you can add up to five Attachments to a weapon. However, weapons found across Hajin can have up to eight Attachment slots.

  • Any weapon you extract with can be brought into the Gunsmith as a single instance weapon. However, if it is subsequently lost during a deployment, that weapon type (the M4, for example) is still locked.

  • However, to purchase a weapon within the Gunsmith, you must first locate the Weapon Manual for that weapon, and extract with it. Complete this, and you can purchase the weapon as often as you wish to.

  • Cosmetics for weapons, like Weapon Camos and Stickers do not require DMZ Cash to apply.

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Where can weapons be located and used by your Operator? Here’s a quick run-down:

  • From the Free Loadout when you deploy.

  • Weapons located in your Stash.

  • Weapons purchased and built within the Gunsmith.

  • Via Weapon Manuals you must loot and extract with. These are the key to unlocking more weapons to purchase within the Gunsmith.

  • From the FOB Vendor.

  • Collected from enemies or Lieutenants during a deployment (shown above).

  • Looted from slain players.

  • Looted from military containers across Hajin, located in Police Stations, Compounds.

  • From Weapon Blueprints.

  • And more!

Gunsmith Basics

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Keep these DMZ Gunsmith basics in mind:

  • A single-use Weapon can be upgraded: Any weapon you exfil with can be augmented at the Gunsmith.

  • However, to purchase a Base Weapon and keep unlocking more weapons, you must find and exfil with a Weapon Manual.

  • Access attachments through weapon progression: Level up weapons in MP or DMZ to gain access to their attachments.

  • Go to “Buy New Weapon” and view all 32 launch weapons in the following eight categories:

  • Assault Rifles (8 types)

  • SMGs (5 types)

  • Shotguns (2 types)

  • LMGs (3 types)

  • Marksman Rifles (3 types)

  • Sniper Rifles (3 types)

  • Pistols (4 types)

  • Launchers (4 types): Launchers do not come with Attachments or Apex Attachments.

  • For example, a base M4 Assault Rifle costs around 5,000 DMZ Cash. It comes with five Attachment slots (each requiring DMZ Cash to unlock) and an Apex Attachment slot (always available without DMZ Cash expenditure, providing you’ve leveled up the weapon to access it).

  • Purchase Attachments and Attachment Slots: Spend DMZ Cash to add attachments you’ve unlocked, including Apex Attachments.

  • Attachment Slots: These allow you to access a slot within the Gunsmith and can be purchased in any order. Unlocking each consecutive slot requires a greater DMZ Cash payment each time. Unlocking one Attachment Slots means you can then purchase and fix a single Attachment of any type to your weapon. The Attachments you choose have a cost value and also must have been unlocked via weapon levelling.

  • Add Cosmetics: Access the Appearance Menu to add any Weapon Camo, Accessory (Charm or Gun Screen), Decal, and Stickers you’ve acquired or unlocked. No DMZ Cash is needed for cosmetic changes, excluding Blueprints (see below).

  • Build your Arsenal: Upgrading a weapon can be expensive, but a stronger build will give you better tools for surviving deployments. Add to your Loadout with a back-up Primary or Secondary Weapon to cater to all kinds of encounters.

  • Get help from Gunny: Not sure how to build your weapon? Gunny can help put together a build to get you deployed again.

  • Upgrade your Gunsmith: Ensure you continue Progression through DMZ levels to unlock a Gunsmith Discount (available at the 3D Printer), reducing purchase pricing.

Using Weapon Blueprints in DMZ

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In DMZ, when you acquire any Weapon Blueprint, like the Beta Forged Han 86 Assault Rifle Blueprint awarded for completing the MW4 Beta, you can utilize it once for free within the DMZ Gunsmith menu. If you lose this Blueprint during your deployment, that instance of it is lost permanently.

Should you wish to use that same Blueprint again, you can elect to buy it (using DMZ Cash) at a discount compared to the normal cost of building the weapon. This applies to any Blueprints you own; all Blueprints can be purchased at a discount compared to building the same weapon in the Gunsmith.

Vault Edition Reward

Players with the Modern Warfare 4 Vault Edition have a one-time access to the Vault Edition Signature Weapon Collection Blueprints, which appear in your DMZ inventory. Should any of those Blueprints be lost during a DMZ deployment, you receive a discount on acquiring them again at the Gunsmith.

Here are the available Signature Weapon Collection base weapons and Blueprints. All have five Attachments at an Apex Attachment, aside from the Combat Knife:

  • Kastov 762 Assault Rifle and “Voltspine” Blueprint

  • ISO Nightshade Submachine Gun and “La Sombra Venenosa” (“The Poisonous Shadow”) Blueprint

  • Rezi 12 Shotgun and “Shattered Code” Blueprint

  • Oris 8.6 Marksman Rifle and “Volt-Edge” Blueprint

  • Combat Knife (Melee) and “Sombra Besada” (“Shadow’s Kiss”) Blueprint

DMZ Weapon Progression

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Access the Progression menu to view the leveling path for any weapon. This is a global system, so any Progression you achieve across Multiplayer and DMZ is counted. Here’s how this works:

  • The number of levels — in the case of the example M4, that would be 72 — are shown along with any Attachment unlocks and Weapon Camos available at each level.

  • Each Attachment available across all compatible weapons — known as a “Shared Attachment” — is only unlocked once, meaning there is no redundant grinding. If reaching a weapon level awarded an Attachment you already own, you skip that level with a Bonus Level Up.

  • The Apex Attachment(s) for the Weapon is also available once you complete all the weapon’s levels.

  • Weapon Prestige is also available for each weapon.

Tip: Experienced players can build weapons for their squadmates, as well as utilizing Weapon Backpacks that allow an additional weapon slot and drop that weapon for a squadmate once deployment is under way in Hajin.

Tip: Players can only carry two weapons in and out of a deployment. To maximize growing your arsenal, it is recommended you find or 3D Print one of the Weapon Backpacks, so you can always bring out an additional one or two extra weapons (one in your Secondary Loadout slot, and a third in your Backpack).

Tip: More impressive and rare weapons may be looted from player Operators you’ve taken down, as well as from the bodies of slain Lieutenants. If a Lieutenant doesn’t drop their weapon, inspect the corpse for a Lieutenant’s key to a named loot room where their weapon can usually be found.

Dog Tag Case

Unlocks at DMZ Level 20 / Accessed at a physical Station within the FOB

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Wanting to reminisce about a particularly satisfying takedown? Collecting trophies of high value Operator targets you’ve slain? Visit the Dog Tag Case.

Slay a player, locate and exfil with their Dog Tag, and this is added to your Dog Tag Case in the FOB.

Inspect your collected Dog Tags, with the following information imparted:

  • Dog Tag Rarity (Steel, Bronze, Silver, Gold, Damascus, or Onyx)

  • Victim’s username

  • Name of the Killer

  • Death time and date

Your DMZ Player Level unlocks the Dog Tag Case station at level 20. Continue your DMZ Player Level journey to add further upgrades to this station, increasing the DMZ Cash you receive from bounties (though not all players you slay will have a bounty on their heads), and access the 3D Printer Upgrade menu to increase the slot count of the Dog Tag Case.

How Does DMZ Progression Work?

Available Immediately / Accessed at a FOB Station, the left side blade menu or the Career > Progression Menu.

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DMZ features its own distinct Player Level Unlock progression track, separate from the Level 1–55 Player Progression system that is also present in Modern Warfare 4. The DMZ Level Unlocks offers more unlockable acquisitions and occurs across 70 Levels.

Earn DMZ XP by completing Story Missions, Dynamic Operations, Side Ops, and other activities during deployments.

XP earned in the 1-70 DMZ Player Progression also contributes to your overall 1-55 Player Progression, but XP earned in Multiplayer or Call of Duty: Warzone™ does not contribute to your DMZ Level. Even if you fail to exfil, the DMZ XP earned during your deployment still counts toward your progress.

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As your DMZ Level increases, you unlock new FOB stations, upgrades, and rewards that expand your access to the Forward Operating Base and help you prepare for future deployments, like enhancements to the Gunsmith (shown above).

The types of rewards are as follows:

  • FOB Station Unlocks: Gain access to new stations

  • FOB Station Upgrades: Gain additional benefits to your FOB stations as you level up, such as the following upgrades:

  • 3D Printer Upgrades: Ability to print new Equipment types

  • Active Duty Upgrade: Additional Operator Slot

  • Bank Upgrades: Additional DMZ Cash Capacity

  • Gunsmith Upgrades: Discounts to weapon purchases

  • Stash Slots: Additional Slots for your Stash/Loadout equipment

  • Weapon Stash Slots: Additional Slots for your Weapons

  • Dog Tag Case: Bounty Reward Payout Increases

  • FOB Vendor: Additional Weapon Offers and Item Slots

  • Recipes: Unlock new items you can craft at the FOB’s 3D Printer.

  • Operators and Skins: Customize an Operator’s appearance with new Operators and cosmetic outfits earned through DMZ progression.

  • Consumables: Earn 3D Printer Ingredients, like Rigid Synthetics that are used to craft functional inventory items.

  • Survival Kits: Obtained from the Survival Kit station in the FOB, containing bundles of equipment to use during deployments.

  • Fire Support: Access powerful Killstreak support rewards.

The DMZ Level Unlocks provide a progression path that gradually unlocks and improves the mode’s core systems.

Events

Available Immediately / Accessed within the FOB, or the left side blade menu.

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Check this station when an Event is active in Modern Warfare 4. Challenges, or other unlocks are currently available, many of which may be only available for a limited time.

Deploy

Available Immediately / Accessed via the Deploy menu or the Deploy area (razor wire and helicopter access).

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When you and your squad are ready to drop into Hajin, access the Deploy menu, and choose one of three deployment options:

  • Story Missions: There is a power vacuum in Hajin. Follow orders, unmask the new threat, and destroy their operations across the DMZ.

  • Dynamic Operations: Deploy directly into a Dynamic Op to earn DMZ Cash and Experience. Every completed Operation provides a Supply Drop of increasing rarity for your squad.

  • Free Roam: Deploy without a mission and explore Hajin City.

Story Missions Deployment: Preparation.

Select “Story Missions” to access the following:

  • A selection of missions you can complete or replay.

  • Intel and objectives via a mission briefing.

  • Mission Rewards (usually high value gear and DMZ Cash).

  • The ability to choose a random Story Mission.

  • Additional rewards for specific completion milestones. Tip: Check your Story Mission with you and your squadmates’ current DMZ Orders, as they may have objectives you can complete simultaneously.

Ready Up: Once your mission is chosen, you enter the Ready Up Menu.

Dynamic Operations and Free Roam Deployment: Preparation.

Select “Dynamic Operations” or “Free Roam” to access your infil options (some requiring funds or progression to unlock):

  • Ground (Free): The deployment begins in a random part of Hajin, with you and your squad on foot.

  • Polaris Dagor A1 (5,000 DMZ Cash): Your team appears in a random part of Hajin, with a lightly armored vehicle air-dropped into your location. The vehicle provides a rapid response.

  • LTV (25,000 DMZ Cash): Your team appears in a random part of Hajin, with this heavily armored vehicle air-dropped into your location.

  • Helicopter (50,000 DMZ Cash): Your squad embarks from the FOB in a helicopter, before appearing over a random part of Hajin, with one of you piloting a helicopter and the others in passenger seats.

  • Cargo Plane (100,000 DMZ Cash): Your team drops from a large cargo plane. This allows you to pinpoint an exact location within Hajin to drop into and explore.

  • Selecting Free Roam is an excellent decision if you’re focusing on looting for 3D Printer Ingredients, hunting down Wanted Operators, and most importantly; it is excellent for working on completing your DMZ Orders.

Ready Up: Once your method of infil is chosen, you enter the Ready Up Menu.

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Deployment: Ready Up

The Ready Up Menu is the final time you can prepare for your deployment. Here you can:

Equip Free Loadout: Although a set of basic gear might be helpful for those Operators without in-game funds or 3D Printer capabilities to fill out their Loadouts, the Free Loadout is an excellent way to get into a match quickly, and work towards building up your Stash reserves. Extract and you keep these Loadout items.

Edit Loadout: Update your Backpack and Loadout items to include key items you missed packing. The following are recommended to add to an Infil Loadout:

A Plate Carrier (for armor)

A Backpack (for items)

A Weapon (for offense)

A Medkit (to repair wounds)

Edit Active Duty: Swap in another Active Duty Operator for your deployment.

Squad Fill and Cancel Deployment: You can elect to have “Squad Fill” on or off.

Squad Fill automatically drops you into your deployment with two other allied players. This is recommended if you don’t have a squad of friends to deploy with.

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Your DMZ Deployment is Almost Here!

With your newfound FOB knowledge, and a tactical overview of the theater of operators at your fingerprints courtesy of the Hajin: Tour of Duty Blog, you’re almost ready to deploy into war-torn Hajin. Remember; DMZ Early Access begins, starting October 20* for anyone who pre-orders a digital version of Modern Warfare 4!

View original source ↗
9 Oct 2026 · 17:14Steam NewsVERIFIED

DMZ Deep Dive, Part 2: How to Play – Forward Operating Base (FOB) Full Intel

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Breaking News: Modern Warfare 4: DMZ Early Access Confirmed!

This is Warfare Without Limits. Experience the gripping story of Modern Warfare 4, as well as DMZ, Call of Duty’s action extraction shooter, before the October 23 launch. Campaign and DMZ Early Access are confirmed. Here’s the intel:

How Do I Access the Modern Warfare 4 Campaign and DMZ Early?

Starting on Friday, October 16, players who have digitally pre-ordered or pre-purchased Call of Duty®: Modern Warfare® 4 get Early Access to the game’s Campaign.

Then, starting on Tuesday October 20, players who have digitally pre-ordered or pre-purchased Call of Duty®: Modern Warfare® 4 can gain Early Access to all of DMZ.*

This benefit applies to those pre-ordering or pre-purchasing the Standard Digital Edition or Vault Edition of the game on Steam. See this blog for pre-order benefits.

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*Campaign and DMZ Early Access start dates differ. Actual play time subject to possible outages and applicable time zone differences. Actual platform availability and start dates subject to change.

WELCOME TO DMZ

This is Call of Duty’s definitive extraction shooter experience, featuring persistent progression and open-world combat environment. You’re free to explore, engage AI forces and rival Operators, loot valuable items, craft gear, and complete objectives— all while keeping your eye on the final exfil, extracting with your rewards at the end of each deployment. How you approach each deployment, within a squad or acting alone, is entirely up to you.

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You’re here to learn everything there is to know about Modern Warfare 4’s DMZ. The intel has been separated into two blogs.

Part 1: Tour of Duty – Hajin Environments and Threats, Full Intel Guide

Think you’re ready to deploy into war-torn Hajin? Consult the Tour of Duty – Hajin blog for a full rundown of its points of interest, key buildings, vehicles, enemy threats, and trackable statistics. Click here to read this blog.

Part 2: Tour of Duty – Forward Operating Base (FOB) Full Intel Guide

A tour of the FOB stations, with information on 3D Printer crafting, Bounties, Weapon acquisition, Stashes and Loadouts, Active Duty Operators, DMZ Operator Prestiging, Permanent Prestige Traits, and DMZ Player Progression to Level 70. You’re reading this now!

Welcome to the Forward Operating Base.

Forward Operating Base (FOB): Overview

Available Immediately / Accessed from the DMZ Main Menu

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The Forward Operating Base (FOB) is your home between DMZ deployments. This navigable encampment allows you to offload your loot, gear up, receive your next Orders, before you head back into Hajin. The FOB is also home to DMZ’s permanent progression, including customizing your Active Duty Operators.

As you conduct further deployments into the Exclusion Zone, the FOB unlocks and upgrades into a fully established base.

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Throughout the FOB, there are various stations, and they can be critical to your survival when deployed in the Exclusion Zone. Some stations are unlocked through playing DMZ and can then be upgraded using the 3D Printer station. These stations allow you to track down dangerous Lieutenants, build out your perfect weapon, swap out your Active Duty Operator, craft powerful gear, and more.

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Here are the Stations that your FOB is comprised of, starting with those you should access first:

  • Operators (Active Duty): Manage your available Operators, check their status, upgrade their Traits, and select one ready for deployment.

  • DMZ Orders: DMZ Orders are your guiding Mission Directives in DMZ. These assist with getting you onboarded, telling the story of DMZ and challenging you to master the exclusion zone.

  • Stash/Loadout: The Stash allows you to store a variety of loot types from Weapons to Gear to 3D Printer Ingredients and more! Every time you extract, make sure to offload items you'll need in future deployments. Equip weapons and gear in your Loadout, ready for the next infil.

  • Firing Range: Test your weapons (especially your optics) and sharpen your aim in this wooded grove, with targets positioned from close to more than 100 meters away.

  • Survival Kits: These are themed packs of loot items that can be opened and then used to gear up or used to craft.

  • Bounty Leaderboard: Track the most successful PvP bounty hunters and killers across the Exclusion Zone.

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Continue your successful deployments across Hajin, and you’re soon able to expand your FOB, and unlock additional stations:

  • 3D Printer (Unlocks at DMZ Player Level 2): This uses a mix of Printer Resources and 3D Printer Ingredients to craft a variety of gear. The 3D Printer is also used to upgrade various stations in the FOB provided you have the required loot items.

  • Boss Board (Unlocks after you complete your second DMZ Order): Purchase intel on Lieutenants, then locate and prepare to hunt down Hajin’s most powerful adversaries. Additional information is also available for Commanders.

  • Vendor (Unlocks at DMZ Player Level 5): The Vendor has a variety of weapons and other items for sale using DMZ Cash. The vendor’s wares rotate day to day so get this gear while it’s available!

  • Gunsmith (Unlocks at DMZ Player Level 10): Use in-game DMZ Cash to purchase attachments for looted weapons and to build brand new weapons from scratch. The attachments you can build are related to the level of the weapon and the shared attachments unlocked for that weapon. To increase the weapons you can build in Gunsmith you need to find and extract Weapon Manuals.

  • Dog Tag Case (Unlocks at DMZ Player Level 20): Display Dog Tags collected from defeated Operators and favorite the ones you don’t want to lose.

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The last stations are immediately available, and detail your full DMZ Player Progression, as well as confirming your deployment into Hajin:

  • DMZ Progression: DMZ has its own dedicated Progression Track which awards key Printer Recipes, Unlocks FOB stations, and awards various other content all the way up to level 70!

  • Deploy: A threshold of razor wire leading to a heavy-lift military transport helicopter where you’ll begin each DMZ deployment.

Operators Station: Active Duty

Available Immediately / Accessed within the FOB, or the left side blade menu.

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The Operators Station is where you can view, manage, and select your Active Duty Operators. In DMZ, Operators are generally a cosmetic preference, individual characters who grow stronger as you survive deployments and award them Traits. You earn DMZ Player Level XP with them.

Each Operator comes with a set of Dog Tags. As an Active Duty Operator progresses, the quality of these Dog Tags improves, and Trait Points are awarded. Trait Points can be spent across three Trait Trees, allowing you to specialize in different playstyles. Ultimately, your Active Duty Operator can earn permanent Prestige Traits that are tied to each individual Operator.

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Recruiting an Operator

Firstly, recruit an Operator to an open slot. The Operator you pick for a slot is locked to that slot until they are dismissed by you in favor of a replacement.

  • Example: If you select Reece as an Operator, you cannot change to another Operator. You also cannot choose Reece again in another Active Duty slot.

  • Operator Skins: You can change Reece’s Operator Skin in this menu.

  • You begin with two available Active Duty Operator slots and can unlock another slot by progressing your DMZ level.

Players with the Modern Warfare 4 Vault Edition have access to an additional Active Duty slot and start with three instead of two.

Understanding the Active Duty Basics

Keep these Active Duty basics in mind:

  • Manage multiple Operators: Maintain multiple Active Duty Operators, giving you different builds to choose from.

  • Earn Trait Points: Successfully earn DMZ XP with an Operator to upgrade their Dog Tags, receiving a Trait Point each time you level up your Dog Tags. Traits are used to improve that specific Operator in various ways.

  • Choose your Traits: Spend Trait Points across three different playstyle Trait Trees; Warfighter, Scout, and Survivalist.

  • Create specialized Operators: A single Operator can earn up to 18 Trait Points.

  • Use your Active Duty slots and Trait selections to build Operators around different playstyles.

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MIA Operators

If an Operator is eliminated during a deployment, they become MIA (Missing in Action) and cannot deploy again until they are recovered.

  • Recover an MIA Operator: Spend DMZ Cash to bring an MIA Operator back while preserving all of their Traits. Access the Operators station and pay DMZ Cash from your in-game Bank to rescue them.

  • Progression and Cost: The cost to recover an Operator is determined by their Trait Points. The more Traits, the more expensive their return.

  • Reequip: Recovered Operators return without their gear, so equip a new Loadout before deploying again.

  • Dismiss and start over: Instead of recovery, you can dismiss an MIA Operator and start fresh with a new Operator.

Operator Dog Tag

Each Operator has a Dog Tag available to inspect in your Loadout, that represents the progression of the Operator wearing it. It can be removed if the Operator dies during a deployment and is recovered if an MIA Operator is brought back to Active Duty. The higher the quality (or Level) of the Dog Tag, the higher the progression of the Operator. This Dog Tag also shows the Bounty status of the Operator, and the enemy Operator kill count.

As you progress and earn XP within DMZ, your Dog Tag’s Level progresses, allowing you to unlock Traits:

Progression (18 Levels):

  • Steel (I, II, III)

  • Bronze (I, II, III)

  • Silver (I, II, III)

  • Gold (I, II, III)

  • Damascus (I, II, III)

  • Onyx (I, II, III)

The Level of your Dog Tag is worth noting, as rival Operators can defeat you in combat, and loot your belongings, including your Dog Tag, to display in their Dog Tag Case (see later in this Blog).

Earn XP to increase your Dog Tag Level, receiving a Trait Point every time you reach a new Dog Tag Level. This is the key to accessing Traits.

An Operator’s level (indicated by their Dog Tag quality) and a player’s overall DMZ level are independent. An Operator is considered fully leveled up when the Onyx III is reached, and 18 Trait Points have been earned. At this point, you can Prestige the Operator (see below).

The Three Trait Trees

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These are accessed from the quick navigation left-blade menu for your currently equipped Operator and is also accessible via the Operator menu. Any Trait Tree Points you earn after successfully earning a Dog Tag level up after an exfil as that Operator are accessible here. You can have multiple Operators active (as many as you have slots) with each individually earning Trait Points. Spend Trait Points to acquire Traits from one of three Trees:

  • Warfighter

  • Scout

  • Survivalist

There are 66 Traits available in DMZ, spread equally across the three Trees. Not all of them can be accessed by your Operator, as you can only have a maximum of 18 Trait Points before you fully level up your Operator and reach Onyx III Dog Tag status. Here’s how this works:

  • Every successful exfil awards you DMZ XP, and the level of your Dog Tag is affected by this. Acquire enough and you level up your Dog Tag, earning one Trait Point each time. If you’ve done particularly well during a deployment, you may level up your Dog Tag more than once.

  • When you’ve acquired your first Trait Point, study the three Trait Trees closely. Each Tree has a total of 22 different Traits you can access.

  • Each Trait Tree consists of the following:

  • Six Major Traits (always visible, arranged in groups of two aside from the initial Trait pick).

  • 16 Minor Traits (randomized, including the random Trait that you obtain when you first unlock each tree. Minor Traits are only visible if you’ve unlocked the previous Main Trait below the Minor group and arranged in groups of three).

  • Plan ahead to pick your preferred Main Trait, and then the available Minor Traits that complement your overall goals or playstyle along the way. Choose to unlock more Traits from an existing Trait Tree, or Traits from a different tree.

  • Spend your first Trait point on the initial (random) Minor Trait for that tree. The remaining Traits are in branches of two (Major) and three (Minor).

  • Unlock one of the Traits from a previous branch to reach the next branch. Then choose a single Trait from that branch.

  • Continue until you’ve either completed unlocking a Tree (unlocking a maximum of nine Traits, one per branch) or unlocked a variety of branches from multiple Trees, as shown in the adjacent Trait menu screenshot.

  • Once you pick a Trait, it is locked in and can’t be substituted.

  • Therefore, with 18 Trait Points before you maximize your Operator level (and no more Trait Points are awarded), you can elect to max out two of the three Trait Trees or open all three to varying degrees of completion.

  • Remember: The more Traits you have, the more expensive your Operator is to rescue if they are downed during a deployment.

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Example Traits

There’s a great deal of variety of Traits to uncover as you progress your Operator, especially as these can (eventually) become permanently unlocked if you decide to Prestige in DMZ. Here are examples of the six Main (visible) Traits for each of the three Trait Trees, and one random Minor Trait that was awarded when our Operator first accessed each of the three Trait Trees:

Main Warfighter Traits

  • Adrenaline Burst: Killing an enemy resets tactical sprint.

  • Equipment Professional: Slowly recharges equipped Lethals and Tacticals after use.

  • Combat Resistance: Reduces damage from explosives and the effects of enemy Tacticals.

  • Viper Sense: Conceals you from thermal optics and AI targeting systems.

  • Quick Fix: Reduces health regeneration delay when an enemy operator or hostile is killed.

  • Possum: Allows a Self Revive into Last Stand from death, restoring health to maximum, once per match.

  • Adaptive Restock: Enemy hostile drop one additional item.

Main Scout Traits

  • Investor: Slightly increases cash amount extracted.

  • Hostile Looter: Enemy hostiles sometimes drop an Uncommon printer ingredient, with a very small chance for a Rare printer ingredient.

  • Container Looter: Chance to get extra piece of loot in containers.

  • Thermal Padding: Hides from UAVs and downgrades Advanced UAVs to UAV detection.

  • UAV Upgrade: Increases the range and duration of UAVs. Also upgrades them to Advanced UAVs.

  • Overwatch: UAV towers you activate never expire.

  • Field Crafting: Allows crafting items directly out of Common printer resources while deployed.

Main Survivalist Traits

  • Air Superiority: Extends the duration of UAV towers and SAM sites.

  • Faster Revive: Increases Revive speeds.

  • Consumable Duration: Increases the duration of consumables.

  • Impact Smokes: Releases smoke when downed.

  • Free Revive: Automatically repairs your first Wound.

  • Numb the Pain: Applies Painkillers and Smelling Salts effects on revives.

  • Die Hard: Approaching an exfil while in Last Stand calls the exfil automatically. Also grants infinite bleed out time while in Last Stand.

Operators Station: DMZ Operator Prestige

Available after an Active Duty Operator earns 18 Trait Points / Accessed at the Operators station or Traits side menu

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Once an Active Duty Operator earns 18 Trait Points, you can Prestige the Operator as long as they aren’t MIA and require rescuing. DMZ Operator Prestige is separate from the standard Level 1–55 Player Progression, the 1-70 DMZ Player Progression and other MW4 Prestige systems. It is tied to a specific Operator.

DMZ Operator Prestige is optional, the requirements to Prestige can be a challenge, but the reward is worth it: With each Operator Prestige, a special random Prestige Trait is equipped permanently to that Operator. Operators can earn up to three Prestige Traits.

Here are the requirements for your Operator to Prestige for the first time:

  • Requirement 1: Maximum Operator Level: You must have earned a total of 18 Trait Points with the Operator. The Trait Points don’t need to be spent, though it is recommended you do so.

  • Requirement 2: Equip Gear of Specific Rarity: Acquire and equip high Rarity Loadout equipment to the Operator’s Loadout and Backpack. For the first Prestige, you need:

  • Two Weapons (Rare Rarity or higher, each with three Attachment slots)

  • Plate Carrier (Rare Rarity or higher)

  • Backpack (Rare Rarity or higher)

  • Printer Ingredients (4 total, Rare Rarity or higher)

  • Remember to remove any items you don’t want to sacrifice from your Backpack or Loadout too; these are lost when you Prestige.

  • Requirement 3: Required Cash: You must have sufficient DMZ Cash funds, deducted from your in-game DMZ Cash Bank.

Meet all three requirements, and once you place your Gear in your Loadout and select Prestige in DMZ, all the required Gear is removed, the payment of in-game Funds occurs, and your Operator’s Traits are removed and reset.

Then, a random, Permanent Prestige Trait is granted to your Operator.

[img src="{STEAM_CLAN_IMAGE}/42501705/382c24895624689a75c5ec1669e8514ff2ac0b37.jpg"][/img]

Permanent Prestige Operator Traits

Here’s what you need to know about Permanent Prestige Traits:

  • The Operator (and only that Active Duty Operator) gains the Prestige Trait.

  • This is randomly selected from the available Trait pool.

  • Permanent Prestige Traits are just that: They remain tied to the Operator, even if you dismiss them, assign them to a different Active Duty slot, or change their Operator skin.

At this point, you can continue developing your Operator, working towards a specialized soldier, supremely skilled in various acts of modern warfare.

DMZ Prestige: Levels 2 and 3

After Prestiging, you earn Trait Tree Points over again as before. If your Active Duty Operator reaches maximum level again (18 Trait Tree Points) you can Prestige for a second time.

The requirements increase depending on the Operator Prestige level:

  • DMZ First Prestige:

  • Two Weapons with three Attachment Slots.

  • One Plate Carrier (Rare Rarity)

  • One Backpack (Rare Rarity)

  • Four 3D Printer Ingredients (Rare Rarity)

  • 200,000 DMZ Cash

  • DMZ Second Prestige:

  • Two Weapons with four Attachment Slots.

  • One Plate Carrier (Epic Rarity)

  • One Backpack (Epic Rarity)

  • Four 3D Printer Ingredients (Epic Rarity)

  • 300,000 DMZ Cash

  • DMZ Third Prestige (and every Prestige thereafter):

  • Two Weapons with four Attachment Slots.

  • One Plate Carrier (Legendary Rarity)

  • One Backpack (Legendary Rarity)

  • Four 3D Printer Ingredients (Legendary Rarity)

  • 500,000 DMZ Cash

  • Each time you Prestige, you receive an additional, random Permanent Prestige Trait.

Your Operator can have a maximum of three Permanent Prestige Traits.

Beyond Prestige Level 3

Once you’ve received your third Permanent Prestige Trait, the third set of prestige requirements remain in place for every subsequent Prestige.

You can continue to Prestige almost indefinitely. However, instead of receiving a new Prestige Trait, the following occurs at Level 4 (or higher):

  • You receive another Permanent Trait, different from the three you already have.

  • Discard one of your three existing Permanent Traits and replace it with the one you received.

  • Or keep all three of your current Permanent Traits and discard the newly offered one.

Continue to Prestige your Operator, begin to hone your Trait talents once again, and build a roster of elite, tier one specialists, each honed to your favorite playstyles, and ready to take on Hajin’s toughest deployments.

\[CLASSIFIED] Additional Prestige Rewards

Aside from Permanent Traits tied to an Operator, Prestiging multiple Operators earns additional Calling Cards and \[CLASSIFIED] rewards.

DMZ Orders Station

Available Immediately / Accessed within the FOB / Orders Available in the Top Corner of your FOB HUD.

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Visit the DMZ Orders station to view your current objectives — organized in Pages — and the rewards available for completing them. DMZ Orders are your guiding mission directives throughout DMZ, training you, helping you upgrade your Operator and FOB, deliver narrative intel, and offer challenges. Learn these fundamentals to help you succeed in future deployments.

Completing DMZ Orders will earn you resources, loot and cash to complete objectives. Rewards will get you geared up for future deployments as you upgrade your FOB. Orders are always available and are a great way to progress through DMZ.

Stash/Loadout Station

Available Immediately / Accessed within the FOB, or the left side blade menu.

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The Stash/Loadout station is separated into two areas:

Stash allows you to offload loot after a successful deployment, where it is shared by all your Active Duty Operators. It also allows you to gear up before entering back into Hajin. Items in the Stash remain in the FOB.

Backpack: Items and equipment, as well as spaces for weapons and Secure Slots once you upgrade your Backpack, are stored here. These are accessible during deployment, and anything not placed in a Secure Slot is lost if you fail to Exfil.

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The Loadout is the equipment your Operator carries and actively uses in a deployment and returns with after a successful exfil.

Keep these Stash and Loadout basics in mind:

  • Build your Loadout: Select weapons and items from your Stash to equip your Operator before deploying.

  • Store items and weapons: Remove any unwanted Loadout items and place them in the Stash. Any 3D printed items are also stored in the Stash. Your Stash initially holds up to 40 items and 12 weapons, with weapons counted separately from general items. In DMZ you can save Weapons, Gear, Consumables, 3D Printer Ingredients, Keys, and even valuables you don’t want to sell.

  • Manage your inventory: Successful deployments can quickly fill your Backpack, so it’s wise to offload your loot into the Stash. Review what you want to keep, sell, discard (in the rare event you run out of Stash room and your Bank is capped at maximum saved funds), or use for crafting. The Stash always shows items by Type, then Rarity. There are options to sort by Rarity and then Type, or you can Merge loot stacks to keep your Stash organized.

  • Crafting Resources: There are four types of Resources — Synthetics, Electronics, Chemicals, and Metals — that you automatically break down during looting. The totals of these materials are shown in the bottom left corner of the Stash Menu, and don’t take up Stash slots. Use them at the 3D Printer station.

  • 3D Printer Ingredients: Other items collected during a deployment that don’t automatically break down are known as 3D Printer Ingredients and are stored in your Backpack during a deployment. After a successful exfil, move these to your Stash to free up Backpack space, and use the 3D Printer Ingredients to craft new gear, and to upgrade stations in the FOB in the 3D Printer Upgrade menu. Use them wisely.

TIP: All DMZ Cash, Resources, 3D Printer Ingredients, and other content you acquire in DMZ, is shared by all your Active Duty Operators. Think about gathering loot using an Operator skilled in finding valuable items thanks to their Traits and bring these back for other Operators you are utilizing.

Initial Deployment: Basic Pack and Loadout

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Basic Pack

Without a proper Backpack equipped, you begin with the Basic Pack, with eight available slots. Each item has a defined stack size, meaning you can carry multiples of smaller items in a single slot. All backpacks include a specific pouch for Resources to collect; this way you don’t have to manage your Chemicals, Electronics, Metals, or Synthetics (all of which are automatically broken down from items you loot during a deployment and used along with 3D Printer Ingredients to craft items at the 3D Printer). Additional types of Backpacks add to the number and type of item slots.

Loadout

This details the weapons and gear you have immediate access to and are carrying with you into Hajin.

  • DMZ Cash: This is always empty prior to deployment as it shows the available funds found during a deployment. These are added to your Bank after a successful exfil.

  • Armor: This is always empty prior to deployment. Once you infil, your Armor Slot is automatically filled with plates. The only way to bring in more Armor Plates is by choosing Traits that expand the Armor Slot capacity, and/or by bringing in the Armor Box Field Upgrade.

  • Dog Tag: Your Dog Tag, Bounty, and Operator Kills ratings.

  • Headgear: Items worn on the head, such as Gas Masks or NVGs.

  • Self-Revive: A specific slot for Self-Revive Kits.

  • Weapons Slot 1: Your main Primary or Secondary Weapon.

  • Plate Carrier: Your equipped Armor Vest.

  • Weapons Slot 2: Your additional Primary or Secondary Weapon.

  • Tactical, Lethal, Backpack, Field Upgrade, Fire Support (Killstreak): Instantly accessible equipment goes here. Store extra in your Backpack.

  • Mission Item: This is always empty prior to deployment. When focused on a Story Mission or Dynamic Op, any important items are automatically added to this slot. This way you and your squad don’t have to make room for critical mission items.

  • Parachute: Whether you have a parachute equipped.

  • Melee Weapon: Allows you to equip melee weapon variants, such as the “Sombra Besada” Combat Knife Blueprint from the Vault Edition’s Signature Weapons Collection.

FOB Firing Range

Available Immediately / Accessed within the FOB

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Bring any ranged weapon in your Loadout to the Firing Range, a wooded grove nestled between the Gunsmith and Vendor Stations and test out your build.

  • The Firing Range offers multiple walls to crouch or drop into a prone stance, as well as to mount to.

  • Targets (both circular and bottle-shaped) are available at multiple ranges, from less than 10 meters to over 100.

How Do You Use Survival Kits During Deployment?

Available Immediately / Accessed within the FOB

Survival Kits contains a selection of supplies for use during deployments. Kits focused on medical support, armor, equipment, restocking, or general preparation.

Interact with a Survival Kit to unpack it and add all the contents to your Stash. Unopened kits remain stored within the Survival Kits station menu, where they can stack indefinitely until you are ready to use them.

There are several types of Survival Kits, each with a variety of contents. Examples include Deployment Kits (essential supplies), Triage Kits (medical), Armor Kits (protective items), Equipment Kits, and SERE Kits for high-risk recoveries.

  • Acquire Survival Kits as rewards for DMZ Player Leveling, by completing DMZ Orders and Missions, and as Event rewards.

Survival Kit Example: Deployment Kit

Vault Edition Reward: Players with the Modern Warfare 4 Vault Edition will gain access to the Vault Edition Deployment Kit containing:

  • Weapon Insurance Contracts (x2)

  • Operator Rescue Beacons (x2)

  • Fulton Drop Marker (x2)

  • Medium Backpacks (x2)

  • 2-Plate Carriers (x2)

Bounty Leaderboard: PvP Hunters and Killers

Available Immediately / Accessed at a physical Station within the FOB

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Once you’ve learned the basics about surviving in the Hajin Exclusion Zone, you can focus on your continued Operator progress. During deployments, you may find yourself in a situation where a rival Operator presents a clear and present danger to your ongoing activities. You can elect to engage and be as active or as passive when engaging other human Operators as you wish.

Killers: Operators who hunt down and kill rival players will eventually earn a Bounty and are unofficially known as “Killers”. A Killer player’s Bounty (valued in DMZ Cash) continues to increase as more rival Operators are slain. Take down four Operators across deployments, and you become Wanted.

Note: When a Wanted Operator comes within proximity, nearby Operators are automatically alerted to their presence.

Hunters: Another optional role is that of “Hunter”, allowing you to track down and remove notorious Killers within Hajin. During Deployment, visit a Bounty Station, and use funds from your FOB Bank to locate Wanted Operators in your deployment. Then hunt them down for considerable DMZ Cash rewards. To collect the reward, you must kill the Operator and extract with their Dog Tag.

Within the FOB is the Bounty Leaderboard Station, showing the Top 50 Most Wanted Operators, and the Top 50 Bounty Hunters:

  • The Top 50 Most Wanted Players: Updated weekly, this shows a player’s status (Wanted or Eliminated) and the Bounty on their heads.

  • The Top 50 Bounty Hunters shows their status (Bounties claimed, and DMZ Cash earned for Killer player takedowns).

  • You can view players Globally, or those on your Friends list.

PvP Killer: Most Wanted System

Here’s how the Wanted System operates:

  • When an Operator kills another player, they immediately earn a Bounty, listed on their own Dog Tag, visible within your Loadout. The number of human Operators you’ve slain is tracked on your Dog Tag.

  • As the Operator continues to slay other human Operators, the Killer’s Bounty level rises. When four players are slain, as described above, the Operator becomes Wanted.

  • There are various Bounty thresholds that increase the value in slaying the killer; the “Wanted” state.

  • There are multiple “Wanted” states as the killer increases their takedowns.

  • The biggest Bounties are known as “Most Wanted”. Most Wanted players are severe threats and displayed on the Bounty Leaderboards station in the FOB.

  • If an Operator dies, their Bounty and Wanted status is lost.

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PvP Killer: Earning a Bounty

  • Engage in PvP activities, and your Bounty level increases. This is a long-term system that tracks players across multiple deployments. Various factors are tracked into increasing your Bounty level, including who fired first, if you were outnumbered, and other factors. Keep taking down rival Operators, and you’ll start to appear on the Wanted Board. To increase your Wanted rating, you need to gain notoriety and continue to engage other players.

PvP Killer: Losing a Bounty

Once your Operator has a Bounty, your notoriety is difficult to expunge. Try the following:

Exfil from a deployment without your Dog Tag, losing it to another player taking and extracting with it (after slaying you, whether you are subsequently revived or not).

  • You are killed during a deployment and fail to Exfil.

  • Use DMZ Cash funds to pay your own Bounty off at a Bounty Station within Hajin.

PvP Hunter: Claiming a Bounty

There is DMZ Cash for extracting with a bountied player’s Dog Tag.

  • The amount received is relative to the Bounty Level of the target Operator. If a Bounty is at maximum Wanted level, expect an additional increase in the reward.

  • The more players a Bounty target eliminates, the larger the DMZ Cash reward. Slay a Bounty target, and your cut of the Bounty in DMZ Cash will be added to your Bank after exfil.

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PvP Hunter and Killer Gameplay: Hunting Down Bounties

During deployment, you can open your Tac Map and locate a Bounty Station within Hajin, and use DMZ Cash to Buy Intel helping to pinpoint any Wanted players on the map. The higher the Killer’s Wanted Level, the more DMZ Cash you need to pay for this intel.

Note: This is in addition to a list of Wanted Operators on the current deployment, which is freely available once you access the Bounty Station, whether you pay for specific Bounty Intel or not.

Killer Visibility

With intel gained, the Bounty target’s whereabouts is indicated on your Tac-Map:

  • Expect a circle on the Tac Map around the general area where the Wanted player is. This shrinks and updates more rapidly, the more Wanted the player is.

  • At the highest Wanted level, a Killer’s general vicinity is likely visible to all Operatives within Hajin, not just those who have bought Bounty Station intel.

How Does 3D Printer Crafting Work in DMZ?

Unlocks at DMZ Level 2 / Accessed within the FOB, or the left side blade menu.

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The 3D Printer is used to craft Gear and special 3D Printer Ingredients and is also used to upgrade other stations within the FOB, using items found across the Exclusion Zone.

Note: As soon as the 3D Printer unlocks, you can start to craft different items and upgrades. Most require a Recipe, some are single-use items (like medical supplies) while others remain on you until removed or upgraded (like Backpacks and Armor Vests) or used (like Tacticals and Field Upgrades).

[img src="{STEAM_CLAN_IMAGE}/42501705/8d9855b2f5ac33ba6fc7d81d510aed0f58c23456.jpg"][/img]

Not everything is available to craft right away. As you progress, you unlock new crafting options and upgrades for the 3D Printer and even the FOB itself. To produce equipment to improve your Loadout, survive in Hajin, and to upgrade your FOB, there are three types of items you need. These are:

  • Recipes

  • Resources

  • 3D Printer Ingredients

Recipes: The 3D Printer menu shows all your available Recipes. These are the foundation of DMZ crafting. To start with, the majority of 3D Printer Recipes are locked. Your main objective is to unlock new Recipes. Here’s how:

  • Progressing your DMZ player level.

  • Completing DMZ Orders.

  • Looting and successfully extracting with the Recipe, after which it is automatically added to your 3D Printer menu.

TIP: Recipes are always consumed at exfil and automatically added to your 3D Printer as an unlocked Recipe. They also always pay out 5,000 DMZ Cash. The same is true for Weapon Manuals (see Gunsmith, below).

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Resources and 3D Printer Ingredients: With a few new Recipes available, highlight the item you want to craft in the 3D Printer menu to see all the Resources and 3D Printer Ingredients required to craft it.

Resources are the four basic elements you can find: Synthetics, Electronics, Chemicals, and Metals. When you loot throughout Hajin, resources you find are immediately broken down into these four types and shown in the bottom-left corner of the 3D Printer menu.

3D Printer Ingredients are items found in specific areas of the map and are extracted intact. All are valuable as an ingredient to make a new Item. Examples of 3D Printer Ingredients include Binding Catalyst, Biomaterials, Detonators, and Control Units.

Resources and 3D Printer Ingredients: Collectively, these two sets of items are used in DMZ crafting.

  • Track your Stash: The 3D Printer shows how many of each ingredient you already have. The number changes to green when you have enough to craft a highlighted item.

  • Craft multiple items: If you have enough resources and ingredients, select how many copies of the item you want to craft at once.

  • Choose where crafted items go: Send completed items to your Stash for later or equip them directly to your Operator.

  • With Upgrades to the 3D Printer, you can craft 3D Printer Ingredients (from Resources and other 3D Printer Ingredients) as well as regular items like Plate Carriers and Backpacks, providing you have the Recipes.

As you progress through DMZ, the 3D Printer becomes increasingly important. Upgrade your printer to continue unlocking more types of gear to craft.

Initial Unlocks: Your First Crafting Session

After unlocking the 3D Printer at DMZ Player Level 2, immediately familiarize yourself with the items you can print, and why they are helpful.

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3D Printer Crafting Information

Every single item you can 3D print has a stat screen with the following important details:

  • Name and Rarity

  • Description

  • The two or three sets of Resources and/or 3D Printer Ingredients needed, along with the number required:

  • Example: The Medkit requires three sets; 30 Chemicals (Resource), 1 Binding Catalyst (Ingredient) and 5 Biomaterials (Ingredient)

  • Print to Operator (Backpack or Loadout) or Stash

  • Track/Untrack: You can “pin” any Recipe or Ingredient to Track them.

  • Tracked elements appear with a pin icon in the Tracked category of the 3D Printer menu so you can quickly check the most important items you’re searching for.

  • Tracked ingredients also have the pin icon next to them when you loot them during your deployment.

  • 3D Printer Ingredient Locations: If you’re unsure of the general loot locations to find a certain ingredient, check for a recommendation of where to explore. Does not apply to Resources, as these are more commonly found across Hajin.

Your First 3D Printer Recipes

At DMZ Player Level 2, the first set of Recipes unlock. Make sure to find ingredients and start to print the following:

Consumables

Bandage

[img src="{STEAM_CLAN_IMAGE}/42501705/6d3c552f2453f695b012c170a907751586848cde.jpg"][/img]

Temporarily restores max health when wounded.

Synthetics 15

Chemicals 15

Medkit

[img src="{STEAM_CLAN_IMAGE}/42501705/f965fd9fbada9132f6826e1ad356c3499498daa2.jpg"][/img]

Repairs your wounds, restoring full health and allows you to use the tourniquet to get back up to your feet from Last Stand.

Chemicals 30

Binding Catalyst (Rare Loot) 1

Biomaterials (Uncommon Loot) 5

Plate Carriers

1-Plate Armor Vest

[img src="{STEAM_CLAN_IMAGE}/42501705/58858c2976af57c8b58314511cb3454d6d1394f7.jpg"][/img]

An armor plate carrier with slots for a single armor plate.

Synthetics 25

Metals 25

2-Plate Armor Vest

[img src="{STEAM_CLAN_IMAGE}/42501705/bba8bcdc9ffd5e50f03c405ad44db8a175784942.jpg"][/img]

A more durable armor plate carrier with slots for 2 armor plates.

Synthetics 50

Reactive Metals (Uncommon Loot) 5

Backpacks

Small Backpack

[img src="{STEAM_CLAN_IMAGE}/42501705/ef02111e8646e5fbd4a9eb84aa92e844841bde98.jpg"][/img]

A backpack with extra item slots.

Synthetics 25

Metals 25

Medium Backpack

[img src="{STEAM_CLAN_IMAGE}/42501705/02c8b4bfc5bf445930323515e2c8a2ef25fd7fc7.jpg"][/img]

Upgraded backpack with extra item slots, and Secure slots, insuring you don’t lose an item if you fail to exfil.

Synthetics 50

Rigid Synthetics (Uncommon Loot) 5

Upgraded Unlocks: Unique, Single-Use Crafting Sessions

Select the Upgrades category to check out craftable enhancements to the entire FOB available at the 3D Printer Station. These FOB upgrades are permanent, and each of them requires multiple prints to fully complete, and include:

  • Bank Upgrades

  • Stash Item Capacity Upgrades.

  • MIA Recovery Discounts

  • Stash Weapon Capacity Upgrades

  • Increasingly Rare Ingredient Printing

Crafting Gear

The left side of your 3D Printer menu contains all of the categories of equipment, items, and gear you can craft, with some content requiring your 3D Printer to be upgraded, unlocked via DMZ Player Level Progression.

[img src="{STEAM_CLAN_IMAGE}/42501705/e26aac341d14dd75369587d9b3a61589a1ac6917.jpg"][/img]

Here’s what you can build, and why:

  • Upgrades: Use DMZ Cash, Ingredients, and Valuables once you’ve progressed enough to unlock extra Dog Tag Case storage, Gunsmith discounts, and additional Vendor purchase options. You can also upgrade your 3D Printer resources to craft Uncommon or Epic rarity Components, such as Rigid Synthetics and Alloyed Plating.

  • Consumables: Craft single-use items to heal, boost performance, survive radiation, and breach secured doors.

  • Plate Carriers: Increase your armor capacity and protection in the field. Note that some Plate Carriers (Vests) have additional Plate capacity, are more durable and protect from one-shots, or use enhanced plates for extra tempered protection.

  • Backpacks: Expand your carrying capacity for weapons, gear, and supplies both in the field, and in the Stash/Loadout Menu. Note that some Backpacks have slots for additional weapons and secure slots that protect the items in them from being lost if you fail to exfil.

  • Tacticals: Deploy utility equipment to disrupt enemies, heal, and gain an advantage.

  • Lethals: Craft offensive equipment to eliminate threats and clear positions.

  • Field Upgrades: Deploy tactical equipment that supports ongoing utility during an operation.

  • Fire Support: Call in powerful Killstreaks to help turn the tide of an engagement.

  • Gear: Craft facial gear to mitigate gas or darkness, as well as parachutes.

  • Ingredients: Craft specific ingredients which previously had to be looted and extracted.

Note: Tracked Items: Any Recipes or Ingredients you have a particular interest in can be tagged and are tracked, so you can quickly check which Recipes you’re particularly in need of finding.

TIP: Most of the items you store in your Stash and/or use in the 3D Printer have category icons shown in the bottom-left corner of their slot image. This quickly allows you to understand which items are which, and how they are best used. These icons mostly correspond with the category menu icons along the left side of the Stash/Loadout screen, except for valuables (indicated by a gem icon) that can be immediately sold for DMZ Cash but are also used for FOB Upgrades at the 3D Printer.

Boss Board: Lieutenants and Commanders

Unlocks after you complete your second DMZ Order / Accessed at a physical Station within the FOB

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Visit the Boss Board for recon on the toughest opponents inside Hajin. Gain valuable intel (for a price) on Lieutenants, and free information regarding Commanders, before you decide to hunt either Boss type down for sizable DMZ Cash rewards.

The following is available at the Boss Board, regarding the two different Boss types:

Lieutenants

Find and kill Lieutenants for valuable rewards. Purchase intel to hunt a specific Lieutenant. Extract with a Lieutenant’s Dog Tag Case for additional rewards, and for an even greater challenge, earn unique rewards for completing these challenges multiple times.

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Lieutenants are battle-hardened military operatives, each with a profile indicating a success in high-casualty engagements, and a distinct method of dealing with adversaries. These high-value targets carry a unique loadout, are sometimes spotted with a small cabal of loyal troops, making their takedowns problematic and much more tactically focused.

Does Hajin have a Lieutenant (or multiple) active during your deployment? It’s time to find out:

  • To help locate Lieutenants, complete a specific set of challenges in prior deployments to gain access to available intel on the Lieutenant.

  • Once you unlock the ability to purchase Intel at the Boss board, pay for it using DMZ Cash, and then deploy and hunt the target Lieutenant down.

  • Each Lieutenant’s iconic weapon as a rare change to drop after the kill. Lieutenants can also drop a special key to their own personal locked location.

  • Purchased Lieutenant intel is good for one deployment, so make it count.

  • Side Ops: Another excellent way to locate Lieutenants across Hajin is to climb a Lieutenant Hunt tower located on your Tac-Map. Access an Upload Station at the top, and the tower marks the closest Lieutenant to you and your squad.

  • Lieutenant Loot: Dog Tag Case: Aside from a substantial DMZ Cash bonus after a confirmed kill, and a distinct weapon, it is important to focus on the Lieutenant Dog Tag Case a Lieutenant always drops after being dispatched.

  • Pick this up, and your position is broadcast, alerting rival squads. An immediate exfil is critical. Exfil with a Lieutenant’s Dog Tag Case to progress the Boss Board, whether the Dog Tag Case was acquired by killing the Lieutenant or taken from another player.

  • Expect additional \[CLASSIFIED] rewards for players who focus on slaying Lieutenants.

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Commanders

Commanders are always present in the Exclusion Zone and soffer rare rewards for those skilled enough to eliminate them. Intel cannot be purchased for Commanders.

Commanders are present across Hajin, and you must be situationally aware of them. These are heavily armored and dangerous foes.

  • Commanders are marked on your Tac Map when they are close by. Your Team Leader also warns you of their proximity, so pay attention.

  • Expect a DMZ Cash reward the first time you take down a specific Commander, as well as valuable 3D Printer Ingredients for killing a Commander and extracting.

  • Expect additional \[CLASSIFIED] rewards for slaying multiple Commanders.

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Commanders include the following:

  • Colossus: A seven-foot tall, heavily armored soldier built for the conditions in Hajin, equipped with a Minigun firing depleted uranium rounds.

  • Deathstalker: There are four types of enemy drones active in Hajin. This is a helicopter-sized Autonomous drone adversary mounted with dual machinegun turrets.

  • Tank: A North Korean battle tank on high alert, patrolling Hajin.

Vendor

Unlocks at DMZ Level 5 / Accessed within the FOB, or the left side blade menu.

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The Vendor is a rapid way to purchase weapons and equipment, especially useful when you want to get back into the action quickly, fill gaps in your Loadout, or haven’t unlocked printable options yet. If you have the cash, the vendor has you covered.

As your DMZ Level increases, you’ll gain access to higher-level gear from the Vendor. The Vendor offers the chance to purchase better equipment and build a stronger kit. You can choose to print additional upgrades to the Vendor (via the 3D Printer) which add even more options available for purchase. Vendor offerings refresh periodically so spend your DMZ Cash accordingly.

How is the Gunsmith Used in DMZ?

Unlocks at DMZ Level 10 / Accessed within the FOB, or the left side blade menu.

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The Gunsmith is where you build and customize weapons for your DMZ Loadout, both functionally and cosmetically. The Gunsmith works similarly to Multiplayer: level up specific weapons to unlock attachments along their progression tracks, weapon progression counts across both MP and DMZ. Any compatible attachments you’ve already unlocked through Multiplayer or other means are also available to use in DMZ.

The major difference In DMZ is that Gunsmith weapons are purchased and built using in-game DMZ Cash.

  • The Attachments available to buy for your weapon are unlocked by leveling the chosen weapon, and the Weapon level is shared between Multiplayer and DMZ modes.

  • In the Gunsmith, you can add up to five Attachments to a weapon. However, weapons found across Hajin can have up to eight Attachment slots.

  • Any weapon you extract with can be brought into the Gunsmith as a single instance weapon. However, if it is subsequently lost during a deployment, that weapon type (the M4, for example) is still locked.

  • However, to purchase a weapon within the Gunsmith, you must first locate the Weapon Manual for that weapon, and extract with it. Complete this, and you can purchase the weapon as often as you wish to.

  • Cosmetics for weapons, like Weapon Camos and Stickers do not require DMZ Cash to apply.

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Where can weapons be located and used by your Operator? Here’s a quick run-down:

  • From the Free Loadout when you deploy.

  • Weapons located in your Stash.

  • Weapons purchased and built within the Gunsmith.

  • Via Weapon Manuals you must loot and extract with. These are the key to unlocking more weapons to purchase within the Gunsmith.

  • From the FOB Vendor.

  • Collected from enemies or Lieutenants during a deployment (shown above).

  • Looted from slain players.

  • Looted from military containers across Hajin, located in Police Stations, Compounds.

  • From Weapon Blueprints.

  • And more!

Gunsmith Basics

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Keep these DMZ Gunsmith basics in mind:

  • A single-use Weapon can be upgraded: Any weapon you exfil with can be augmented at the Gunsmith.

  • However, to purchase a Base Weapon and keep unlocking more weapons, you must find and exfil with a Weapon Manual.

  • Access attachments through weapon progression: Level up weapons in MP or DMZ to gain access to their attachments.

  • Go to “Buy New Weapon” and view all 32 launch weapons in the following eight categories:

  • Assault Rifles (8 types)

  • SMGs (5 types)

  • Shotguns (2 types)

  • LMGs (3 types)

  • Marksman Rifles (3 types)

  • Sniper Rifles (3 types)

  • Pistols (4 types)

  • Launchers (4 types): Launchers do not come with Attachments or Apex Attachments.

  • For example, a base M4 Assault Rifle costs around 5,000 DMZ Cash. It comes with five Attachment slots (each requiring DMZ Cash to unlock) and an Apex Attachment slot (always available without DMZ Cash expenditure, providing you’ve leveled up the weapon to access it).

  • Purchase Attachments and Attachment Slots: Spend DMZ Cash to add attachments you’ve unlocked, including Apex Attachments.

  • Attachment Slots: These allow you to access a slot within the Gunsmith and can be purchased in any order. Unlocking each consecutive slot requires a greater DMZ Cash payment each time. Unlocking one Attachment Slots means you can then purchase and fix a single Attachment of any type to your weapon. The Attachments you choose have a cost value and also must have been unlocked via weapon levelling.

  • Add Cosmetics: Access the Appearance Menu to add any Weapon Camo, Accessory (Charm or Gun Screen), Decal, and Stickers you’ve acquired or unlocked. No DMZ Cash is needed for cosmetic changes, excluding Blueprints (see below).

  • Build your Arsenal: Upgrading a weapon can be expensive, but a stronger build will give you better tools for surviving deployments. Add to your Loadout with a back-up Primary or Secondary Weapon to cater to all kinds of encounters.

  • Get help from Gunny: Not sure how to build your weapon? Gunny can help put together a build to get you deployed again.

  • Upgrade your Gunsmith: Ensure you continue Progression through DMZ levels to unlock a Gunsmith Discount (available at the 3D Printer), reducing purchase pricing.

Using Weapon Blueprints in DMZ

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In DMZ, when you acquire any Weapon Blueprint, like the Beta Forged Han 86 Assault Rifle Blueprint awarded for completing the MW4 Beta, you can utilize it once for free within the DMZ Gunsmith menu. If you lose this Blueprint during your deployment, that instance of it is lost permanently.

Should you wish to use that same Blueprint again, you can elect to buy it (using DMZ Cash) at a discount compared to the normal cost of building the weapon. This applies to any Blueprints you own; all Blueprints can be purchased at a discount compared to building the same weapon in the Gunsmith.

Vault Edition Reward

Players with the Modern Warfare 4 Vault Edition have a one-time access to the Vault Edition Signature Weapon Collection Blueprints, which appear in your DMZ inventory. Should any of those Blueprints be lost during a DMZ deployment, you receive a discount on acquiring them again at the Gunsmith.

Here are the available Signature Weapon Collection base weapons and Blueprints. All have five Attachments at an Apex Attachment, aside from the Combat Knife:

  • Kastov 762 Assault Rifle and “Voltspine” Blueprint

  • ISO Nightshade Submachine Gun and “La Sombra Venenosa” (“The Poisonous Shadow”) Blueprint

  • Rezi 12 Shotgun and “Shattered Code” Blueprint

  • Oris 8.6 Marksman Rifle and “Volt-Edge” Blueprint

  • Combat Knife (Melee) and “Sombra Besada” (“Shadow’s Kiss”) Blueprint

DMZ Weapon Progression

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Access the Progression menu to view the leveling path for any weapon. This is a global system, so any Progression you achieve across Multiplayer and DMZ is counted. Here’s how this works:

  • The number of levels — in the case of the example M4, that would be 72 — are shown along with any Attachment unlocks and Weapon Camos available at each level.

  • Each Attachment available across all compatible weapons — known as a “Shared Attachment” — is only unlocked once, meaning there is no redundant grinding. If reaching a weapon level awarded an Attachment you already own, you skip that level with a Bonus Level Up.

  • The Apex Attachment(s) for the Weapon is also available once you complete all the weapon’s levels.

  • Weapon Prestige is also available for each weapon.

Tip: Experienced players can build weapons for their squadmates, as well as utilizing Weapon Backpacks that allow an additional weapon slot and drop that weapon for a squadmate once deployment is under way in Hajin.

Tip: Players can only carry two weapons in and out of a deployment. To maximize growing your arsenal, it is recommended you find or 3D Print one of the Weapon Backpacks, so you can always bring out an additional one or two extra weapons (one in your Secondary Loadout slot, and a third in your Backpack).

Tip: More impressive and rare weapons may be looted from player Operators you’ve taken down, as well as from the bodies of slain Lieutenants. If a Lieutenant doesn’t drop their weapon, inspect the corpse for a Lieutenant’s key to a named loot room where their weapon can usually be found.

Dog Tag Case

Unlocks at DMZ Level 20 / Accessed at a physical Station within the FOB

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Wanting to reminisce about a particularly satisfying takedown? Collecting trophies of high value Operator targets you’ve slain? Visit the Dog Tag Case.

Slay a player, locate and exfil with their Dog Tag, and this is added to your Dog Tag Case in the FOB.

Inspect your collected Dog Tags, with the following information imparted:

  • Dog Tag Rarity (Steel, Bronze, Silver, Gold, Damascus, or Onyx)

  • Victim’s username

  • Name of the Killer

  • Death time and date

Your DMZ Player Level unlocks the Dog Tag Case station at level 20. Continue your DMZ Player Level journey to add further upgrades to this station, increasing the DMZ Cash you receive from bounties (though not all players you slay will have a bounty on their heads), and access the 3D Printer Upgrade menu to increase the slot count of the Dog Tag Case.

How Does DMZ Progression Work?

Available Immediately / Accessed at a FOB Station, the left side blade menu or the Career > Progression Menu.

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DMZ features its own distinct Player Level Unlock progression track, separate from the Level 1–55 Player Progression system that is also present in Modern Warfare 4. The DMZ Level Unlocks offers more unlockable acquisitions and occurs across 70 Levels.

Earn DMZ XP by completing Story Missions, Dynamic Operations, Side Ops, and other activities during deployments.

XP earned in the 1-70 DMZ Player Progression also contributes to your overall 1-55 Player Progression, but XP earned in Multiplayer or Call of Duty: Warzone™ does not contribute to your DMZ Level. Even if you fail to exfil, the DMZ XP earned during your deployment still counts toward your progress.

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As your DMZ Level increases, you unlock new FOB stations, upgrades, and rewards that expand your access to the Forward Operating Base and help you prepare for future deployments, like enhancements to the Gunsmith (shown above).

The types of rewards are as follows:

  • FOB Station Unlocks: Gain access to new stations

  • FOB Station Upgrades: Gain additional benefits to your FOB stations as you level up, such as the following upgrades:

  • 3D Printer Upgrades: Ability to print new Equipment types

  • Active Duty Upgrade: Additional Operator Slot

  • Bank Upgrades: Additional DMZ Cash Capacity

  • Gunsmith Upgrades: Discounts to weapon purchases

  • Stash Slots: Additional Slots for your Stash/Loadout equipment

  • Weapon Stash Slots: Additional Slots for your Weapons

  • Dog Tag Case: Bounty Reward Payout Increases

  • FOB Vendor: Additional Weapon Offers and Item Slots

  • Recipes: Unlock new items you can craft at the FOB’s 3D Printer.

  • Operators and Skins: Customize an Operator’s appearance with new Operators and cosmetic outfits earned through DMZ progression.

  • Consumables: Earn 3D Printer Ingredients, like Rigid Synthetics that are used to craft functional inventory items.

  • Survival Kits: Obtained from the Survival Kit station in the FOB, containing bundles of equipment to use during deployments.

  • Fire Support: Access powerful Killstreak support rewards.

The DMZ Level Unlocks provide a progression path that gradually unlocks and improves the mode’s core systems.

Events

Available Immediately / Accessed within the FOB, or the left side blade menu.

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Check this station when an Event is active in Modern Warfare 4. Challenges, or other unlocks are currently available, many of which may be only available for a limited time.

Deploy

Available Immediately / Accessed via the Deploy menu or the Deploy area (razor wire and helicopter access).

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When you and your squad are ready to drop into Hajin, access the Deploy menu, and choose one of three deployment options:

  • Story Missions: There is a power vacuum in Hajin. Follow orders, unmask the new threat, and destroy their operations across the DMZ.

  • Dynamic Operations: Deploy directly into a Dynamic Op to earn DMZ Cash and Experience. Every completed Operation provides a Supply Drop of increasing rarity for your squad.

  • Free Roam: Deploy without a mission and explore Hajin City.

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Story Missions Deployment: Preparation.

Select “Story Missions” to access the following:

  • A selection of missions you can complete or replay.

  • Intel and objectives via a mission briefing.

  • Mission Rewards (usually high value gear and DMZ Cash).

  • The ability to choose a random Story Mission.

  • Additional rewards for specific completion milestones. Tip: Check your Story Mission with you and your squadmates’ current DMZ Orders, as they may have objectives you can complete simultaneously.

Ready Up: Once your mission is chosen, you enter the Ready Up Menu.

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Dynamic Operations and Free Roam Deployment: Preparation.

Select “Dynamic Operations” or “Free Roam” to access your infil options (some requiring funds or progression to unlock):

  • Ground (Free): The deployment begins in a random part of Hajin, with you and your squad on foot.

  • Polaris Dagor A1 (5,000 DMZ Cash): Your team appears in a random part of Hajin, with a lightly armored vehicle air-dropped into your location. The vehicle provides a rapid response.

  • LTV (25,000 DMZ Cash): Your team appears in a random part of Hajin, with this heavily armored vehicle air-dropped into your location.

  • Helicopter (50,000 DMZ Cash): Your squad embarks from the FOB in a helicopter, before appearing over a random part of Hajin, with one of you piloting a helicopter and the others in passenger seats.

  • Cargo Plane (100,000 DMZ Cash): Your team drops from a large cargo plane. This allows you to pinpoint an exact location within Hajin to drop into and explore.

  • Selecting Free Roam is an excellent decision if you’re focusing on looting for 3D Printer Ingredients, hunting down Wanted Operators, and most importantly; it is excellent for working on completing your DMZ Orders.

Ready Up: Once your method of infil is chosen, you enter the Ready Up Menu.

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Deployment: Ready Up

The Ready Up Menu is the final time you can prepare for your deployment. Here you can:

Equip Free Loadout: Although a set of basic gear might be helpful for those Operators without in-game funds or 3D Printer capabilities to fill out their Loadouts, the Free Loadout is an excellent way to get into a match quickly, and work towards building up your Stash reserves. Extract and you keep these Loadout items.

Edit Loadout: Update your Backpack and Loadout items to include key items you missed packing. The following are recommended to add to an Infil Loadout:

A Plate Carrier (for armor)

A Backpack (for items)

A Weapon (for offense)

A Medkit (to repair wounds)

Edit Active Duty: Swap in another Active Duty Operator for your deployment.

Squad Fill and Cancel Deployment: You can elect to have “Squad Fill” on or off.

Squad Fill automatically drops you into your deployment with two other allied players. This is recommended if you don’t have a squad of friends to deploy with.

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Your DMZ Deployment is Almost Here!

With your newfound FOB knowledge, and a tactical overview of the theater of operators at your fingerprints courtesy of the Hajin: Tour of Duty Blog, you’re almost ready to deploy into war-torn Hajin. Remember; DMZ Early Access begins, starting October 20* for anyone who pre-orders a digital version of Modern Warfare 4!

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